📄 baiscobj.h
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// baiscobj.h: interface for the baiscobj class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BAISCOBJ_H__6F90C6A0_F5E4_4482_BA6B_136D5C922B31__INCLUDED_)
#define AFX_BAISCOBJ_H__6F90C6A0_F5E4_4482_BA6B_136D5C922B31__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class baiscobj
{
public:
baiscobj();
virtual ~baiscobj();
public:
int m_Time,m_Fram;
////摄像机////////////////////////////////////////////////////////////////////
private:GLdouble g_eye[3]; //
GLdouble g_look[3]; //
float rad_xz; //角度
float g_Angle; //左右转
float g_elev; //仰俯角
UINT g_cactus[16]; //贴图
GLUquadricObj *g_text;
public: GLvoid DrawGround(); //篮色网格地面线
void play(float ,float ,float );
void test(float x,float y,float z);
BOOL DisplayScene(); //摄像机
void light0();
void CreateSkyBox(int a,int wi,int he,int le);
void texture(UINT textur);
void Box(float x,float y,float z);
void ship(float x,float y,float z);
bool LoadT8(char *filename, GLuint &texture);//调8位贴图
};
#endif // !defined(AFX_BAISCOBJ_H__6F90C6A0_F5E4_4482_BA6B_136D5C922B31__INCLUDED_)
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