📄 wordthread.h
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#if !defined(AFX_WORDTHREAD_H__E6C481C6_44FF_4969_9BF1_DF29EF960DB1__INCLUDED_)
#define AFX_WORDTHREAD_H__E6C481C6_44FF_4969_9BF1_DF29EF960DB1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// WordThread.h : header file
//
#include "MainFrm.h"
/////////////////////////////////////////////////////////////////////////////
// CWordThread thread
class CWordThread : public CWinThread
{
DECLARE_DYNCREATE(CWordThread)
protected:
CWordThread(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWordThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual int Run();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CWordThread();
// Generated message map functions
//{{AFX_MSG(CWordThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WORDTHREAD_H__E6C481C6_44FF_4969_9BF1_DF29EF960DB1__INCLUDED_)
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