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📄 indirect_texture_compression.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file glx_texture_compression.c * Contains the routines required to implement GLX protocol for * ARB_texture_compression and related extensions. * * \sa http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt * * \author Ian Romanick <idr@us.ibm.com> */#include "packrender.h"#include "packsingle.h"#include "indirect.h"#include <assert.h>void__indirect_glGetCompressedTexImageARB( GLenum target, GLint level, 				    GLvoid * img ){    __GLX_SINGLE_DECLARE_VARIABLES();    xGLXGetTexImageReply reply;    size_t image_bytes;    __GLX_SINGLE_LOAD_VARIABLES();    __GLX_SINGLE_BEGIN( X_GLsop_GetCompressedTexImage, 8 );    __GLX_SINGLE_PUT_LONG( 0, target );    __GLX_SINGLE_PUT_LONG( 4, level );    __GLX_SINGLE_READ_XREPLY();    image_bytes = reply.width;    assert( image_bytes <= ((4 * reply.length) - 0) );    assert( image_bytes >= ((4 * reply.length) - 3) );        if ( image_bytes != 0 ) {	_XRead( dpy, (char *) img, image_bytes );	if ( image_bytes < (4 * reply.length) ) {	    _XEatData( dpy, (4 * reply.length) - image_bytes );	}    }    __GLX_SINGLE_END();}/** * Internal function used for \c glCompressedTexImage1D and * \c glCompressedTexImage2D. */static voidCompressedTexImage1D2D( GLenum target, GLint level,			GLenum internal_format, 			GLsizei width, GLsizei height,			GLint border, GLsizei image_size,			const GLvoid *data, CARD32 rop ){    __GLX_DECLARE_VARIABLES();    __GLX_LOAD_VARIABLES();    if ( gc->currentDpy == NULL ) {	return;    }    if ( (target == GL_PROXY_TEXTURE_1D)	 || (target == GL_PROXY_TEXTURE_2D)	 || (target == GL_PROXY_TEXTURE_CUBE_MAP) ) {	compsize = 0;    }    else {	compsize = image_size;    }    cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE 			+ compsize );    if ( cmdlen <= gc->maxSmallRenderCommandSize ) {	__GLX_BEGIN_VARIABLE( rop, cmdlen );	__GLX_PUT_LONG( 4, target );	__GLX_PUT_LONG( 8, level );	__GLX_PUT_LONG( 12, internal_format );	__GLX_PUT_LONG( 16, width );	__GLX_PUT_LONG( 20, height );	__GLX_PUT_LONG( 24, border );	__GLX_PUT_LONG( 28, image_size );	if ( compsize != 0 ) {	    __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE,				  data, image_size );	}	__GLX_END( cmdlen );    }    else {	assert( compsize != 0 );	__GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 );	__GLX_PUT_LONG( 8, target );	__GLX_PUT_LONG( 12, level );	__GLX_PUT_LONG( 16, internal_format );	__GLX_PUT_LONG( 20, width );	__GLX_PUT_LONG( 24, height );	__GLX_PUT_LONG( 28, border );	__GLX_PUT_LONG( 32, image_size );	__glXSendLargeCommand( gc, gc->pc,			       __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + 4,			       data, image_size );    }}/** * Internal function used for \c glCompressedTexSubImage1D and * \c glCompressedTexSubImage2D. */static voidCompressedTexSubImage1D2D( GLenum target, GLint level,			   GLsizei xoffset, GLsizei yoffset,			   GLsizei width, GLsizei height,			   GLenum format, GLsizei image_size,			   const GLvoid *data, CARD32 rop ){    __GLX_DECLARE_VARIABLES();    __GLX_LOAD_VARIABLES();    if ( gc->currentDpy == NULL ) {	return;    }    if ( target == GL_PROXY_TEXTURE_3D ) {	compsize = 0;    }    else {	compsize = image_size;    }    cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE			+ compsize );    if ( cmdlen <= gc->maxSmallRenderCommandSize ) {	__GLX_BEGIN_VARIABLE( rop, cmdlen );	__GLX_PUT_LONG( 4, target );	__GLX_PUT_LONG( 8, level );	__GLX_PUT_LONG( 12, xoffset );	__GLX_PUT_LONG( 16, yoffset );	__GLX_PUT_LONG( 20, width );	__GLX_PUT_LONG( 24, height );	__GLX_PUT_LONG( 28, format );	__GLX_PUT_LONG( 32, image_size );	if ( compsize != 0 ) {	    __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE, 				  data, image_size );	}	__GLX_END( cmdlen );    }    else {	assert( compsize != 0 );	__GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 );	__GLX_PUT_LONG( 8, target );	__GLX_PUT_LONG( 12, level );	__GLX_PUT_LONG( 16, xoffset );	__GLX_PUT_LONG( 20, yoffset );	__GLX_PUT_LONG( 24, width );	__GLX_PUT_LONG( 28, height );	__GLX_PUT_LONG( 32, format );	__GLX_PUT_LONG( 36, image_size );	__glXSendLargeCommand( gc, gc->pc,			       __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + 4,			       data, image_size );    }}void__indirect_glCompressedTexImage1DARB( GLenum