📄 button.cpp
字号:
//--------------------------------------------------
// Desc: BUTTON
// Author: artsylee/2006.11.16
//--------------------------------------------------
#include "../stdafx.h"
#include "Button.h"
#include "../Core/Common.h"
#include "../Core/Input.h"
#include "../Core/IniFile.h"
#include "../Core/Graphics.h"
#include "../Core/TextureManager.h"
#include "../Core/Message.h"
#include "../Core/Interface.h"
Button::Button(CWindow* pParent):CWindow(pParent)
{
m_dwGUIType = GUI_BUTTON;
m_State = BTN_NORMAL;
m_bMouseOn = false;
m_StateNum = BTN_STATENUM;
}
Button::~Button()
{
// 基类释放
}
bool Button::LoadFromIni(char* pfilename, char* pIndex)
{
CIniFile ui(pfilename);
m_dwID = ui.ReadDWORD(pIndex, "ID");
m_ptPos = ui.ReadPoint(pIndex, "Position");
m_rcSrc = ui.ReadRect(pIndex, "SrcRect");
m_dwColor = ui.ReadDWORD(pIndex, "Color", 0xffffffff);
m_dwAttrib = ui.ReadDWORD(pIndex, "Attrib", 10);
m_bUseRgn = ui.ReadBOOL(pIndex, "UseRGN", m_bUseRgn);
ui.ReadString(pIndex, "Caption", m_szCaption);
ui.ReadString(pIndex, "File", m_szUIPath);
DWORD index = ui.ReadDWORD(pIndex, "Picture");
if(ui.IsReadSucceed())
{
m_hTexture = g_pTextureManager->LoadAMFTexture(m_szUIPath, index);
GRect zeroRc(0, 0, 0, 0);
if(m_rcSrc==zeroRc)
{
CTexture * ptex = g_pTextureManager->GetTexture(m_hTexture);
if(ptex)
{
m_rcSrc.SetRect(0, 0, ptex->GetWidth(), ptex->GetHeight());
}
}
}
m_StateNum = ui.ReadInt(pIndex, "StateNum", m_StateNum);
for(int i=0; i<BTN_STATENUM; i++)
{
m_DstRect[i].SetRectWH(0, i*(m_rcSrc.Height()/m_StateNum), m_rcSrc.Width(), m_rcSrc.Height()/m_StateNum);
}
m_Width = m_DstRect[BTN_NORMAL].Width();
m_Height = m_DstRect[BTN_NORMAL].Height();
if(m_hTexture && m_bUseRgn)
{
CreateRGN(&m_DstRect[BTN_NORMAL]);
}
if(m_pParent)
{
OffSet(m_pParent->GetRect().left, m_pParent->GetRect().top);
}
if(m_dwAttrib & GUI_ENABLE)
{
m_State = BTN_NORMAL;
}
else
{
m_State = BTN_DISABLE;
}
return true;
}
void Button::Render()
{
if(m_dwAttrib & GUI_VISIBLE)
{
g_pGraphics->RenderSprite(m_hTexture, m_ptPos.x, m_ptPos.y, &m_DstRect[m_State], m_dwColor);
DrawSingleLine(m_ptPos.x+m_Width/2, m_ptPos.y+m_Height/2, 0xffffffff, true, m_szCaption);
}
}
DWORD Button::ProcessEvent()
{
if(!(m_dwAttrib & GUI_VISIBLE) || !(m_dwAttrib & GUI_ENABLE) || m_hTexture==INVALID_HANDLE)
{
return INVALID_ID;
}
GRect rcPos;
rcPos.SetRectWH(m_ptPos.x, m_ptPos.y, m_Width, m_Height);
if(CheckInRGN(rcPos))
{
if(!m_bMouseOn)
{
//发送Mouseon信息
CMessage msg(MSG_SYS_GUI, m_dwID);
msg.SetParameter(GUI_MOUSE_OVER, m_dwGUIType, this);
PostMessage(msg);
m_bMouseOn = true;
m_State = BTN_OVER;
}
if(g_stInputInfo.MouseValue==LB_DOWN)
{
m_State = BTN_DOWN;
//发送MOUSEDOWN信息
CMessage msg(MSG_SYS_GUI, m_dwID);
msg.SetParameter(GUI_MOUSE_LDOWN, m_dwGUIType, this);
PostMessage(msg);
}
if(g_stInputInfo.MouseValue==LB_UP)
{
m_State = BTN_OVER;
//发送MOUSEUP信息
CMessage msg(MSG_SYS_GUI, m_dwID);
msg.SetParameter(GUI_MOUSE_LUP, m_dwGUIType, this);
PostMessage(msg);
}
if(!g_Input.GetMousePtr()->IsKeyDown(LBUTTON))
{
m_State = BTN_OVER;
}
return m_dwID;
}
else
{
if(m_bMouseOn)
{
//发送MouseLOST信息
CMessage msg(MSG_SYS_GUI, m_dwID);
msg.SetParameter(GUI_LOST_FOCUS, m_dwGUIType, this);
PostMessage(msg);
m_bMouseOn = false;
m_State = BTN_NORMAL;
}
return INVALID_ID;
}
}
void Button::Enable()
{
if(!(m_dwAttrib & GUI_ENABLE))
{
m_bMouseOn = false;
m_State = BTN_NORMAL;
m_dwAttrib |= GUI_ENABLE;
}
}
void Button::Disable()
{
if(m_dwAttrib & GUI_ENABLE)
{
m_bMouseOn =false;
m_State = BTN_DISABLE;
m_dwAttrib &= ~GUI_ENABLE;
}
}
void Button::Show(bool c)
{
CWindow::Show(c);
if(m_dwAttrib & GUI_ENABLE)
{
m_State = BTN_NORMAL;
}
else
{
m_State = BTN_DISABLE;
}
m_bMouseOn = false;
}
CoolButton::CoolButton(CWindow* pParent /* = NULL */):Button(pParent)
{
m_dwGUIType = GUI_COOLBUTTON;
m_State = BTN_NORMAL;
m_bMouseOn = false;
m_StateNum = BTN_STATENUM;
}
CoolButton::~CoolButton()
{
// 基类释放
}
bool CoolButton::LoadFromIni(char* pfilename, char* pIndex)
{
if(Button::LoadFromIni(pfilename, pIndex))
{
m_Font.CreateFont(12, 0, 0, 0, FW_BOLD,
FALSE, FALSE, FALSE,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FF_DONTCARE,
"宋体");
m_Center = CWindow::GetRGNCenter();
return true;
}
return false;
}
void CoolButton::Render()
{
if(m_dwAttrib & GUI_VISIBLE)
{
g_pGraphics->BeginSprite();
if(m_State == BTN_NORMAL)
{
g_pGraphics->RenderSprite(m_hTexture, m_ptPos.x, m_ptPos.y, &m_DstRect[BTN_NORMAL], m_dwColor);
m_Font.DrawText(m_ptPos.x+m_Width/2, m_ptPos.y+m_Height/3+2, 0xffffff00, true, m_szCaption);
//m_Font.DrawText(m_ptPos.x+m_Center.x, m_ptPos.y+m_Center.y, 0xffffff00, true, m_szCaption);
}
else if(m_State == BTN_OVER)
{
g_pGraphics->RenderSprite(m_hTexture, m_ptPos.x, m_ptPos.y, &m_DstRect[BTN_NORMAL], m_dwColor);
g_pD3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
g_pD3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_DESTALPHA);
g_pD3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
g_pGraphics->RenderSprite(m_hTexture, m_ptPos.x, m_ptPos.y, &m_DstRect[BTN_OVER], m_dwColor);
m_Font.DrawText(m_ptPos.x+m_Width/2, m_ptPos.y+m_Height/3+2, 0xffffffff, true, m_szCaption);
//m_Font.DrawText(m_ptPos.x+m_Center.x, m_ptPos.y+m_Center.y, 0xffffffff, true, m_szCaption);
}
else if(m_State == BTN_DOWN)
{
g_pGraphics->RenderSprite(m_hTexture, m_ptPos.x, m_ptPos.y, &m_DstRect[BTN_DOWN], m_dwColor);
g_pD3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
g_pD3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_DESTALPHA);
g_pD3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
g_pGraphics->RenderSprite(m_hTexture, m_ptPos.x, m_ptPos.y, &m_DstRect[BTN_OVER], m_dwColor);
m_Font.DrawText(m_ptPos.x+m_Width/2-1, m_ptPos.y+m_Height/3+2+2, 0xffffffff, true, m_szCaption);
//m_Font.DrawText(m_ptPos.x+m_Center.x-1, m_ptPos.y+m_Center.y+2, 0xffffffff, true, m_szCaption);
}
else if(m_State == BTN_DISABLE)
{
g_pGraphics->RenderSprite(m_hTexture, m_ptPos.x, m_ptPos.y, &m_DstRect[BTN_DISABLE], m_dwColor);
m_Font.DrawText(m_ptPos.x+m_Width/2, m_ptPos.y+m_Height/3+2, 0x7f9f9f9f, true, m_szCaption);
//m_Font.DrawText(m_ptPos.x+m_Center.x, m_ptPos.y+m_Center.y, 0x7f9f9f9f, true, m_szCaption);
}
g_pGraphics->EndSprite();
if(m_State == BTN_OVER || m_State == BTN_DOWN)
{
g_pD3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
g_pD3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -