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📄 clustering-header.h

📁 clustering for ns-2 simulation
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/** * Copyright (c) 2006 Michele Mastrogiovanni. * *   Licensed under the Apache License, Version 2.0 (the "License"); *   you may not use this file except in compliance with the License. *   You may obtain a copy of the License at * *       http://www.apache.org/licenses/LICENSE-2.0 * *   Unless required by applicable law or agreed to in writing, software *   distributed under the License is distributed on an "AS IS" BASIS, *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *   See the License for the specific language governing permissions and *   limitations under the License. * *///// Definizioni di alcune funzioni di utilita' e tipi di dato// comuni a tutti gli algoritmi di clustering.//#ifndef _CLUSTERING_COMMON_HEADER_#define _CLUSTERING_COMMON_HEADER_#include "config.h"#include "scheduler.h"#include <set>#include <map>#include <vector>#include <list>using namespace std;/////////////////////// ID di un nodo //////////////////////typedef nsaddr_t NodeAddress;/////////////////////// Lista di nodi //////////////////////typedef set<NodeAddress> NodeList;///////////////// Timeout ////////////////struct Timeout {    Event * timeout;    int num;};///////////////////////////////////////////////// Struttura di mantenimento di un timeout ////////////////////////////////////////////////struct TimeoutFrom {    NodeAddress from;    Event * timeout;    int num;};////////////////////////// Mappa di timeout /////////////////////////typedef map<NodeAddress, struct Timeout> TimeoutMap;typedef map<NodeAddress, struct TimeoutFrom> TimeoutFromMap;/////////////////////////////// Print a list of nodes //////////////////////////////staticvoidprintNodeList(NodeList & list){    for (NodeList::iterator i = list.begin(); i != list.end(); i++)        printf("%d  ", *i);}//// Mappa dei vicini: WULI//typedef map<NodeAddress, NodeList> NodeNeighbors;//// Colore del nodo//typedef enum {    NO_COLOR = 0x0,                 // Nessun colore    COLOR_WHITE = 0x1,               // Colore BIANCO    COLOR_BLACK = 0x2,              // Colore NERO    COLOR_GRAY = 0x3                // Colore GRIGIO} Color;//// Mappa dei colori dei vicini.//typedef map<NodeAddress, Color> NodeColor;struct ReachPath {	int length;	NodeAddress node1_ID;	int node1_WT;	NodeAddress node2_ID;	int node2_WT;		public:		ReachPath() {			length = -1;			node1_ID = -1;			node1_WT = -1;			node2_ID = -1;			node2_WT = -1;		}};// Mappa che indica, per ogni nodo il percorso per raggiungerlo.typedef map<NodeAddress, struct ReachPath> Reachbility;//// Percorso verso un nodo clusterHead memorizzato da un clusterHead.//struct Percorsi {	NodeAddress black_node;	struct ReachPath path;};// Combinazioni di liste di nodi.typedef vector<NodeList> Combinations;typedef pair<NodeAddress, NodeAddress> Arc;typedef set<Arc> Arcs;#endif

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