📄 util.c
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/*** The string zNum represents an integer. There might be some other** information following the integer too, but that part is ignored.** If the integer that the prefix of zNum represents will fit in a** 64-bit signed integer, return TRUE. Otherwise return FALSE.**** This routine returns FALSE for the string -9223372036854775808 even that** that number will, in theory fit in a 64-bit integer. Positive** 9223373036854775808 will not fit in 64 bits. So it seems safer to return** false.*/int sqlite3FitsIn64Bits(const char *zNum){ int i, c; int neg = 0; if( *zNum=='-' ){ neg = 1; zNum++; }else if( *zNum=='+' ){ zNum++; } while( *zNum=='0' ){ zNum++; /* Skip leading zeros. Ticket #2454 */ } for(i=0; (c=zNum[i])>='0' && c<='9'; i++){} if( i<19 ){ /* Guaranteed to fit if less than 19 digits */ return 1; }else if( i>19 ){ /* Guaranteed to be too big if greater than 19 digits */ return 0; }else{ /* Compare against 2^63. */ return compare2pow63(zNum)<neg; }}/*** If zNum represents an integer that will fit in 32-bits, then set** *pValue to that integer and return true. Otherwise return false.**** Any non-numeric characters that following zNum are ignored.** This is different from sqlite3Atoi64() which requires the** input number to be zero-terminated.*/int sqlite3GetInt32(const char *zNum, int *pValue){ sqlite_int64 v = 0; int i, c; int neg = 0; if( zNum[0]=='-' ){ neg = 1; zNum++; }else if( zNum[0]=='+' ){ zNum++; } while( zNum[0]=='0' ) zNum++; for(i=0; i<10 && (c = zNum[i] - '0')>=0 && c<=9; i++){ v = v*10 + c; } if( i>9 ){ return 0; } if( v-neg>2147483647 ){ return 0; } if( neg ){ v = -v; } *pValue = (int)v; return 1;}/*** Check to make sure we have a valid db pointer. This test is not** foolproof but it does provide some measure of protection against** misuse of the interface such as passing in db pointers that are** NULL or which have been previously closed. If this routine returns** TRUE it means that the db pointer is invalid and should not be** dereferenced for any reason. The calling function should invoke** SQLITE_MISUSE immediately.*/int sqlite3SafetyCheck(sqlite3 *db){ int magic; if( db==0 ) return 1; magic = db->magic; if( magic!=SQLITE_MAGIC_CLOSED && magic!=SQLITE_MAGIC_OPEN && magic!=SQLITE_MAGIC_BUSY ) return 1; return 0;}/*** The variable-length integer encoding is as follows:**** KEY:** A = 0xxxxxxx 7 bits of data and one flag bit** B = 1xxxxxxx 7 bits of data and one flag bit** C = xxxxxxxx 8 bits of data**** 7 bits - A** 14 bits - BA** 21 bits - BBA** 28 bits - BBBA** 35 bits - BBBBA** 42 bits - BBBBBA** 49 bits - BBBBBBA** 56 bits - BBBBBBBA** 64 bits - BBBBBBBBC*//*** Write a 64-bit variable-length integer to memory starting at p[0].** The length of data write will be between 1 and 9 bytes. The number** of bytes written is returned.**** A variable-length integer consists of the lower 7 bits of each byte** for all bytes that have the 8th bit set and one byte with the 8th** bit clear. Except, if we get to the 9th byte, it stores the full** 8 bits and is the last byte.*/int sqlite3PutVarint(unsigned char *p, u64 v){ int i, j, n; u8 buf[10]; if( v & (((u64)0xff000000)<<32) ){ p[8] = v; v >>= 8; for(i=7; i>=0; i--){ p[i] = (v & 0x7f) | 0x80; v >>= 7; } return 9; } n = 0; do{ buf[n++] = (v & 0x7f) | 0x80; v >>= 7; }while( v!=0 ); buf[0] &= 0x7f; assert( n<=9 ); for(i=0, j=n-1; j>=0; j--, i++){ p[i] = buf[j]; } return n;}/*** Read a 64-bit variable-length integer from memory starting at p[0].** Return the number of bytes read. The value is stored in *v.*/int sqlite3GetVarint(const unsigned char *p, u64 *v){ u32 x; u64 x64; int n; unsigned char c; if( ((c = p[0]) & 0x80)==0 ){ *v = c; return 1; } x = c & 0x7f; if( ((c = p[1]) & 0x80)==0 ){ *v = (x<<7) | c; return 2; } x = (x<<7) | (c&0x7f); if( ((c = p[2]) & 0x80)==0 ){ *v = (x<<7) | c; return 3; } x = (x<<7) | (c&0x7f); if( ((c = p[3]) & 0x80)==0 ){ *v = (x<<7) | c; return 4; } x64 = (x<<7) | (c&0x7f); n = 4; do{ c = p[n++]; if( n==9 ){ x64 = (x64<<8) | c; break; } x64 = (x64<<7) | (c&0x7f); }while( (c & 0x80)!=0 ); *v = x64; return n;}/*** Read a 32-bit variable-length integer from memory starting at p[0].** Return the number of bytes read. The value is stored in *v.