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📄 gameview.h

📁 一個簡單的RPG遊戲DEMO源碼
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// gameView.h : interface of the CGameView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_GAMEVIEW_H__F7CECB1D_15C0_463D_9309_0CBB87036F3A__INCLUDED_)
#define AFX_GAMEVIEW_H__F7CECB1D_15C0_463D_9309_0CBB87036F3A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CGameView : public CView
{
protected: // create from serialization only
	CGameView();
	DECLARE_DYNCREATE(CGameView)

// Attributes
public:
	CGameDoc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGameView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CGameView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CGameView)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in gameView.cpp
inline CGameDoc* CGameView::GetDocument()
   { return (CGameDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GAMEVIEW_H__F7CECB1D_15C0_463D_9309_0CBB87036F3A__INCLUDED_)

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