📄 tspcity.cpp
字号:
/*
*
* website: http://www.coolsoft-sd.com/
* contact: support@coolsoft-sd.com
*
*/
/*
* Genetic Algorithm Library
* Copyright (C) 2007-2008 Coolsoft Software Development
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "StdAfx.h"
#include "TspCity.h"
#include <math.h>
int TspCity::_nextId = 0;
float TspCity::GetDistance(const TspCity& city) const
{
int s = abs( _x - city._x );
int v = abs( _y - city._y );
return sqrt( (float)( s * s + v * v ) );
}
void TspCity::Draw(CDC& dc) const
{
dc.Ellipse( _x - CITY_SIZE / 2, _y - CITY_SIZE / 2, _x + CITY_SIZE / 2, _y + CITY_SIZE / 2 );
dc.TextOutW( _x - 5, _y - CITY_SIZE / 2 - 17, _name.c_str(), (int)_name.length() );
}
void TspCities::AddCity(const wstring& name,
int x,
int y)
{
TspCity* _newCity = new TspCity( name, x, y );
_cities.insert( pair<int, TspCity*>( _newCity->GetID(), _newCity ) );
}
TspCities TspCities::_instance;
bool TspCities::RemoveCity(int id)
{
TspCity* city = _cities[ id ];
if( city )
{
_cities.erase( id );
delete city;
return true;
}
return false;
}
void TspCities::Clear()
{
for( hash_map<int, TspCity*>::iterator it = _cities.begin(); it != _cities.end(); ++it )
delete it->second;
_cities.clear();
}
void TspCities::DrawCities(CDC& dc) const
{
for( hash_map<int, TspCity*>::const_iterator it = _cities.begin(); it != _cities.end(); ++it )
it->second->Draw( dc );
}
float TspCities::GetDistance(int cityA, int cityB) const
{
const TspCity* a = GetCityById( cityA );
if( !a )
return -1;
const TspCity* b = GetCityById( cityB );
if( !b )
return -1;
return a->GetDistance( *b );
}
const TspCity* TspCities::GetCityById(int id) const
{
hash_map<int, TspCity*>::const_iterator it = _cities.find( id );
if( it != _cities.end() )
return it->second;
return NULL;
}
const TspCity* TspCities::GetCityByPoint(int x,
int y) const
{
for( hash_map<int, TspCity*>::const_iterator it = _cities.begin(); it != _cities.end(); ++it )
{
if( it->second->PointWithinCity( x, y ) )
return it->second;
}
return NULL;
}
void TspCities::GetCities(vector<const TspCity*>& output) const
{
output.resize( _cities.size() );
int i = 0;
for( hash_map<int, TspCity*>::const_iterator it = _cities.begin(); it != _cities.end(); ++it, ++i )
output[ i ] = it->second;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -