log.h

来自「一个自己写的游戏引擎,用DirectX 写成」· C头文件 代码 · 共 50 行

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//--------------------------------------------------
//  Desc: Log file operation
//  Date: 2006.7.26 /update
//  Author: artsylee
//
//  Copyright (C) 2006 artsylee
//
//	Add: Open file type a+ or w(2006_11_24)
//		 Record Log Level(2006_11_24)
//
//--------------------------------------------------

#ifndef _LOG_
#define _LOG_

#include <stdio.h>

const int LOG_BUF_SIZE = 1024;
const unsigned int MAX_FILE_SIZE = 1024*1024;		//100K

enum INFOTYPE
{
	INFO_NORMAL		= 0,
	INFO_WARNING	= 1,
	INFO_ERROR		= 2,
};

class ASE_DLL CLog
{
public:
	CLog();
	CLog(const char *pFileName, bool append = true);
	virtual ~CLog();

	bool StartLog(const char *pFileName, bool append = true);
	bool WriteLog(enum INFOTYPE info, const char *msg, ...);
	INFOTYPE GetLogLevel()				{	return m_LogLevel;	};
	void SetLogLevel(INFOTYPE level)	{	m_LogLevel = level;	};

private:
	int		m_index;
	char	m_LogBuffer[LOG_BUF_SIZE];
	FILE    *m_fp;
	INFOTYPE m_LogLevel;
};

extern CLog *g_pLog;
ASE_DLL void __stdcall WriteLog(enum INFOTYPE info, const char *msg,...);

#endif // _LOG_

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