📄 tank.java
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package org.MyTank;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.util.List;
import java.util.Random;
public class Tank {
public static final int LIFE = 100;
public static final double XSPEED = 5.0;
public static final double YSPEED = 5.0;
public static final int WIDTH = 30;
public static final int HEIGHT = 30;
private static Random r = new Random();
private int life = LIFE;
private int x, y, oldX, oldY;
private boolean bL = false, bU = false, bR = false, bD = false;
private Direction dir = Direction.STOP;
private Direction ptDir = Direction.R;
private boolean good;
private boolean live = true;
private int step = r.nextInt(15) + 5;
BloodBar bb =new BloodBar();
TankWarGUI tw;
public Tank(int x, int y, boolean good) {
this.x = x;
this.y = y;
this.good = good;
}
public Tank(int x, int y, boolean good, Direction dir, TankWarGUI tw) {
this(x, y, good);
this.dir = dir;
this.tw = tw;
}
public void draw(Graphics g) {
if (!this.live) {
if (!good)
tw.tanks.remove(this);
return;
}
if(this.isGood()){
bb.draw(g);
}
Color c = g.getColor();
if (good)
g.setColor(Color.cyan);
else
g.setColor(Color.YELLOW);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
switch (ptDir) {
case L:
g.drawLine(x + WIDTH / 2, y + HEIGHT / 2, x, y + HEIGHT / 2);
break;
case LU:
g.drawLine(x + WIDTH / 2, y + HEIGHT / 2, x + WIDTH / 4 - 3, y
+ HEIGHT / 4 - 3);
break;
case U:
g.drawLine(x + WIDTH / 2, y + HEIGHT / 2, x + WIDTH / 2, y);
break;
case RU:
g.drawLine(x + WIDTH / 2, y + HEIGHT / 2, x + (3 * WIDTH) / 4 + 3,
y + HEIGHT / 4 - 3);
break;
case R:
g
.drawLine(x + WIDTH / 2, y + HEIGHT / 2, x + WIDTH, y
+ HEIGHT / 2);
break;
case RD:
g.drawLine(x + WIDTH / 2, y + HEIGHT / 2, x + (3 * WIDTH) / 4 + 3,
y + (3 * HEIGHT) / 4 + 3);
break;
case D:
g
.drawLine(x + WIDTH / 2, y + HEIGHT / 2, x + WIDTH / 2, y
+ HEIGHT);
break;
case LD:
g.drawLine(x + WIDTH / 2, y + HEIGHT / 2, x + WIDTH / 4 - 3, y
+ (3 * HEIGHT) / 4 + 3);
break;
case STOP:
break;
}
this.move();
}
public void KeyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_LEFT:
this.bL = false;
break;
case KeyEvent.VK_UP:
this.bU = false;
break;
case KeyEvent.VK_RIGHT:
this.bR = false;
break;
case KeyEvent.VK_DOWN:
this.bD = false;
break;
case KeyEvent.VK_S :
superFire();
break;
}
this.locateDirection();
}
public void KeyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_LEFT:
this.bL = true;
break;
case KeyEvent.VK_UP:
this.bU = true;
break;
case KeyEvent.VK_RIGHT:
this.bR = true;
break;
case KeyEvent.VK_DOWN:
this.bD = true;
break;
}
this.locateDirection();
}
private void move() {
this.oldX = x;
this.oldY = y;
switch (dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if (dir != Direction.STOP)
this.ptDir = dir;
if (x < 0)
x = 0;
if (y < 23)
y = 23;
if (x + Tank.WIDTH > TankWarGUI.GAME_WIDTH)
x = TankWarGUI.GAME_WIDTH - Tank.WIDTH;
if (y + Tank.HEIGHT > TankWarGUI.GAME_HEIGHT)
y = TankWarGUI.GAME_HEIGHT - Tank.HEIGHT;
if (!good) {
Direction[] dirs = Direction.values();
if (step == 0) {
step = r.nextInt(15) + 5;
int rn = r.nextInt(dirs.length);
dir = dirs[rn];
if (r.nextInt(10) >= 5)
fire();
}
step--;
}
}
private void stay() {
this.x = this.oldX;
this.y = this.oldY;
}
private void locateDirection() {
if (!bL && !bU && !bR && bD)
dir = Direction.D;
else if (!bL && !bU && bR && !bD)
dir = Direction.R;
else if (!bL && bU && !bR && !bD)
dir = Direction.U;
else if (bL && !bU && !bR && !bD)
dir = Direction.L;
else if (!bL && !bU && bR && bD)
dir = Direction.RD;
else if (bL && bU && !bR && !bD)
dir = Direction.LU;
else if (!bL && bU && bR && !bD)
dir = Direction.RU;
else if (bL && !bU && !bR && bD)
dir = Direction.LD;
else if (!bL && !bU && !bR && !bD)
dir = Direction.STOP;
}
public Missile fire() {
if (!this.isLive())
return null;
int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH / 2;
int y = this.y + Tank.HEIGHT / 2 - Missile.HEIGHT / 2;
Missile m = new Missile(x, y, good, ptDir, this.tw);
tw.missiles.add(m);
return m;
}
public Missile fire(Direction dir) {
if (!this.isLive())
return null;
int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH / 2;
int y = this.y + Tank.HEIGHT / 2 - Missile.HEIGHT / 2;
Missile m = new Missile(x, y, good, dir, this.tw);
tw.missiles.add(m);
return m;
}
public Rectangle getRec() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
public void collidesWithTank(Tank t) {
if (this.getRec().intersects(t.getRec()) && this.isLive() && t.isLive()) {
this.stay();
t.stay();
}
}
public boolean isGood() {
return good;
}
public boolean equals(Tank t) {
return (t.x == this.x && t.y == this.y);
}
public boolean collidesWithTanks(List<Tank> ts) {
for (int i = 0; i < ts.size(); i++) {
Tank t = ts.get(i);
if (!this.equals(t)) {
if (this.getRec().intersects(t.getRec()) && this.isLive()
&& t.isLive()) {
this.stay();
t.stay();
return true;
}
}
}
return false;
}
public boolean collidesWithWall(Wall w) {
if (this.isLive() && this.getRec().intersects(w.getRec())) {
this.x = this.oldX;
this.y = this.oldY;
return true;
}
return false;
}
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
void superFire(){
Direction[] dirs = Direction.values();
for(int i=0; i<8; i++){
fire(dirs[i]);
}
}
private class BloodBar {
public void draw(Graphics g){
Color c = g.getColor();
g.setColor(Color.MAGENTA);
g.drawRect(x, y-10, WIDTH, 5);
g.setColor(Color.red);
int w = WIDTH * life/100;
g.fillRect(x, y-10, w, 5);
g.setColor(c);
}
}
}
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