📄 lcd_disp.h
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/*****************************************************
*文件名称:LCD_Disp.h
*****************************************************/
#ifndef LCD_DISP_H
#define LCD_DISP_H
extern uchar Figure_Date [4]; //存放从ROM中读取的基本形状显示代码
extern uchar Figure_Date_New[4];
extern uchar Figure_Date_Old[4];
extern uchar Fig_Type;
extern uchar Game_Over; // 1游戏正常运行,0游戏结束
extern uchar Clr_Preview[4];
extern ulong idata Disp_Buff[32]; //定义显示缓存
extern uchar X_Coor; //存放X Y坐标
extern uchar Y_Coor;
extern uchar RamBuf[4];
extern uchar code a[4]; //"田"字形
extern uchar code b[4];//"|"字形
extern uchar code c[4];//"一"字形
extern uchar code d[4];
extern uchar code e[4];
extern uchar code f[4];
extern uchar code g[4];
extern uchar code h[4];
extern uchar code i[4];
extern uchar code j[4];
extern uchar code k[4];
extern void Write_OneDot(uchar X,uchar Y,uchar color) ;
extern void Write_OneLargeDot(uchar X,uchar Y,uchar color);
extern void Write_4x4Ram(uchar X,uchar Y,uchar *P);
extern uchar Check_Interfc(uchar X,uchar Y,uchar *p_figuer);
extern void Move_Down(void);
extern void Move_Left(void);
extern void Sys_Star_Set(void);
extern void Move_Right(void);
extern void Disp_Buff_Init(void);
extern void Scr_Disp_Init(void);
extern void Disp_Update(void);
extern void Update_Disp_Buff(uchar *p);
extern void Clr_Figure(uchar X,uchar Y,uchar *p);
extern void Read_Figure(uchar code *p1,uchar *p2);
extern void Read_Sel_Figure(uchar type,uchar *p);
extern void Trans(uchar type);
extern void Disp_Game_Over();
extern void Exchange(uchar *p1,uchar *p2);
extern uchar Ran(void);
extern void Key_Manage(void);
extern uchar Chk_Line_Full(uchar y);
extern void Line_Move_Down(uchar y);
extern void Write_Preview(uchar *p);
extern void Delay10ms();
#endif
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