📄 1.01 - the flexibility of javascript.js
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/* Start and stop animations using functions. */function startAnimation() { ...}function stopAnimation() { ...}/* Anim class. */var Anim = function() { ...};Anim.prototype.start = function() { ...};Anim.prototype.stop = function() { ...};/* Usage. */var myAnim = new Anim();myAnim.start();...myAnim.stop();/* Anim class, with a slightly different syntax for declaring methods. */var Anim = function() { ...};Anim.prototype = { start: function() { ... }, stop: function() { ... }};/* Add a method to the Function class that can be used to declare methods. */Function.prototype.method = function(name, fn) { this.prototype[name] = fn;};/* Anim class, with methods created using a convenience method. */var Anim = function() { ...};Anim.method('start', function() { ...});Anim.method('stop', function() { ...});/* This version allows the calls to be chained. */Function.prototype.method = function(name, fn) { this.prototype[name] = fn; return this;};/* Anim class, with methods created using a convenience method and chaining. */var Anim = function() { ...};Anim. method('start', function() { ... }). method('stop', function() { ... });
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