*/int sqlite3GetVarint32(const unsigned char *p, u32 *v){ u32 x; int n; unsigned char c; if( ((signed char*)p)[0]>=0 ){ *v = p[0]; return 1; } x = p[0] & 0x7f; if( ((signed char*)p)[1]>=0 ){ *v = (x<<7) | p[1]; return 2; } x = (x<<7) | (p[1] & 0x7f); n = 2; do{ x = (x<<7) | ((c = p[n++])&0x7f); }while( (c & 0x80)!=0 && n<9 ); *v = x; return n;}/*** Return the number of bytes that will be needed to store the given** 64-bit integer.*/int sqlite3VarintLen(u64 v){ int i = 0; do{ i++; v >>= 7; }while( v!=0 && i<9 ); return i;}/*** Read or write a four-byte big-endian integer value.*/u32 sqlite3Get4byte(const u8 *p){ return (p[0]<<24) | (p[1]<<16) | (p[2]<<8) | p[3];}void sqlite3Put4byte(unsigned char *p, u32 v){ p[0] = v>>24; p[1] = v>>16; p[2] = v>>8; p[3] = v;}#if !defined(SQLITE_OMIT_BLOB_LITERAL) || defined(SQLITE_HAS_CODEC) \ || defined(SQLITE_TEST)/*** Translate a single byte of Hex into an integer.*/static int hexToInt(int h){ if( h>='0' && h<='9' ){ return h - '0'; }else if( h>='a' && h<='f' ){ return h - 'a' + 10; }else{ assert( h>='A' && h<='F' ); return h - 'A' + 10; }}#endif /* !SQLITE_OMIT_BLOB_LITERAL || SQLITE_HAS_CODEC || SQLITE_TEST */#if !defined(SQLITE_OMIT_BLOB_LITERAL) || defined(SQLITE_HAS_CODEC)/*** Convert a BLOB literal of the form "x'hhhhhh'" into its binary** value. Return a pointer to its binary value. Space to hold the** binary value has been obtained from malloc and must be freed by** the calling routine.*/void *sqlite3HexToBlob(const char *z){ char *zBlob; int i; int n = strlen(z); if( n%2 ) return 0; zBlob = (char *)sqliteMalloc(n/2); if( zBlob ){ for(i=0; i<n; i+=2){ zBlob[i/2] = (hexToInt(z[i])<<4) | hexToInt(z[i+1]); } } return zBlob;}#endif /* !SQLITE_OMIT_BLOB_LITERAL || SQLITE_HAS_CODEC *//*** Change the sqlite.magic from SQLITE_MAGIC_OPEN to SQLITE_MAGIC_BUSY.** Return an error (non-zero) if the magic was not SQLITE_MAGIC_OPEN** when this routine is called.**** This routine is called when entering an SQLite API. The SQLITE_MAGIC_OPEN** value indicates that the database connection passed into the API is** open and is not being used by another thread. By changing the value** to SQLITE_MAGIC_BUSY we indicate that the connection is in use.** sqlite3SafetyOff() below will change the value back to SQLITE_MAGIC_OPEN** when the API exits. **** This routine is a attempt to detect if two threads use the** same sqlite* pointer at the same time. There is a race ** condition so it is possible that the error is not detected.** But usually the problem will be seen. The result will be an** error which can be used to debug the application that is** using SQLite incorrectly.**** Ticket #202: If db->magic is not a valid open value, take care not** to modify the db structure at all. It could be that db is a stale** pointer. In other words, it could be that there has been a prior** call to sqlite3_close(db) and db has been deallocated. And we do** not want to write into deallocated memory.*/int sqlite3SafetyOn(sqlite3 *db){ if( db->magic==SQLITE_MAGIC_OPEN ){ db->magic = SQLITE_MAGIC_BUSY; return 0; }else if( db->magic==SQLITE_MAGIC_BUSY ){ db->magic = SQLITE_MAGIC_ERROR; db->u1.isInterrupted = 1; } return 1;}/*** Change the magic from SQLITE_MAGIC_BUSY to SQLITE_MAGIC_OPEN.** Return an error (non-zero) if the magic was not SQLITE_MAGIC_BUSY** when this routine is called.*/int sqlite3SafetyOff(sqlite3 *db){ if( db->magic==SQLITE_MAGIC_BUSY ){ db->magic = SQLITE_MAGIC_OPEN; return 0; }else { db->magic = SQLITE_MAGIC_ERROR; db->u1.isInterrupted = 1; return 1; }}/*** Return a pointer to the ThreadData associated with the calling thread.*/ThreadData *sqlite3ThreadData(){ ThreadData *p = (ThreadData*)sqlite3OsThreadSpecificData(1); if( !p ){ sqlite3FailedMalloc(); } return p;}/*** Return a pointer to the ThreadData associated with the calling thread.** If no ThreadData has been allocated to this thread yet, return a pointer** to a substitute ThreadData structure that is all zeros. */const ThreadData *sqlite3ThreadDataReadOnly(){ static const ThreadData zeroData = {0}; /* Initializer to silence warnings ** from broken compilers */ const ThreadData *pTd = sqlite3OsThreadSpecificData(0); return pTd ? pTd : &zeroData;}/*** Check to see if the ThreadData for this thread is all zero. If it** is, then deallocate it. */void sqlite3ReleaseThreadData(){ sqlite3OsThreadSpecificData(-1);}
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