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📁 Snakuscule是一种新型概念的snake。基于区域的
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc (build 1.5.0_16) on Fri Oct 17 10:33:06 CEST 2008 --><TITLE>Index</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="./stylesheet.css" TITLE="Style"><SCRIPT type="text/javascript">function windowTitle(){    parent.document.title="Index";}</SCRIPT><NOSCRIPT></NOSCRIPT></HEAD><BODY BGCOLOR="white" onload="windowTitle();"><!-- ========= START OF TOP NAVBAR ======= --><A NAME="navbar_top"><!-- --></A><A HREF="#skip-navbar_top" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="./snake2D/package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Class</FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="./overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="./deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Index</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="./help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;PREV&nbsp;&nbsp;NEXT</FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="./index.html?index-all.html" target="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="index-all.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT type="text/javascript">  <!--  if(window==top) {    document.writeln('<A HREF="./allclasses-noframe.html"><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT>  <A HREF="./allclasses-noframe.html"><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR></TABLE><A NAME="skip-navbar_top"></A><!-- ========= END OF TOP NAVBAR ========= --><A HREF="#_B_">B</A> <A HREF="#_C_">C</A> <A HREF="#_E_">E</A> <A HREF="#_F_">F</A> <A HREF="#_G_">G</A> <A HREF="#_H_">H</A> <A HREF="#_I_">I</A> <A HREF="#_S_">S</A> <A HREF="#_T_">T</A> <HR><A NAME="_B_"><!-- --></A><H2><B>B</B></H2><DL><DT><A HREF="./snake2D/Snake2DScale.html#bestAttemptColor"><B>bestAttemptColor</B></A> - Variable in class snake2D.<A HREF="./snake2D/Snake2DScale.html" title="class in snake2D">Snake2DScale</A><DD>This is the color with which this scale will be drawn if it is part of the optimal skin found so far in the course of the optimization.</DL><HR><A NAME="_C_"><!-- --></A><H2><B>C</B></H2><DL><DT><A HREF="./snake2D/Snake2DScale.html#closed"><B>closed</B></A> - Variable in class snake2D.<A HREF="./snake2D/Snake2DScale.html" title="class in snake2D">Snake2DScale</A><DD>This flag is used to determine how to draw the outline of this scale.<DT><A HREF="./snake2D/Snake2DScale.html#currentAttemptColor"><B>currentAttemptColor</B></A> - Variable in class snake2D.<A HREF="./snake2D/Snake2DScale.html" title="class in snake2D">Snake2DScale</A><DD>This is the color with which this scale will be drawn if it is part of the skin being currently examined in the course of the optimization.</DL><HR><A NAME="_E_"><!-- --></A><H2><B>E</B></H2><DL><DT><A HREF="./snake2D/Snake2D.html#energy()"><B>energy()</B></A> - Method in interface snake2D.<A HREF="./snake2D/Snake2D.html" title="interface in snake2D">Snake2D</A><DD>The purpose of this method is to compute the energy of the snake.</DL><HR><A NAME="_F_"><!-- --></A><H2><B>F</B></H2><DL><DT><A HREF="./snake2D/Snake2DScale.html#filled"><B>filled</B></A> - Variable in class snake2D.<A HREF="./snake2D/Snake2DScale.html" title="class in snake2D">Snake2DScale</A><DD>This flag is used to determine how to draw the interior of this scale.<DT><A HREF="./snake2D/Snake2DNode.html#frozen"><B>frozen</B></A> - Variable in class snake2D.<A HREF="./snake2D/Snake2DNode.html" title="class in snake2D">Snake2DNode</A><DD>Methods of the class <code>Snake2DKeeper</code> are allowed to modify <code>Snake2DNode</code> objects only if their <code>frozen</code> flag is set to <code>false</code>.</DL><HR><A NAME="_G_"><!-- --></A><H2><B>G</B></H2><DL><DT><A HREF="./snake2D/Snake2D.html#getEnergyGradient()"><B>getEnergyGradient()</B></A> - Method in interface snake2D.<A HREF="./snake2D/Snake2D.html" title="interface in snake2D">Snake2D</A><DD>The purpose of this method is to compute the gradient of the snake energy with respect to the snake-defining nodes.<DT><A HREF="./snake2D/Snake2D.html#getNodes()"><B>getNodes()</B></A> - Method in interface snake2D.<A HREF="./snake2D/Snake2D.html" title="interface in snake2D">Snake2D</A><DD>This method provides an accessor to the snake-defining nodes.<DT><A HREF="./snake2D/Snake2D.html#getScales()"><B>getScales()</B></A> - Method in interface snake2D.<A HREF="./snake2D/Snake2D.html" title="interface in snake2D">Snake2D</A><DD>The purpose of this method is to detemine what to draw on screen, given the current configuration of nodes.</DL><HR><A NAME="_H_"><!-- --></A><H2><B>H</B></H2><DL><DT><A HREF="./snake2D/Snake2DNode.html#hidden"><B>hidden</B></A> - Variable in class snake2D.<A HREF="./snake2D/Snake2DNode.html" title="class in snake2D">Snake2DNode</A><DD>Methods of the class <code>Snake2DKeeper</code> are allowed to interactively display (as a cross) the nodes stored in <code>Snake2DNode</code> objects only if their <code>hidden</code> flag is set to <code>false</code>.</DL><HR><A NAME="_I_"><!