📄 texture.h
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/*
* Texture image definitions from Chapter 8.
*
* Written by Michael Sweet
*/
/*
* Include necessary headers.
*/
#ifndef _TEXTURE_H_
# define _TEXTURE_H_
# include "bitmap.h"
/*
* Make this header file work with C and C++ source code...
*/
# ifdef __cplusplus
extern "C" {
# endif /* __cplusplus */
extern GLuint TextureLoad(char *filename, GLboolean alpha,
GLenum minfilter, GLenum magfilter,
GLenum wrap);
# ifdef __cplusplus
}
# endif /* __cplusplus */
#endif /* !_TEXTURE_H_ */
/*
* End of "$Id: texture.h,v 1.1 1999/08/31 04:32:50 mike Exp $".
*/
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