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📄 headset_callmanager.h

📁 BlueLab 3.5.2 单声道耳机源码
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/****************************************************************************
Copyright (C) Cambridge Silicon Radio Ltd. 2005-2006
Part of BlueLab 3.6.2-release

FILE NAME
    headset_callmanager.h      

DESCRIPTION
    This is the call manager for BC4-Headset
    

NOTES

*/
#ifndef _HS_CALL_MANAGER_H_
#define _HS_CALL_MANAGER_H_

#include <hfp.h>
#include "headset_private.h"



void headsetHandleCallSetupInd ( hsTaskData *pApp,  const HFP_CALL_SETUP_IND_T * pInd ) ;

void headsetHandleCallInd ( hsTaskData *pApp, const HFP_CALL_IND_T * pInd )  ;

void headsetHandleRingInd(hsTaskData *pApp, const HFP_RING_IND_T * pInd) ;


/****************************************************************************
NAME    
    headsetAnswerCall
    
DESCRIPTION
    Answer an incoming call from the headset

RETURNS
    void
*/
void headsetAnswerCall(const hsTaskData * pApp);

/****************************************************************************
NAME    
    headsetHandleAnswerCallCfm
    
DESCRIPTION
    Cfm from the HFP lib telling us whether the answer call response was
    accepted by the AG or not.

RETURNS
    void
*/

void headsetHandleAnswerCallCfm(hsTaskData *pApp, HFP_ANSWER_CALL_CFM_T * pInd);

/****************************************************************************
NAME    
    headsetRejectCall
    
DESCRIPTION
    Reject an incoming/ outgoing call from the headset

RETURNS
    void
*/
void headsetRejectCall(const hsTaskData *pApp);

/****************************************************************************
NAME    
    headsetHandleRejectCallCfm
    
DESCRIPTION
    Cfm from the HFP lib telling us whether the reject call response was
    accepted by the AG or not.

RETURNS
    void
*/
void headsetHandleRejectCallCfm(hsTaskData *pApp, const HFP_REJECT_CALL_CFM_T *pCfm);

/****************************************************************************
NAME    
    hfpHeadsetHangUpCall
    
DESCRIPTION
    Hang up the call from the headset.

RETURNS
    void
*/
void headsetHangUpCall(const hsTaskData *pApp);
/****************************************************************************
NAME    
    headsetHandleTerminateCallCfm
    
DESCRIPTION
    Cfm from the HFP lib telling us whether the hang up call response was 
    accepted  by the AG or not.

RETURNS
    void
*/
void headsetHandleTerminateCallCfm(hsTaskData *pApp, const HFP_TERMINATE_CALL_CFM_T *pCfm);

/****************************************************************************
NAME    
    headsetTransferToggle
    
DESCRIPTION
    If the audio is at the headset end transfer it back to the AG and
    vice versa.

RETURNS
    void
*/
void headsetTransferToggle(hsTaskData *pApp) ;
          


/****************************************************************************
NAME    
    headsetInitiateLNR
    
DESCRIPTION
    If HFP and connected - issues command
    If HFP and not connected - connects and issues if not in call
    If HSP sends buton press

RETURNS
    void
*/
void headsetInitiateLNR ( hsTaskData * pApp ) ;


/****************************************************************************
NAME    
    headsetInitiateVoiceDial
    
DESCRIPTION
    If HFP and connected - issues command
    If HFP and not connected - connects and issues if not in call
    If HSP sends buton press

RETURNS
    void
*/
void headsetInitiateVoiceDial ( hsTaskData* pApp ) ;


/****************************************************************************
NAME    
    headsetInitiateLNR
    
DESCRIPTION
    cancels a voice dial request
   
RETURNS
    void
*/
void headsetCancelVoiceDial ( hsTaskData * pApp) ;

/****************************************************************************
NAME    
    headsetRecallQueuedEvent
    
DESCRIPTION
    Checks to see if an event was Queued and issues it - used on connection

RETURNS
    void
*/
void headsetRecallQueuedEvent ( hsTaskData * pApp ) ;

/****************************************************************************
NAME    
    headsetClearQueueudEvent
    
DESCRIPTION
    Clears the QUEUE - used on failure to connect / power on / off etc

RETURNS
    void
*/
void headsetClearQueueudEvent ( hsTaskData * pApp ) ;


/****************************************************************************
NAME    
    headsethandleResponseHoldInd
    
DESCRIPTION
    Handles a response and hold indication

RETURNS
    void
*/
void headsethandleResponseHoldInd ( hsTaskData * pApp , HFP_RESPONSE_HOLD_STATUS_IND_T * pInd ) ;



#endif

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