📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "User Interfurce.h"
#include "MainFrm.h"
#include "Splash.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_WM_TIMER()
ON_COMMAND(IDM_TEST, OnTest)
ON_COMMAND(IDM_TEST_DISPLAY, OnTestDisplay)
ON_UPDATE_COMMAND_UI(IDM_TEST_DISPLAY, OnUpdateTestDisplay)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
IDS_TIMER,
IDS_PROGRESS,
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
}
CMainFrame::~CMainFrame()
{
}
extern CUserInterfurceApp theApp;
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
/* SetWindowLong(m_hWnd,GWL_STYLE,GetWindowLong(m_hWnd,GWL_STYLE)&~FWS_ADDTOTITLE);*/
// [1/27/2009 15:15:59 Liuj]
m_hIcons[0] = LoadIcon(theApp.m_hInstance,MAKEINTRESOURCE(IDI_ICON1));
m_hIcons[1] = LoadIcon(theApp.m_hInstance,MAKEINTRESOURCE(IDI_ICON2));
m_hIcons[2] = LoadIcon(theApp.m_hInstance,MAKEINTRESOURCE(IDI_ICON3));
SetTimer(1,1000,NULL);
SetClassLong(m_hWnd,GCL_HICON,(LONG)m_hIcons[0]);
if (!m_testToolBar.CreateEx(this,TBSTYLE_FLAT,WS_CHILD|WS_VISIBLE|CBRS_TOP|CBRS_FLYBY|CBRS_GRIPPER/*|CBRS_FLOAT_MULTI*/)||!m_testToolBar.LoadToolBar(IDR_TOOLBAR_TEST))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
m_testToolBar.EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_testToolBar);
CTime time = CTime::GetCurrentTime();
CString strTime = time.Format(_T("%H:%M:%S"));
CClientDC dc(this);
CSize size = dc.GetTextExtent(strTime);
int nIndex = 0;
nIndex = m_wndStatusBar.CommandToIndex(IDS_TIMER);
m_wndStatusBar.SetPaneInfo(nIndex,IDS_TIMER,WS_CHILD | WS_VISIBLE /*| CBRS_BOTTOM*/,size.cx);
m_wndStatusBar.SetPaneText(nIndex,strTime);
// CG: The following line was added by the Splash Screen component. CStartUp::ShowSplashScreen(this);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
// [1/27/2009 0:30 Liuj]
// cs.cx = 1000;
// cs.cy = 600;
/* cs.lpszName = _T("新浪体育");*/
/* cs.style &= ~FWS_ADDTOTITLE;*/
// [1/27/2009 0:31:10 Liuj]
/* WNDCLASS newwndclass;
newwndclass.cbClsExtra = 0;
newwndclass.cbWndExtra = 0;
newwndclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
newwndclass.hCursor = LoadCursor(NULL,IDC_CROSS);
newwndclass.hIcon = LoadIcon(NULL,IDI_WARNING);
newwndclass.hInstance = AfxGetInstanceHandle();
newwndclass.lpfnWndProc = ::DefWindowProc;
newwndclass.lpszClassName = _T("dimple");
newwndclass.lpszMenuName = NULL;
newwndclass.style = CS_HREDRAW | CS_VREDRAW;
RegisterClass(&newwndclass);
cs.lpszClass = _T("dimple");*/
// [1/27/2009 15:35:59 Liuj]
/*cs.lpszClass = AfxRegisterWndClass(CS_HREDRAW|CS_VREDRAW,0,0,LoadIcon(NULL,IDI_WARNING));*/
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
static int nindex = 0;
int a = nindex++%3;
SetClassLong(m_hWnd,GCL_HICON,(LONG)m_hIcons[a]);
CTime time = CTime::GetCurrentTime();
CString strTime = time.Format(_T("%H:%M:%S"));
CClientDC dc(this);
CSize size = dc.GetTextExtent(strTime);
int nIndex = 0;
nIndex = m_wndStatusBar.CommandToIndex(IDS_TIMER);
m_wndStatusBar.SetPaneInfo(nIndex,IDS_TIMER,WS_CHILD | WS_VISIBLE /*| CBRS_BOTTOM*/,size.cx);
m_wndStatusBar.SetPaneText(nIndex,strTime);
m_progress.StepIt();
CFrameWnd::OnTimer(nIDEvent);
}
void CMainFrame::OnTest()
{
// TODO: Add your command handler code here
int a = 10;
int& b = a;
a = 37;
b=100;
CString str;
str.Format(_T("%d"),a);
AfxMessageBox(str);
AfxMessageBox(_T("我选择,我喜欢!"));
}
void CMainFrame::OnTestDisplay()
{
// TODO: Add your command handler code here
// if (m_testToolBar.IsVisible())
// {
// m_testToolBar.ShowWindow(SW_HIDE);
// }
// else
// {
// m_testToolBar.ShowWindow(SW_NORMAL);
// }
// RecalcLayout(FALSE);
/* DockControlBar(&m_testToolBar);*/
ShowControlBar(&m_testToolBar,!m_testToolBar.IsVisible(),FALSE);
}
void CMainFrame::OnUpdateTestDisplay(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->SetCheck(m_testToolBar.IsVisible());
}
void CMainFrame::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
// [1/28/2009 1:41:40 Liuj]
CRect rect;
m_wndStatusBar.GetItemRect(2,&rect);
if (!m_progress.m_hWnd)
{
m_progress.Create(WS_VISIBLE|WS_CHILD|PBS_SMOOTH,rect,&m_wndStatusBar,123);
m_progress.SetRange(0,100);
m_progress.SetStep(10);
}
else
m_progress.MoveWindow(rect);
m_progress.SetPos(0);
// Do not call CFrameWnd::OnPaint() for painting messages
}
#include "Splash.h"
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