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📄 transbmp.cpp

📁 《嵌入式Linux应用开发详解》中的源代码
💻 CPP
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// TransBmp.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "TransBmp.h"

#include "MainFrm.h"
#include "TransBmpDoc.h"
#include "TransBmpView.h"
#include "common.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#define LINESIZE 1024

HANDLE		g_hEvent;

/////////////////////////////////////////////////////////////////////////////
// CTransBmpApp

BEGIN_MESSAGE_MAP(CTransBmpApp, CWinApp)
	//{{AFX_MSG_MAP(CTransBmpApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTransBmpApp construction

CTransBmpApp::CTransBmpApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CTransBmpApp object

CTransBmpApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CTransBmpApp initialization

BOOL CTransBmpApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)
	///////////////////////////////////////////////////////////////////////////////////////////
	//等待连接,连接成功后显示界面显示传来的位图
	Init();
	///////////////////////////////////////////////////////////////////////////////////////////
	
	//主线程中进行四循环监听来自玩家的连接
	SOCKET		hAcceptSocket;
	hAcceptSocket=socket(PF_INET,SOCK_STREAM,IPPROTO_TCP);
	int reuse = 1;

	setsockopt(hAcceptSocket, SOL_SOCKET,SO_DONTLINGER|SO_REUSEADDR, (char FAR *)&reuse, sizeof(int));
	struct sockaddr_in LocalAddr;  //本端IP地址  Local  Address
	LocalAddr.sin_family = AF_INET;
	LocalAddr.sin_addr.s_addr = htonl(INADDR_ANY);
	LocalAddr.sin_port = htons((short int)(LOG_SERVER_PORT));//

	bind(hAcceptSocket,(struct sockaddr*)&LocalAddr,sizeof(struct sockaddr));
	TRACE("----------------------------------------------------------\n");
    TRACE("Recv Server listen on PORT %d\n", LOG_SERVER_PORT); 
	TRACE("----------------------------------------------------------\n");
	listen(hAcceptSocket,MAX_CONNECTION_NUM);
	char szIP[16];	SOCKET	hPlayerCommSocket;
	struct sockaddr RemoteAddr;
	int AddrLen = sizeof(struct sockaddr);
	if ((hPlayerCommSocket = accept (hAcceptSocket, (struct sockaddr FAR *)&RemoteAddr,
										(int FAR* ) &AddrLen))!=INVALID_SOCKET)
	{
		memset(szIP,0,16);
		GetPeerIPBySocket(hPlayerCommSocket,szIP);

		TRACE("Accept new connection from IP = %s on sock : %d\n",
			szIP,hPlayerCommSocket);
		_beginthread(PlayerCommThread,0,(LPVOID)hPlayerCommSocket);
	}
	///////////////////////////////////////////////////////////////////////////////////////////
	// To create the main window, this code creates a new frame window
	// object and then sets it as the application's main window object.
	g_hEvent = CreateEvent(NULL,TRUE,FALSE,NULL);
	int Value;
	ResetEvent(g_hEvent);
	Value=WaitForSingleObject(g_hEvent,60000000);
	if (Value==WAIT_TIMEOUT)
	{
		AfxMessageBox("等待超时!");
		return false;
	}
	///////////////////////////////////////////////////////////////////////////////////////////
	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CTransBmpDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CTransBmpView));
	AddDocTemplate(pDocTemplate);

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;

	// The one and only window has been initialized, so show and update it.
	m_pMainWnd->ShowWindow(SW_SHOW);
	m_pMainWnd->UpdateWindow();

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CTransBmpApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CTransBmpApp message handlers

//通信主线程
///////////////////////////////////////////////////////////////////////////////////////////////
//一个玩家一个该线程,用于该玩家的通信收/发
//该线程中代表该玩家的唯一指针是pNewPlayer
void convert_long ( unsigned char * buffer )
{
	unsigned char Temp;

