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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"><html><head><link rel="STYLESHEET" type="text/css" href="wrs.css"><title> Overview </title></head><body bgcolor="FFFFFF"><p class="navbar" align="right"><a href="index.html"><img border="0" alt="[Contents]" src="icons/contents.gif"></a><a href="GuideIX.html"><img border="0" alt="[Index]" src="icons/index.gif"></a><a href="c-over.html"><img border="0" alt="[Top]" src="icons/top.gif"></a><a href="c-over.html"><img border="0" alt="[Prev]" src="icons/prev.gif"></a><a href="c-over2.html"><img border="0" alt="[Next]" src="icons/next.gif"></a></p><font face="Helvetica, sans-serif" class="sans"><h3 class="H2"><i><a name="85785">1.1 Introduction</a></i></h3></font><dl class="margin"><dl class="margin"><dd><p class="Body"><a name="83419"> </a>This manual describes VxWorks, the high-performance real-time operating system component of the Tornado development system. This manual includes the following information:</p></dl><dl class="margin"><p class="listspace"><ul class="Bullet" type="disc"><li><a name="83420"> </a>How to use VxWorks facilities in the development of real-time applications. (VxWorks networking facilities are covered in the <i class="title">VxWorks Network Programmer's Guide</i>.)</li></ul></p><p class="listspace"><ul class="Bullet" type="disc"><li><a name="83422"> </a>How to use the optional components Wind Foundation Classes, VxMP, and VxVMI.</li></ul></p><p class="listspace"><ul class="Bullet" type="disc"><li><a name="86729"> </a>How to configure and build VxWorks without using the project facility. (For more information on the project facility, see <i class="title">Tornado User's Guide: Projects</i>.)</li></ul></p><p class="listspace"><ul class="Bullet" type="disc"><li><a name="86726"> </a>How to use the target-resident tools included in VxWorks.</li></ul></p><p class="listspace"><ul class="Bullet" type="disc"><li><a name="86746"> </a>Architecture-specific information for all architectures supported on VxWorks.</li></ul></p><p class="listspace"><ul class="Bullet" type="disc"><li><a name="86747"> </a>Wind River Systems' C and C++ coding conventions.</li></ul></p></dl><dl class="margin"><dd><p class="Body"><a name="83423"> </a>This chapter begins by providing pointers to information on how to set up and start using VxWorks as part of the Tornado development system. It then provides an overview of the role of VxWorks in the development of real-time applications, an overview of VxWorks facilities, a summary of Wind River Systems customer services, and a summary of the document conventions followed in this manual.</p></dl></dl><a name="foot"><hr></a><p class="navbar" align="right"><a href="index.html"><img border="0" alt="[Contents]" src="icons/contents.gif"></a><a href="GuideIX.html"><img border="0" alt="[Index]" src="icons/index.gif"></a><a href="c-over.html"><img border="0" alt="[Top]" src="icons/top.gif"></a><a href="c-over.html"><img border="0" alt="[Prev]" src="icons/prev.gif"></a><a href="c-over2.html"><img border="0" alt="[Next]" src="icons/next.gif"></a></p></body></html><!---by WRS Documentation (), Wind River Systems, Inc. conversion tool: Quadralay WebWorks Publisher 4.0.11 template: CSS Template, Jan 1998 - Jefro --->
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