mdtree.inc.svn-base

来自「PHP 知识管理系统(基于树结构的知识管理系统), 英文原版的PHP源码。」· SVN-BASE 代码 · 共 394 行 · 第 1/2 页

SVN-BASE
394
字号
        $this->root =& $this->contents[0];        $default->log->debug("MDTree::buildForField done: " . print_r($this, true));    }    // handle deleting subtrees    function deleteNode($iNode) {        $stack = array();        array_push($stack, $iNode);        while (count($stack) != 0)        {            $currentNode = array_pop($stack);            foreach ($this->contents[$currentNode] as $label => $value)            {                if ($label === "leaves")                {                    foreach ($value as $leaf)                    {                        $this->lookups[$leaf]->setTreeParent(0);                        $this->lookups[$leaf]->update();                        $this->contents[0]["leaves"][] = $leaf;                    }                }                else array_push($stack, $value);            }            $this->mapnodes[$currentNode]->delete();        }        // finally, we prune the appropriate item from its parent.        $iParent = $this->mapnodes[$iNode]->getParentNode();        foreach ($this->contents[$iParent] as $index => $val)            if ($iNode === $val) unset($this->contents[$iParent][$index]);    }    // add a node to the mapping after the fact (e.g. created later in the process.)    function addNode($oNode) {        $iParent = $oNode->getParentNode();        $this->mapnodes[$oNode->getId()] =& $oNode;        $this->contents[$oNode->getId()] = array();        array_push($this->contents[$iParent], $oNode->getId());    }    function reparentKeyword($lookup_id, $destination_parent_id)    {        global $default;        $oKeyword = $this->lookups[$lookup_id];        $oldParent = $oKeyword->getTreeParent();        $oNewParent = $this->mapnodes[$destination_parent_id];        // we will have failed by here if its bogus.        //$default->log->debug('MDTree::reparentKeyword '.print_r($oNewParent, true));        // if its 0 or NULL, we reparent to null.        if (($oNewParent === null) or ($desintation_parent_id === 0)) {            $new_home = 0;        } else {            $new_home = $oNewParent->getId();        }        $oKeyword->setTreeParent($new_home);        // don't assume we're reparenting from 0.        if (!empty($this->contents[$oldparent])) {             $KWIndex = array_search($lookup_id, $this->contents[$oldParent]["leaves"]);             unset($this->contents[$oldParent]["leaves"][$KWIndex]);        }        $this->contents[$new_home]["leaves"][] = $oKeyword->getId();        $oKeyword->update();    }    // STUB FUNCTIONS:  need to be filled in.    // REALLY need to deprecate this, but how?    function render($bEditable) { return null; }     // render using a template (with edit / buttons.) FIXME build a widget / renderer.    /* ----------------------- EVIL HACK --------------------------     *     *  This whole thing needs to replaced, as soon as I work out how     *  to non-sucking Smarty recursion.     */    function _evilTreeRecursion($subnode, $treeToRender, $inputname)    {        $treeStr = "<ul>";        foreach ($treeToRender->contents[$subnode] as $subnode_id => $subnode_val)        {            if ($subnode_id !== "leaves") {                $extraclass = '';                if (array_key_exists($subnode_val, $this->activenodes)) {                    $extraclass = ' active';                } else {		    $extraclass = ' inactive';		}                $treeStr .= '<li class="treenode' . $extraclass . '"><a class="pathnode" onclick="toggleElementClass(\'active\', this.parentNode);toggleElementClass(\'inactive\', this.parentNode);">' . htmlspecialchars($treeToRender->mapnodes[$subnode_val]->getName()) . '</a>';                $treeStr .= $this->_evilTreeRecursion($subnode_val, $treeToRender, $inputname);                $treeStr .= '</li>';            }            else            {                foreach ($subnode_val as $leaf)                {                    $is_selected = '';                    if ($leaf === $this->activevalue) {                       $is_selected=' checked="checked"';                    }                    $sValue = htmlspecialchars($treeToRender->lookups[$leaf]->getName());                    $treeStr .= '<li class="leafnode"><input type="radio" name="'.$inputname.'" value="'.$sValue.'" '.$is_selected.'>' . $sValue .'</input>';                    $treeStr .=  '</li>';            }                }        }        $treeStr .= '</ul>';        return $treeStr;    }    // I can't seem to do recursion in smarty, and recursive templates seems a bad solution.    // Come up with a better way to do this (? NBM)    function _evilTreeRenderer($treeToRender, $inputname) {        //global $default;        $treeStr = "<!-- this is rendered with an unholy hack. sorry. -->";        $stack = array();        $exitstack = array();        // $treeStr .= print_r($this->activenodes,true);        // the inner section is generised.        $treeStr .= '<ul class="kt_treenodes">';        //$default->log->debug("EVILRENDER: " . print_r($treeToRender, true));        foreach ($treeToRender->getRoot() as $node_id => $subtree_nodes)        {            //$default->log->debug("EVILRENDER: ".$node_id." => ".$subtree_nodes." (".($node_id === "leaves").")");            // leaves are handled differently.            if ($node_id !== "leaves") {                $extraclass = '';                if (array_key_exists($subtree_nodes, $this->activenodes)) {                    $extraclass = ' active';                } else {		    $extraclass = ' inactive';		}                $treeStr .= '<li class="treenode' . $extraclass . '"><a class="pathnode"  onclick="toggleElementClass(\'active\', this.parentNode);toggleElementClass(\'inactive\', this.parentNode);">' . $treeToRender->mapnodes[$subtree_nodes]->getName().'</a>';                $treeStr .= $this->_evilTreeRecursion($subtree_nodes, $treeToRender, $inputname);                $treeStr .= '</li>';            }            else            {                foreach ($subtree_nodes as $leaf)                {                    $is_selected = '';                    if ($leaf === $this->activevalue) {                       $is_selected=' checked="checked"';                    }                    $sValue = htmlspecialchars($treeToRender->lookups[$leaf]->getName());                    $treeStr .= '<li class="leafnode"><input type="radio" name="'.$inputname.'" value="'.$sValue.'" '.$is_selected.'>' . $sValue .'</input>';                    $treeStr .=  '</li>';                }            }        }        $treeStr .= '</ul>';        //$treeStr .= '</li></ul>';        return $treeStr;    }    // again, not pretty.  set a particular item as "active"    function setActiveItem($sMetadataMatch) {        // also need to:        //  (a) find the parent and mark it "live".        //  (b) repeat until we hit parent == 0.        //        // we need the md-item, then.        $md_node = null;        foreach ($this->lookups as $lookup) {            if ($sMetadataMatch == $lookup->getName()) {                $md_node = $lookup;            }        }        if ($md_node === null) {            return ;        } else {            $this->activevalue = $md_node->getId();            $current_node = $md_node->getTreeParent();            $this->activenodes[0] = true; // ALWAYS the case, since we have a node.            while ($current_node != 0) {                $this->activenodes[$current_node] = true;                $current_node = $this->mapnodes[$current_node]->getParentNode();            }        }    }}?>

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?