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📄 glcore.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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#ifndef __gl_core_h_#define __gl_core_h_/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */#include <sys/types.h>#define GL_CORE_SGI  1#define GL_CORE_MESA 2#define GL_CORE_APPLE 4#define GL_CORE_WINDOWS 8typedef struct __GLcontextRec __GLcontext;/*** This file defines the interface between the GL core and the surrounding** "operating system" that supports it (currently the GLX or WGL extensions).**** Members (data and function pointers) are documented as imported or** exported according to how they are used by the core rendering functions.** Imported members are initialized by the "operating system" and used by** the core functions.  Exported members are initialized by the core functions** and used by the "operating system".*//** * Mode and limit information for a context.  This information is * kept around in the context so that values can be used during * command execution, and for returning information about the * context to the application. *  * Instances of this structure are shared by the driver and the loader.  To * maintain binary compatability, new fields \b must be added only to the * end of the structure. *  * \sa _gl_context_modes_create */typedef struct __GLcontextModesRec {    struct __GLcontextModesRec * next;    GLboolean rgbMode;    GLboolean floatMode;    GLboolean colorIndexMode;    GLuint doubleBufferMode;    GLuint stereoMode;    GLboolean haveAccumBuffer;    GLboolean haveDepthBuffer;    GLboolean haveStencilBuffer;    GLint redBits, greenBits, blueBits, alphaBits;	/* bits per comp */    GLuint redMask, greenMask, blueMask, alphaMask;    GLint rgbBits;		/* total bits for rgb */    GLint indexBits;		/* total bits for colorindex */    GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;    GLint depthBits;    GLint stencilBits;    GLint numAuxBuffers;    GLint level;    GLint pixmapMode;    /* GLX */    GLint visualID;    GLint visualType;     /**< One of the GLX X visual types. (i.e., 			   * \c GLX_TRUE_COLOR, etc.)			   */    /* EXT_visual_rating / GLX 1.2 */    GLint visualRating;    /* EXT_visual_info / GLX 1.2 */    GLint transparentPixel;				/*    colors are floats scaled to ints */    GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;    GLint transparentIndex;    /* ARB_multisample / SGIS_multisample */    GLint sampleBuffers;    GLint samples;    /* SGIX_fbconfig / GLX 1.3 */    GLint drawableType;    GLint renderType;    GLint xRenderable;    GLint fbconfigID;    /* SGIX_pbuffer / GLX 1.3 */    GLint maxPbufferWidth;    GLint maxPbufferHeight;    GLint maxPbufferPixels;    GLint optimalPbufferWidth;   /* Only for SGIX_pbuffer. */    GLint optimalPbufferHeight;  /* Only for SGIX_pbuffer. */    /* SGIX_visual_select_group */    GLint visualSelectGroup;    /* OML_swap_method */    GLint swapMethod;    GLint screen;    /* EXT_texture_from_pixmap */    GLint bindToTextureRgb;    GLint bindToTextureRgba;    GLint bindToMipmapTexture;    GLint bindToTextureTargets;    GLint yInverted;} __GLcontextModes;/* Several fields of __GLcontextModes can take these as values.  Since * GLX header files may not be available everywhere they need to be used, * redefine them here. */#define GLX_NONE                           0x8000#define GLX_SLOW_CONFIG                    0x8001#define GLX_TRUE_COLOR                     0x8002#define GLX_DIRECT_COLOR                   0x8003#define GLX_PSEUDO_COLOR                   0x8004#define GLX_STATIC_COLOR                   0x8005#define GLX_GRAY_SCALE                     0x8006#define GLX_STATIC_GRAY                    0x8007#define GLX_TRANSPARENT_RGB                0x8008#define GLX_TRANSPARENT_INDEX              0x8009#define GLX_NON_CONFORMANT_CONFIG          0x800D#define GLX_SWAP_EXCHANGE_OML              0x8061#define GLX_SWAP_COPY_OML                  0x8062#define GLX_SWAP_UNDEFINED_OML             0x8063#define GLX_DONT_CARE                      0xFFFFFFFF#define GLX_RGBA_BIT                       0x00000001#define GLX_COLOR_INDEX_BIT                0x00000002#define GLX_WINDOW_BIT                     0x00000001#define GLX_PIXMAP_BIT                     0x00000002#define GLX_PBUFFER_BIT                    0x00000004#define GLX_BIND_TO_TEXTURE_RGB_EXT        0x20D0#define GLX_BIND_TO_TEXTURE_RGBA_EXT       0x20D1#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT     0x20D2#define GLX_BIND_TO_TEXTURE_TARGETS_EXT    0x20D3#define GLX_Y_INVERTED_EXT                 0x20D4#define GLX_TEXTURE_1D_BIT_EXT             0x00000001#define GLX_TEXTURE_2D_BIT_EXT             0x00000002#define GLX_TEXTURE_RECTANGLE_BIT_EXT      0x00000004#endif /* __gl_core_h_ */

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