📄 sound.cpp
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#include "..\headers.h"
#include "..\resource.h"
#include "..\DirectDrawWin.h"
#include "mmsystem.h"
#include "dsound.h"
#include "sound.h"
#define SOUND_SAMP 22100
#define SOUND_NUM 7
int sound = 1;
int sndinit = 0;
LPDIRECTSOUNDBUFFER LoadRaw(int id);
#pragma comment(lib,"dsound.lib")
LPDIRECTSOUND lpDS=NULL;
LPDIRECTSOUNDBUFFER primbuff=NULL;
LPDIRECTSOUNDBUFFER soundeffect[SOUND_NUM]={NULL};
static int sound_id[SOUND_NUM]={
IDR_RAWS,
IDR_RAWE,
IDR_RAWCO,
IDR_RAWD1,
IDR_RAWD2,
IDR_RAWCR1,
IDR_RAWCR2
};
BOOL InitDirectSound()
{
if(DirectSoundCreate(NULL,&lpDS,NULL)!=DS_OK)
return FALSE;
if(lpDS->SetCooperativeLevel(GetDDWin()->m_hWnd,DSSCL_NORMAL)!=DS_OK)
return FALSE;
DSBUFFERDESC buffdesc;
ZeroMemory(&buffdesc,sizeof(buffdesc));
buffdesc.dwSize=sizeof(buffdesc);
buffdesc.dwFlags=DSBCAPS_PRIMARYBUFFER;
buffdesc.lpwfxFormat=NULL;
if(lpDS->CreateSoundBuffer(&buffdesc,&primbuff,NULL)!=DS_OK)
return FALSE;
sndinit=1;
for(int i=0;i<SOUND_NUM;i++)
if((soundeffect[i]=LoadRaw(sound_id[i]))==NULL)
sndinit=0;
return TRUE;
}
BOOL ReleaseDirectSound()
{
for(int i=0;i<SOUND_NUM;i++)
if(soundeffect[i])
soundeffect[i]->Release();
if(primbuff)
primbuff->Release();
if(lpDS)
lpDS->Release();
return TRUE;
}
LPDIRECTSOUNDBUFFER LoadRaw(int id)
{
DSBUFFERDESC buffdesc;
WAVEFORMATEX wav;
LPDIRECTSOUNDBUFFER lpdsb=NULL;
DWORD len;
LPBYTE buf;
LPBYTE ptr1;
LPBYTE ptr2;
DWORD size1;
DWORD size2;
HMODULE hm=AfxGetResourceHandle();
HRSRC hr=::FindResource(hm,MAKEINTRESOURCE(id),_T("RAW"));
len=SizeofResource(hm,hr);
HGLOBAL hg=::LoadResource(hm,hr);
if(!hg)
return NULL;
buf=(LPBYTE)::LockResource(hg);
if(!buf)
return NULL;
wav.wFormatTag=1;
wav.wBitsPerSample=8;
wav.nSamplesPerSec=SOUND_SAMP;
wav.nChannels=1;
wav.nBlockAlign=1;
wav.cbSize=0;
wav.nAvgBytesPerSec=SOUND_SAMP;
ZeroMemory(&buffdesc,sizeof(buffdesc));
buffdesc.dwSize=sizeof(buffdesc);
buffdesc.dwFlags=DSBCAPS_CTRLDEFAULT|DSBCAPS_STATIC;
buffdesc.lpwfxFormat=&wav;
buffdesc.dwBufferBytes=len;
if(lpDS->CreateSoundBuffer(&buffdesc,&lpdsb,NULL)!=DS_OK)
return NULL;
if(lpdsb->Lock(0,len,(LPLPVOID)&ptr1,&size1,(LPLPVOID)&ptr2,&size2,0)!=DS_OK)
{
lpdsb->Release();
return NULL;
}
memcpy(ptr1,buf,size1);
if(size2)
{
memcpy(ptr2,buf+size1,size2);
}
if(lpdsb->Unlock(ptr1,size1,ptr2,size2)!=DS_OK)
{
lpdsb->Release();
return NULL;
}
return lpdsb;
}
extern void play_sound(int n)
{
if(n<SOUND_NUM)
{
soundeffect[n]->SetCurrentPosition(0);
soundeffect[n]->Play(0,0,0);
}
}
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