mdtree.inc.svn-base
来自「PHP 知识管理系统(基于树结构的知识管理系统), 英文原版的PHP源码。」· SVN-BASE 代码 · 共 394 行 · 第 1/2 页
SVN-BASE
394 行
$this->root =& $this->contents[0]; $default->log->debug("MDTree::buildForField done: " . print_r($this, true)); } // handle deleting subtrees function deleteNode($iNode) { $stack = array(); array_push($stack, $iNode); while (count($stack) != 0) { $currentNode = array_pop($stack); foreach ($this->contents[$currentNode] as $label => $value) { if ($label === "leaves") { foreach ($value as $leaf) { $this->lookups[$leaf]->setTreeParent(0); $this->lookups[$leaf]->update(); $this->contents[0]["leaves"][] = $leaf; } } else array_push($stack, $value); } $this->mapnodes[$currentNode]->delete(); } // finally, we prune the appropriate item from its parent. $iParent = $this->mapnodes[$iNode]->getParentNode(); foreach ($this->contents[$iParent] as $index => $val) if ($iNode === $val) unset($this->contents[$iParent][$index]); } // add a node to the mapping after the fact (e.g. created later in the process.) function addNode($oNode) { $iParent = $oNode->getParentNode(); $this->mapnodes[$oNode->getId()] =& $oNode; $this->contents[$oNode->getId()] = array(); array_push($this->contents[$iParent], $oNode->getId()); } function reparentKeyword($lookup_id, $destination_parent_id) { global $default; $oKeyword = $this->lookups[$lookup_id]; $oldParent = $oKeyword->getTreeParent(); $oNewParent = $this->mapnodes[$destination_parent_id]; // we will have failed by here if its bogus. //$default->log->debug('MDTree::reparentKeyword '.print_r($oNewParent, true)); // if its 0 or NULL, we reparent to null. if (($oNewParent === null) or ($desintation_parent_id === 0)) { $new_home = 0; } else { $new_home = $oNewParent->getId(); } $oKeyword->setTreeParent($new_home); // don't assume we're reparenting from 0. if (!empty($this->contents[$oldparent])) { $KWIndex = array_search($lookup_id, $this->contents[$oldParent]["leaves"]); unset($this->contents[$oldParent]["leaves"][$KWIndex]); } $this->contents[$new_home]["leaves"][] = $oKeyword->getId(); $oKeyword->update(); } // STUB FUNCTIONS: need to be filled in. // REALLY need to deprecate this, but how? function render($bEditable) { return null; } // render using a template (with edit / buttons.) FIXME build a widget / renderer. /* ----------------------- EVIL HACK -------------------------- * * This whole thing needs to replaced, as soon as I work out how * to non-sucking Smarty recursion. */ function _evilTreeRecursion($subnode, $treeToRender, $inputname) { $treeStr = "<ul>"; foreach ($treeToRender->contents[$subnode] as $subnode_id => $subnode_val) { if ($subnode_id !== "leaves") { $extraclass = ''; if (array_key_exists($subnode_val, $this->activenodes)) { $extraclass = ' active'; } else { $extraclass = ' inactive'; } $treeStr .= '<li class="treenode' . $extraclass . '"><a class="pathnode" onclick="toggleElementClass(\'active\', this.parentNode);toggleElementClass(\'inactive\', this.parentNode);">' . htmlspecialchars($treeToRender->mapnodes[$subnode_val]->getName()) . '</a>'; $treeStr .= $this->_evilTreeRecursion($subnode_val, $treeToRender, $inputname); $treeStr .= '</li>'; } else { foreach ($subnode_val as $leaf) { $is_selected = ''; if ($leaf === $this->activevalue) { $is_selected=' checked="checked"'; } $sValue = htmlspecialchars($treeToRender->lookups[$leaf]->getName()); $treeStr .= '<li class="leafnode"><input type="radio" name="'.$inputname.'" value="'.$sValue.'" '.$is_selected.'>' . $sValue .'</input>'; $treeStr .= '</li>'; } } } $treeStr .= '</ul>'; return $treeStr; } // I can't seem to do recursion in smarty, and recursive templates seems a bad solution. // Come up with a better way to do this (? NBM) function _evilTreeRenderer($treeToRender, $inputname) { //global $default; $treeStr = "<!-- this is rendered with an unholy hack. sorry. -->"; $stack = array(); $exitstack = array(); // $treeStr .= print_r($this->activenodes,true); // the inner section is generised. $treeStr .= '<ul class="kt_treenodes">'; //$default->log->debug("EVILRENDER: " . print_r($treeToRender, true)); foreach ($treeToRender->getRoot() as $node_id => $subtree_nodes) { //$default->log->debug("EVILRENDER: ".$node_id." => ".$subtree_nodes." (".($node_id === "leaves").")"); // leaves are handled differently. if ($node_id !== "leaves") { $extraclass = ''; if (array_key_exists($subtree_nodes, $this->activenodes)) { $extraclass = ' active'; } else { $extraclass = ' inactive'; } $treeStr .= '<li class="treenode' . $extraclass . '"><a class="pathnode" onclick="toggleElementClass(\'active\', this.parentNode);toggleElementClass(\'inactive\', this.parentNode);">' . $treeToRender->mapnodes[$subtree_nodes]->getName().'</a>'; $treeStr .= $this->_evilTreeRecursion($subtree_nodes, $treeToRender, $inputname); $treeStr .= '</li>'; } else { foreach ($subtree_nodes as $leaf) { $is_selected = ''; if ($leaf === $this->activevalue) { $is_selected=' checked="checked"'; } $sValue = htmlspecialchars($treeToRender->lookups[$leaf]->getName()); $treeStr .= '<li class="leafnode"><input type="radio" name="'.$inputname.'" value="'.$sValue.'" '.$is_selected.'>' . $sValue .'</input>'; $treeStr .= '</li>'; } } } $treeStr .= '</ul>'; //$treeStr .= '</li></ul>'; return $treeStr; } // again, not pretty. set a particular item as "active" function setActiveItem($sMetadataMatch) { // also need to: // (a) find the parent and mark it "live". // (b) repeat until we hit parent == 0. // // we need the md-item, then. $md_node = null; foreach ($this->lookups as $lookup) { if ($sMetadataMatch == $lookup->getName()) { $md_node = $lookup; } } if ($md_node === null) { return ; } else { $this->activevalue = $md_node->getId(); $current_node = $md_node->getTreeParent(); $this->activenodes[0] = true; // ALWAYS the case, since we have a node. while ($current_node != 0) { $this->activenodes[$current_node] = true; $current_node = $this->mapnodes[$current_node]->getParentNode(); } } }}?>
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