📄 tankwargui.java
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package org.MyTank;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class TankWarGUI extends Frame {
private static Random r = new Random();
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
List<Tank> tanks = new ArrayList<Tank>();
List<Missile> missiles = new ArrayList<Missile>();
List<Explode> explodes = new ArrayList<Explode>();
Tank myTank = new Tank(400, 300, true, Direction.STOP, this);
Wall w = new Wall(200, 300, 200, 30);
Wall w1 = new Wall(450, 300, 200, 30);
Image OffScreenImage = null;
public void paint(Graphics g) {
g.drawString("Missile cout:" + missiles.size(), 10, 50);
g.drawString("Explode cout:" + explodes.size(), 10, 70);
g.drawString("Tank cout:" + tanks.size(), 10, 90);
g.drawString("Tank's Life:" + myTank.getLife(), 10, 110);
for (int i = 0; i < missiles.size(); i++) {
Missile m = missiles.get(i);
m.hitTanks(tanks);
m.hitTank(myTank);
m.hitWall(w);
m.hitWall(w1);
m.draw(g);
}
for (int i = 0; i < explodes.size(); i++) {
Explode e = explodes.get(i);
e.draw(g);
}
for (int i = 0; i < tanks.size(); i++) {
Tank t = tanks.get(i);
t.collidesWithTanks(tanks);
myTank.collidesWithTank(t);
t.collidesWithTank(myTank);
t.collidesWithWall(w);
t.collidesWithWall(w1);
t.draw(g);
}
myTank.draw(g);
myTank.collidesWithWall(w);
myTank.collidesWithWall(w1);
w.draw(g);
w1.draw(g);
}
public void update(Graphics g) {
if (OffScreenImage == null) {
OffScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreenPaint = OffScreenImage.getGraphics();
Color c = gOffScreenPaint.getColor();
gOffScreenPaint.setColor(new Color(100, 200, 0));
gOffScreenPaint.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreenPaint.setColor(c);
paint(gOffScreenPaint);
g.drawImage(OffScreenImage, 0, 0, null);
}
private TankWarGUI getThis() {
return this;
}
public void lauchFrame() {
this.setTitle("TankWar");
this.setBounds(110, 80, GAME_WIDTH, GAME_HEIGHT);
this.setResizable(false);
this.setBackground(new Color(100, 200, 0));
this.setVisible(true);
new Thread(new PaintThread()).start();
this.addKeyListener(new KeyMonitor());
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent arg0) {
// 关闭系统资源
System.exit(0);
}
});
}
private class PaintThread implements Runnable {
public void run() {
while (true) {
repaint();
try {
Thread.sleep(60);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter {
public void keyReleased(KeyEvent e) {
myTank.KeyReleased(e);
int key = e.getKeyCode();
if (key == KeyEvent.VK_F1) {
for (int i = 0; i < 10; i++) {
tanks.add(new Tank(r.nextInt(600) + 150,
r.nextInt(500) + 50, false, getDir(), getThis()));
}
}
}
public void keyPressed(KeyEvent e) {
myTank.KeyPressed(e);
}
}
private Direction getDir() {
Direction[] dirs = Direction.values();
int rn = r.nextInt(dirs.length);
return dirs[rn];
}
public static void main(String[] args) {
TankWarGUI tw = new TankWarGUI();
tw.lauchFrame();
}
}
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