📄 atomtools.java
字号:
Point3d dPoint = ligandsWithCoords.getAtom(2).getPoint3d(); newPoints = new Point3d[1]; newPoints[0] = calculate3DCoordinates3(aPoint, bPoint, cPoint, dPoint, length); } return newPoints; } /** * Calculates substituent points. * Calculate substituent points for * (0) zero ligands of aPoint. The resultant points are randomly oriented: * (i) 1 points required; +x,0,0 * (ii) 2 points: use +x,0,0 and -x,0,0 * (iii) 3 points: equilateral triangle in xy plane * (iv) 4 points x,x,x, x,-x,-x, -x,x,-x, -x,-x,x where 3x**2 = bond length * * @param aPoint to which substituents are added * @param nwanted number of points to calculate (1-4) * @param length from aPoint * * @return Point3d[] nwanted points (or zero if failed) */ public static Point3d[] calculate3DCoordinates0(Point3d aPoint, int nwanted, double length) { Point3d points[] = new Point3d[0]; if (nwanted == 1) { points = new Point3d[1]; points[0] = new Point3d(aPoint); points[0].add(new Vector3d(length, 0.0, 0.0)); } else if (nwanted == 2) { points[0] = new Point3d(aPoint); points[0].add(new Vector3d(length, 0.0, 0.0)); points[1] = new Point3d(aPoint); points[1].add(new Vector3d(-length, 0.0, 0.0)); } else if (nwanted == 3) { points[0] = new Point3d(aPoint); points[0].add(new Vector3d(length, 0.0, 0.0)); points[1] = new Point3d(aPoint); points[1].add(new Vector3d(-length * 0.5, -length * 0.5 * Math.sqrt(3.0), 0.0f)); points[2] = new Point3d(aPoint); points[2].add(new Vector3d(-length * 0.5, length * 0.5 * Math.sqrt(3.0), 0.0f)); } else if (nwanted == 4) { double dx = length / Math.sqrt(3.0); points[0] = new Point3d(aPoint); points[0].add(new Vector3d(dx, dx, dx)); points[1] = new Point3d(aPoint); points[1].add(new Vector3d(dx, -dx, -dx)); points[2] = new Point3d(aPoint); points[2].add(new Vector3d(-dx, -dx, dx)); points[3] = new Point3d(aPoint); points[3].add(new Vector3d(-dx, dx, -dx)); } return points; } /** * Calculate new point(s) X in a B-A system to form B-A-X. * Use C as reference for * staggering about the B-A bond * * (1a) 1 ligand(B) of refAtom (A) which itself has a ligand (C) * (i) 1 points required; vector along AB vector * (ii) 2 points: 2 vectors in ABC plane, staggered and eclipsed wrt C * (iii) 3 points: 1 staggered wrt C, the others +- gauche wrt C * If C is null, a random non-colinear C is generated * * @param aPoint to which substituents are added * @param nwanted number of points to calculate (1-3) * @param length A-X length * @param angle B-A-X angle * * @return Point3d[] nwanted points (or zero if failed) */ public static Point3d[] calculate3DCoordinates1( Point3d aPoint, Point3d bPoint, Point3d cPoint, int nwanted, double length, double angle) { Point3d points[] = new Point3d[nwanted];// BA vector Vector3d ba = new Vector3d(aPoint); ba.sub(bPoint); ba.normalize();// if no cPoint, generate a random reference if (cPoint == null) { Vector3d cVector = getNonColinearVector(ba); cPoint = new Point3d(cVector); }// CB vector Vector3d cb = new Vector3d(bPoint); cb.sub(cPoint); cb.normalize();// if A, B, C colinear, replace C by random point double cbdotba = cb.dot(ba); if (cbdotba > 0.999999) { Vector3d cVector = getNonColinearVector(ba); cPoint = new Point3d(cVector); cb = new Vector3d(bPoint); cb.sub(cPoint); }// cbxba = c x b Vector3d cbxba = new Vector3d(); cbxba.cross(cb, ba); cbxba.normalize();// create three perp axes ba, cbxba, and ax Vector3d ax = new