mdtree.inc
来自「PHP 知识管理系统(基于树结构的知识管理系统), 英文原版的PHP源码。」· INC 代码 · 共 394 行 · 第 1/2 页
INC
394 行
$this->root =& $this->contents[0];
$default->log->debug("MDTree::buildForField done: " . print_r($this, true));
}
// handle deleting subtrees
function deleteNode($iNode) {
$stack = array();
array_push($stack, $iNode);
while (count($stack) != 0)
{
$currentNode = array_pop($stack);
foreach ($this->contents[$currentNode] as $label => $value)
{
if ($label === "leaves")
{
foreach ($value as $leaf)
{
$this->lookups[$leaf]->setTreeParent(0);
$this->lookups[$leaf]->update();
$this->contents[0]["leaves"][] = $leaf;
}
}
else array_push($stack, $value);
}
$this->mapnodes[$currentNode]->delete();
}
// finally, we prune the appropriate item from its parent.
$iParent = $this->mapnodes[$iNode]->getParentNode();
foreach ($this->contents[$iParent] as $index => $val)
if ($iNode === $val) unset($this->contents[$iParent][$index]);
}
// add a node to the mapping after the fact (e.g. created later in the process.)
function addNode($oNode) {
$iParent = $oNode->getParentNode();
$this->mapnodes[$oNode->getId()] =& $oNode;
$this->contents[$oNode->getId()] = array();
array_push($this->contents[$iParent], $oNode->getId());
}
function reparentKeyword($lookup_id, $destination_parent_id)
{
global $default;
$oKeyword = $this->lookups[$lookup_id];
$oldParent = $oKeyword->getTreeParent();
$oNewParent = $this->mapnodes[$destination_parent_id];
// we will have failed by here if its bogus.
//$default->log->debug('MDTree::reparentKeyword '.print_r($oNewParent, true));
// if its 0 or NULL, we reparent to null.
if (($oNewParent === null) or ($desintation_parent_id === 0)) {
$new_home = 0;
} else {
$new_home = $oNewParent->getId();
}
$oKeyword->setTreeParent($new_home);
// don't assume we're reparenting from 0.
if (!empty($this->contents[$oldparent])) {
$KWIndex = array_search($lookup_id, $this->contents[$oldParent]["leaves"]);
unset($this->contents[$oldParent]["leaves"][$KWIndex]);
}
$this->contents[$new_home]["leaves"][] = $oKeyword->getId();
$oKeyword->update();
}
// STUB FUNCTIONS: need to be filled in.
// REALLY need to deprecate this, but how?
function render($bEditable) { return null; } // render using a template (with edit / buttons.) FIXME build a widget / renderer.
/* ----------------------- EVIL HACK --------------------------
*
* This whole thing needs to replaced, as soon as I work out how
* to non-sucking Smarty recursion.
*/
function _evilTreeRecursion($subnode, $treeToRender, $inputname)
{
$treeStr = "<ul>";
foreach ($treeToRender->contents[$subnode] as $subnode_id => $subnode_val)
{
if ($subnode_id !== "leaves") {
$extraclass = '';
if (array_key_exists($subnode_val, $this->activenodes)) {
$extraclass = ' active';
} else {
$extraclass = ' inactive';
}
$treeStr .= '<li class="treenode' . $extraclass . '"><a class="pathnode" onclick="toggleElementClass(\'active\', this.parentNode);toggleElementClass(\'inactive\', this.parentNode);">' . htmlspecialchars($treeToRender->mapnodes[$subnode_val]->getName()) . '</a>';
$treeStr .= $this->_evilTreeRecursion($subnode_val, $treeToRender, $inputname);
$treeStr .= '</li>';
}
else
{
foreach ($subnode_val as $leaf)
{
$is_selected = '';
if ($leaf === $this->activevalue) {
$is_selected=' checked="checked"';
}
$sValue = htmlspecialchars($treeToRender->lookups[$leaf]->getName());
$treeStr .= '<li class="leafnode"><input type="radio" name="'.$inputname.'" value="'.$sValue.'" '.$is_selected.'>' . $sValue .'</input>';
$treeStr .= '</li>'; }
}
}
$treeStr .= '</ul>';
return $treeStr;
}
// I can't seem to do recursion in smarty, and recursive templates seems a bad solution.
// Come up with a better way to do this (? NBM)
function _evilTreeRenderer($treeToRender, $inputname) {
//global $default;
$treeStr = "<!-- this is rendered with an unholy hack. sorry. -->";
$stack = array();
$exitstack = array();
// $treeStr .= print_r($this->activenodes,true);
// the inner section is generised.
$treeStr .= '<ul class="kt_treenodes">';
//$default->log->debug("EVILRENDER: " . print_r($treeToRender, true));
foreach ($treeToRender->getRoot() as $node_id => $subtree_nodes)
{
//$default->log->debug("EVILRENDER: ".$node_id." => ".$subtree_nodes." (".($node_id === "leaves").")");
// leaves are handled differently.
if ($node_id !== "leaves") {
$extraclass = '';
if (array_key_exists($subtree_nodes, $this->activenodes)) {
$extraclass = ' active';
} else {
$extraclass = ' inactive';
}
$treeStr .= '<li class="treenode' . $extraclass . '"><a class="pathnode" onclick="toggleElementClass(\'active\', this.parentNode);toggleElementClass(\'inactive\', this.parentNode);">' . $treeToRender->mapnodes[$subtree_nodes]->getName().'</a>';
$treeStr .= $this->_evilTreeRecursion($subtree_nodes, $treeToRender, $inputname);
$treeStr .= '</li>';
}
else
{
foreach ($subtree_nodes as $leaf)
{
$is_selected = '';
if ($leaf === $this->activevalue) {
$is_selected=' checked="checked"';
}
$sValue = htmlspecialchars($treeToRender->lookups[$leaf]->getName());
$treeStr .= '<li class="leafnode"><input type="radio" name="'.$inputname.'" value="'.$sValue.'" '.$is_selected.'>' . $sValue .'</input>';
$treeStr .= '</li>';
}
}
}
$treeStr .= '</ul>';
//$treeStr .= '</li></ul>';
return $treeStr;
}
// again, not pretty. set a particular item as "active"
function setActiveItem($sMetadataMatch) {
// also need to:
// (a) find the parent and mark it "live".
// (b) repeat until we hit parent == 0.
//
// we need the md-item, then.
$md_node = null;
foreach ($this->lookups as $lookup) {
if ($sMetadataMatch == $lookup->getName()) {
$md_node = $lookup;
}
}
if ($md_node === null) {
return ;
} else {
$this->activevalue = $md_node->getId();
$current_node = $md_node->getTreeParent();
$this->activenodes[0] = true; // ALWAYS the case, since we have a node.
while ($current_node != 0) {
$this->activenodes[$current_node] = true;
$current_node = $this->mapnodes[$current_node]->getParentNode();
}
}
}
}
?>
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