-- --></A><H2><B>I</B></H2><DL><DT><A HREF="./snake2D/Snake2DKeeper.html#interactAndOptimize(snake2D.Snake2D, ij.ImagePlus)"><B>interactAndOptimize(Snake2D, ImagePlus)</B></A> - Method in class snake2D.<A HREF="./snake2D/Snake2DKeeper.html" title="class in snake2D">Snake2DKeeper</A><DD>This method allows the user to alternate between interactive guiding of the snake and automatic optimization under control of the class <code>Snake2DKeeper</code>.</DL><HR><A NAME="_S_"><!-- --></A><H2><B>S</B></H2><DL><DT><A HREF="./snake2D/Snake2D.html#setNodes(snake2D.Snake2DNode[])"><B>setNodes(Snake2DNode[])</B></A> - Method in interface snake2D.<A HREF="./snake2D/Snake2D.html" title="interface in snake2D">Snake2D</A><DD>This method provides a mutator to the snake-defining nodes.<DT><A HREF="./snake2D/package-summary.html"><B>snake2D</B></A> - package snake2D<DD>&nbsp;<DT><A HREF="./snake2D/Snake2D.html" title="interface in snake2D"><B>Snake2D</B></A> - Interface in <A HREF="./snake2D/package-summary.html">snake2D</A><DD>This abstract class encapsulates the number-crunching aspect of snakes.<DT><A HREF="./snake2D/Snake2DKeeper.html" title="class in snake2D"><B>Snake2DKeeper</B></A> - Class in <A HREF="./snake2D/package-summary.html">snake2D</A><DD>This class encapsulates the interactive and managerial aspects of snakes.<DT><A HREF="./snake2D/Snake2DKeeper.html#Snake2DKeeper()"><B>Snake2DKeeper()</B></A> - Constructor for class snake2D.<A HREF="./snake2D/Snake2DKeeper.html" title="class in snake2D">Snake2DKeeper</A><DD>&nbsp;<DT><A HREF="./snake2D/Snake2DNode.html" title="class in snake2D"><B>Snake2DNode</B></A> - Class in <A HREF="./snake2D/package-summary.html">snake2D</A><DD>This class is used to store the snake-defining parameters.<DT><A HREF="./snake2D/Snake2DNode.html#Snake2DNode(double, double)"><B>Snake2DNode(double, double)</B></A> - Constructor for class snake2D.<A HREF="./snake2D/Snake2DNode.html" title="class in snake2D">Snake2DNode</A><DD>This constructor builds a point that is initially neither frozen nor hidden.<DT><A HREF="./snake2D/Snake2DNode.html#Snake2DNode(double, double, boolean, boolean)"><B>Snake2DNode(double, double, boolean, boolean)</B></A> - Constructor for class snake2D.<A HREF="./snake2D/Snake2DNode.html" title="class in snake2D">Snake2DNode</A><DD>This constructor builds a point with the given initial values.<DT><A HREF="./snake2D/Snake2DScale.html" title="class in snake2D"><B>Snake2DScale</B></A> - Class in <A HREF="./snake2D/package-summary.html">snake2D</A><DD>This class is used to store the scales that are used to draw the skin of the snake.<DT><A HREF="./snake2D/Snake2DScale.html#Snake2DScale()"><B>Snake2DScale()</B></A> - Constructor for class snake2D.<A HREF="./snake2D/Snake2DScale.html" title="class in snake2D">Snake2DScale</A><DD>This constructor builds a scale with default values.<DT><A HREF="./snake2D/Snake2DScale.html#Snake2DScale(java.awt.Color, java.awt.Color, boolean, boolean)"><B>Snake2DScale(Color, Color, boolean, boolean)</B></A> - Constructor for class snake2D.<A HREF="./snake2D/Snake2DScale.html" title="class in snake2D">Snake2DScale</A><DD>This constructor builds a scale with the provided colors and flags.</DL><HR><A NAME="_T_"><!-- --></A><H2><B>T</B></H2><DL><DT><A HREF="./snake2D/Snake2DNode.html#toString()"><B>toString()</B></A> - Method in class snake2D.<A HREF="./snake2D/Snake2DNode.html" title="class in snake2D">Snake2DNode</A><DD>This method returns text-based information about this object.<DT><A HREF="./snake2D/Snake2DScale.html#toString()"><B>toString()</B></A> - Method in class snake2D.<A HREF="./snake2D/Snake2DScale.html" title="class in snake2D">Snake2DScale</A><DD>This method returns text-based information about this object.</DL><HR><A HREF="#_B_">B</A> <A HREF="#_C_">C</A> <A HREF="#_E_">E</A> <A HREF="#_F_">F</A> <A HREF="#_G_">G</A> <A HREF="#_H_">H</A> <A HREF="#_I_">I</A> <A HREF="#_S_">S</A> <A HREF="#_T_">T</A> <!-- ======= START OF BOTTOM NAVBAR ====== --><A NAME="navbar_bottom"><!-- --></A><A HREF="#skip-navbar_bottom" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="./snake2D/package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Class</FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="./overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="./deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Index</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="./help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;PREV&nbsp;&nbsp;NEXT</FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="./index.html?index-all.html" target="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="index-all.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT type="text/javascript">  <!--  if(window==top) {    document.writeln('<A HREF="./allclasses-noframe.html"><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT>  <A HREF="./allclasses-noframe.html"><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR></TABLE><A NAME="skip-navbar_bottom"></A><!-- ======== END OF BOTTOM NAVBAR ======= --><HR></BODY></HTML>

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