	Temp = *( ( unsigned char * ) buffer );
	*( ( unsigned char * ) buffer ) = *( ( unsigned char * ) ( buffer + 3 ) );
	*( ( unsigned char * ) ( buffer + 3 ) ) = Temp;

	Temp = *( ( unsigned char * ) ( buffer + 1 ) );
	*( ( unsigned char * ) ( buffer + 1 ) ) = *( ( unsigned char * ) ( buffer + 2 ) );
	*( ( unsigned char * ) ( buffer + 2 ) ) = Temp;
}

DWORD	g_dwPlayerCommThreadId = 0;
void PlayerCommThread(LPVOID hSocket)
{
	SOCKET hPlayerCommSocket = (SOCKET) hSocket;
	g_dwPlayerCommThreadId = GetCurrentThreadId();
	TRACE("----------------------------------------------------------\n");
	TRACE("PlayerCommThread (ID=0x%x) started on sock=%d!\n", 
				g_dwPlayerCommThreadId,hPlayerCommSocket);
	TRACE("----------------------------------------------------------\n");
	char		szRecvBuf[LINESIZE];
	///////////////////////////////////////////////////////////////////////////////////////////
	CString strFileName(_T("test.bmp")); 
	CFile File(strFileName, CFile::modeReadWrite|CFile::modeCreate);

	///////////////////////////////////////////////////////////////////////////////////////////
	//死循环中接收
	//每接收一个包就处理一个,其实这里就只处理两种包:
	//1 即登录请求身份验证,通过后发OK,若不通过,则发FAIL
	//2 离开消息
	int nBytesRecv;
	char szIP[16];
	memset(szIP,0,16);
	GetPeerIPBySocket(hPlayerCommSocket,szIP);
	///////////////////////////////////////////////////////////////////////////////////////////
	struct sockaddr_in addr;
	struct sockaddr  addrname;    
	int namelen = sizeof(struct sockaddr);
	getpeername(hPlayerCommSocket,&addrname,&namelen);//获取对端IP
	memcpy((char *)&addr,(char *)&addrname,sizeof(sockaddr));
	///////////////////////////////////////////////////////////////////////////////////////////
	///////////////////////////////////////////////////////////////////////////////////////////
	DWORD dwHead[2] ;//= {0x6e636868,0};//hhcn
	///////////////////////////////////////////////////////////////////////////////////////////
	///////////////////////////////////////////////////////////////////////////////////////////
	for(;;)
	{
		memset(szRecvBuf,0,LINESIZE);
		nBytesRecv = RecvFixedBytes(hPlayerCommSocket,(char *)dwHead,8);
		if (nBytesRecv <= 0)
		{
			TRACE("对方断线\n");
			break;
		}
		if(dwHead[0]!=0x6e636868) //"hhcn"
		{
			TRACE("头不对\n");
			continue;
		}
		dwHead[1] = ntohl(dwHead[1]);
		memset(szRecvBuf,0,LINESIZE);
		nBytesRecv=RecvFixedBytes(hPlayerCommSocket,szRecvBuf,dwHead[1]);
		
		TRACE("收到%d字节,来自IP= %s,dwHead[1] = %d\n",nBytesRecv,szIP,dwHead[1]);
		if(nBytesRecv <= 0)
		{
			TRACE("对方断线\n");
			File.Close();
			SetEvent(g_hEvent);
			TRACE("BMP文件传输完毕\n");
			return;//TCP断线
		}
		//TRACE("收到:%s\n",szRecvBuf);
		///////////////////////////////////////////////////////////////////////////////////////
		File.Write((void*)szRecvBuf,dwHead[1]);

		if(dwHead[1] < LINESIZE || nBytesRecv < LINESIZE)
		{
			File.Close();
			SetEvent(g_hEvent);
			TRACE("BMP文件传输完毕\n");
			break;
		}
		///////////////////////////////////////////////////////////////////////////////////////////
	}
	TRACE("PlayerCommThread exit!\n");
}
///////////////////////////////////////////////////////////////////////////////////////////////

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