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📄 gameview.cpp

📁 一個簡單的RPG遊戲DEMO源碼
💻 CPP
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// gameView.cpp : implementation of the CGameView class
//

#include "stdafx.h"
#include "game.h"

#include "gameDoc.h"
#include "gameView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CGameView

IMPLEMENT_DYNCREATE(CGameView, CView)

BEGIN_MESSAGE_MAP(CGameView, CView)
	//{{AFX_MSG_MAP(CGameView)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGameView construction/destruction

CGameView::CGameView()
{
	// TODO: add construction code here

}

CGameView::~CGameView()
{
}

BOOL CGameView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CGameView drawing

void CGameView::OnDraw(CDC* pDC)
{
	CGameDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
}

/////////////////////////////////////////////////////////////////////////////
// CGameView diagnostics

#ifdef _DEBUG
void CGameView::AssertValid() const
{
	CView::AssertValid();
}

void CGameView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CGameDoc* CGameView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CGameDoc)));
	return (CGameDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CGameView message handlers

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