Vector3d(); ax.cross(cbxba, ba); ax.normalize(); double drot = Math.PI * 2.0 / (double) nwanted; for (int i = 0; i < nwanted; i++) { double rot = (double) i * drot; points[i] = new Point3d(aPoint); Vector3d vx = new Vector3d(ba); vx.scale(-Math.cos(angle) * length); Vector3d vy = new Vector3d(ax); vy.scale(Math.cos(rot) * length); Vector3d vz = new Vector3d(cbxba); vz.scale(Math.sin(rot) * length); points[i].add(vx); points[i].add(vy); points[i].add(vz); } return points; } /** * Calculate new point(s) X in a B-A-C system. It forms form a B-A(-C)-X system. * * (2) 2 ligands(B, C) of refAtom A * (i) 1 points required; vector in ABC plane bisecting AB, AC. If ABC is * linear, no points * (ii) 2 points: 2 points X1, X2, X1-A-X2 = angle about 2i vector * * @param aPoint to which substituents are added * @param bPoint first ligand of A * @param cPoint second ligand of A * @param nwanted number of points to calculate (1-2) * @param length A-X length * @param angle B-A-X angle * * @return Point3d[] nwanted points (or zero if failed) */ public static Point3d[] calculate3DCoordinates2( Point3d aPoint, Point3d bPoint, Point3d cPoint, int nwanted, double length, double angle) { Point3d newPoints[] = new Point3d[0]; double ang2 = angle / 2.0; Vector3d ba = new Vector3d(aPoint); ba.sub(bPoint); Vector3d ca = new Vector3d(aPoint); ca.sub(cPoint); Vector3d baxca = new Vector3d(); baxca.cross(ba, ca); if (baxca.length() < 0.00000001) { ; // linear } else if (nwanted == 1) { newPoints = new Point3d[1]; Vector3d ax = new Vector3d(ba); ax.add(ca); ax.normalize(); ax.scale(length); newPoints[0] = new Point3d(aPoint); newPoints[0].add(ax); } else if (nwanted == 2) { newPoints = new Point3d[2]; Vector3d ax = new Vector3d(ba); ax.add(ca); ax.normalize(); baxca.normalize(); baxca.scale(Math.sin(ang2) * length); ax.scale(Math.cos(ang2) * length); newPoints[0] = new Point3d(aPoint); newPoints[0].add(ax); newPoints[0].add(baxca); newPoints[1] = new Point3d(aPoint); newPoints[1].add(ax); newPoints[1].sub(baxca); } return newPoints; } /** * Calculate new point X in a B-A(-D)-C system. It forms a B-A(-D)(-C)-X system. * * (3) 3 ligands(B, C, D) of refAtom A * (i) 1 points required; if A, B, C, D coplanar, no points. * else vector is resultant of BA, CA, DA * * @param aPoint to which substituents are added * @param bPoint first ligand of A * @param cPoint second ligand of A * @param dPoint third ligand of A * @param length A-X length * * @return Point3d nwanted points (or null if failed (coplanar)) */ public static Point3d calculate3DCoordinates3( Point3d aPoint, Point3d bPoint, Point3d cPoint, Point3d dPoint, double length) { Vector3d v1 = new Vector3d(aPoint); v1.sub(bPoint); Vector3d v2 = new Vector3d(aPoint); v2.sub(cPoint); Vector3d v3 = new Vector3d(aPoint); v3.sub(dPoint); Vector3d v = new Vector3d(bPoint); v.add(cPoint); v.add(dPoint); if (v.length() < 0.00001) { return null; } v.normalize(); v.scale(length); Point3d point = new Point3d(aPoint); point.add(v); return point; } final static Vector3d XV = new Vector3d(1.0, 0.0, 0.0); final static Vector3d YV = new Vector3d(0.0, 1.0, 0.0); // gets a point not on vector a...b; this can be used to define a plan or cross products private static Vector3d getNonColinearVector(Vector3d ab) { Vector3d cr = new Vector3d(); cr.cross(ab, XV); if (cr.length() > 0.00001) { return XV; } else { return YV; } }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -