📄 definitions_raj.h
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/** * Copyright (c) 2006 Michele Mastrogiovanni. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /** * Questo file contiene alcune definizioni utilizzate nell' * algoritmo rajaraman (e forse nel vezirani). */ //------------------------------------------------------// Tempo dell'algoritmo.//------------------------------------------------------typedef struct _AlgorithmTime { // Round. int round; // Fase. int fase; // Valore massimo di fase. int last_fase; public: _AlgorithmTime() { round = 0; fase = 0; last_fase = 0; } // Costruttore. _AlgorithmTime(int r, int f, int l) { round = r; fase = f; last_fase = l; } // Costruttore. _AlgorithmTime(const _AlgorithmTime & t) { round = t.round; fase = t.fase; last_fase = t.last_fase; } // Operatore di uguaglianza. bool operator== (struct _AlgorithmTime & t) { return ((t.fase == fase) && (t.round == round)); } // Operatore minore. bool operator < (struct _AlgorithmTime & t) { if (round < t.round) return true; if (round > t.round) return false; if (fase < t.fase) return true; return false; } // Operatore maggiore. bool operator > (struct _AlgorithmTime & t) { if (round > t.round) return true; if (round < t.round) return false; if (fase > t.fase) return true; return false; } void operator++ () { if (fase == last_fase) { round++; fase = 0; return; } fase++; } void operator-- () { if (fase == 0) { round--; fase = last_fase; return; } fase--; }} AlgorithmTime;boolstd::less<AlgorithmTime>::operator()(const AlgorithmTime & t1, const AlgorithmTime & t2) const{ if (t1.round < t2.round) return true; if (t1.round > t2.round) return false; if (t1.fase < t2.fase) return true; return false;}
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