target, GLint level,				   GLenum internal_format, GLsizei width,				   GLint border, GLsizei image_size,				   const GLvoid *data ){    CompressedTexImage1D2D( target, level, internal_format, width, 0,			    border, image_size, data,			    X_GLrop_CompressedTexImage1D );}void__indirect_glCompressedTexImage2DARB( GLenum target, GLint level,				   GLenum internal_format,				   GLsizei width, GLsizei height,				   GLint border, GLsizei image_size,				   const GLvoid *data ){    CompressedTexImage1D2D( target, level, internal_format, width, height,			    border, image_size, data,			    X_GLrop_CompressedTexImage2D );}void__indirect_glCompressedTexImage3DARB( GLenum target, GLint level,				   GLenum internal_format,				   GLsizei width, GLsizei height, GLsizei depth,				   GLint border, GLsizei image_size,				   const GLvoid *data ){    __GLX_DECLARE_VARIABLES();        __GLX_LOAD_VARIABLES();    if ( gc->currentDpy == NULL ) {	return;    }    cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE			+ image_size );    if ( cmdlen <= gc->maxSmallRenderCommandSize ) {	__GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexImage3D, cmdlen );	__GLX_PUT_LONG( 4, target );	__GLX_PUT_LONG( 8, level );	__GLX_PUT_LONG( 12, internal_format );	__GLX_PUT_LONG( 16, width );	__GLX_PUT_LONG( 20, height );	__GLX_PUT_LONG( 24, depth );	__GLX_PUT_LONG( 28, border );	__GLX_PUT_LONG( 32, image_size );	if ( image_size != 0 ) {	    __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE,				  data, image_size );	}	__GLX_END( cmdlen );    }    else {	__GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexImage3D,				    cmdlen + 4 );	__GLX_PUT_LONG( 8, target );	__GLX_PUT_LONG( 12, level );	__GLX_PUT_LONG( 16, internal_format );	__GLX_PUT_LONG( 20, width );	__GLX_PUT_LONG( 24, height );	__GLX_PUT_LONG( 28, depth );	__GLX_PUT_LONG( 32, border );	__GLX_PUT_LONG( 36, image_size );	__glXSendLargeCommand( gc, gc->pc,			       __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + 4,			       data, image_size );    }}void__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level,				      GLint xoffset,				      GLsizei width,				      GLenum format, GLsizei image_size,				      const GLvoid *data ){    CompressedTexSubImage1D2D( target, level, xoffset, 0, width, 0,			       format, image_size, data,			       X_GLrop_CompressedTexSubImage1D );}void__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level,				      GLint xoffset, GLint yoffset,				      GLsizei width, GLsizei height,				      GLenum format, GLsizei image_size,				      const GLvoid *data ){    CompressedTexSubImage1D2D( target, level, xoffset, yoffset, width, height,			       format, image_size, data,			       X_GLrop_CompressedTexSubImage2D );}void__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level,				      GLint xoffset, GLint yoffset, GLint zoffset,				      GLsizei width, GLsizei height, GLsizei depth,				      GLenum format, GLsizei image_size,				      const GLvoid *data ){    __GLX_DECLARE_VARIABLES();        __GLX_LOAD_VARIABLES();    if ( gc->currentDpy == NULL ) {	return;    }    cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE			+ image_size );    if ( cmdlen <= gc->maxSmallRenderCommandSize ) {	__GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexSubImage3D, cmdlen );	__GLX_PUT_LONG( 4, target );	__GLX_PUT_LONG( 8, level );	__GLX_PUT_LONG( 12, xoffset );	__GLX_PUT_LONG( 16, yoffset );	__GLX_PUT_LONG( 20, zoffset );	__GLX_PUT_LONG( 24, width );	__GLX_PUT_LONG( 28, height );	__GLX_PUT_LONG( 32, depth );	__GLX_PUT_LONG( 36, format );	__GLX_PUT_LONG( 40, image_size );	if ( image_size != 0 ) {	    __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE,				  data, image_size );	}	__GLX_END( cmdlen );    }    else {	__GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexSubImage3D,				    cmdlen + 4 );	__GLX_PUT_LONG( 8, target );	__GLX_PUT_LONG( 12, level );	__GLX_PUT_LONG( 16, xoffset );	__GLX_PUT_LONG( 20, yoffset );	__GLX_PUT_LONG( 24, zoffset );	__GLX_PUT_LONG( 28, width );	__GLX_PUT_LONG( 32, height );	__GLX_PUT_LONG( 36, depth );	__GLX_PUT_LONG( 40, format );	__GLX_PUT_LONG( 44, image_size );	__glXSendLargeCommand( gc, gc->pc,			       __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + 4,			       data, image_size );    }}

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