📄 camdecodeappui.cpp
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/*
============================================================================
Name : CCamDecodeAppUi from CamDecodeAppui.cpp
Author : Augusta
Version :
Copyright : All Right Reserved
Description : CCamDecodeAppUi implementation
============================================================================
*/
// INCLUDE FILES
#include "CamDecodeAppui.h"
#include "CamDecodeContainer.h"
#include <CamDecode.rsg>
#include "CamDecode.hrh"
#include <avkon.hrh>
#include <aknnotewrappers.h>
#include "dllTest.h"
// ================= MEMBER FUNCTIONS =======================
//
// ----------------------------------------------------------
// CCamDecodeAppUi::ConstructL()
//
// ----------------------------------------------------------
//
void CCamDecodeAppUi::ConstructL()
{
BaseConstructL();
iAppContainer = new (ELeave) CCamDecodeContainer;
iAppContainer->SetMopParent( this );
iAppContainer->ConstructL( ClientRect() );
AddToStackL( iAppContainer );
}
// ----------------------------------------------------
// CCamDecodeAppUi::~CCamDecodeAppUi()
// Destructor
// Frees reserved resources
// ----------------------------------------------------
//
CCamDecodeAppUi::~CCamDecodeAppUi()
{
if (iAppContainer)
{
RemoveFromStack( iAppContainer );
delete iAppContainer;
}
}
// ------------------------------------------------------------------------------
// CCamDecodeAppUi::DynInitMenuPaneL(TInt aResourceId,CEikMenuPane* aMenuPane)
// This function is called by the EIKON framework just before it displays
// a menu pane. Its default implementation is empty, and by overriding it,
// the application can set the state of menu items dynamically according
// to the state of application data.
// ------------------------------------------------------------------------------
//
void CCamDecodeAppUi::DynInitMenuPaneL(
TInt /*aResourceId*/,CEikMenuPane* /*aMenuPane*/)
{
}
// ----------------------------------------------------
// CCamDecodeAppUi::HandleKeyEventL(
// const TKeyEvent& aKeyEvent,TEventCode /*aType*/)
// takes care of key event handling
// ----------------------------------------------------
//
TKeyResponse CCamDecodeAppUi::HandleKeyEventL(
const TKeyEvent& /*aKeyEvent*/,TEventCode /*aType*/)
{
return EKeyWasNotConsumed;
}
// ----------------------------------------------------
// CCamDecodeAppUi::HandleCommandL(TInt aCommand)
// takes care of command handling
// ----------------------------------------------------
//
void CCamDecodeAppUi::HandleCommandL(TInt aCommand)
{
switch ( aCommand )
{
case EAknSoftkeyBack:
case EEikCmdExit:
{
iAppContainer->CloseCam();
Exit();
break;
}
case ECamDecodeCmdAppTest:
{
// Info message shown only in the emulator
iEikonEnv->InfoMsg(_L("test"));
// Load localized message from the resource file
HBufC* message = CEikonEnv::Static()->AllocReadResourceLC(R_MESSAGE_TEXT);
// Show information note dialog
CAknInformationNote* note = new (ELeave) CAknInformationNote;
note->ExecuteLD(message->Des());
CleanupStack::PopAndDestroy(message);
break;
}
// TODO: Add Your command handling code here
case ECamDecodeCmdAppCacu:
{
CdllTest* test = CdllTest::NewLC();
TInt iSum;
iSum=test->Caculat();
CleanupStack::PopAndDestroy();
iAppContainer->ShowMessage(iSum);
break;
}
default:
break;
}
}
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