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📄 atkobject.c

📁 The ATK library provides a set of interfaces for accessibility.By supporting the ATK interfaces, an
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  if (klass->ref_relation_set)    return (klass->ref_relation_set) (accessible);  else    return NULL;}/** * atk_role_register: * @name: a character string describing the new role. * * Registers the role specified by @name. * * Returns: an #AtkRole for the new role. **/AtkRoleatk_role_register (const gchar *name){  if (!extra_roles)    extra_roles = g_ptr_array_new ();  g_ptr_array_add (extra_roles, g_strdup (name));  return extra_roles->len + ATK_ROLE_LAST_DEFINED;}/** * atk_object_get_role: * @accessible: an #AtkObject * * Gets the role of the accessible. * * Returns: an #AtkRole which is the role of the accessible **/AtkRoleatk_object_get_role (AtkObject *accessible) {  AtkObjectClass *klass;  g_return_val_if_fail (ATK_IS_OBJECT (accessible), ATK_ROLE_UNKNOWN);  klass = ATK_OBJECT_GET_CLASS (accessible);  if (klass->get_role)    return (klass->get_role) (accessible);  else    return ATK_ROLE_UNKNOWN;}/** * atk_object_get_layer: * @accessible: an #AtkObject * * Gets the layer of the accessible. * * Deprecated: Use atk_component_get_layer instead. * * Returns: an #AtkLayer which is the layer of the accessible **/AtkLayeratk_object_get_layer (AtkObject *accessible) {  AtkObjectClass *klass;  g_return_val_if_fail (ATK_IS_OBJECT (accessible), ATK_LAYER_INVALID);  klass = ATK_OBJECT_GET_CLASS (accessible);  if (klass->get_layer)    return (klass->get_layer) (accessible);  else    return ATK_LAYER_INVALID;}/** * atk_object_get_mdi_zorder: * @accessible: an #AtkObject * * Gets the zorder of the accessible. The value G_MININT will be returned  * if the layer of the accessible is not ATK_LAYER_MDI. * * Deprecated: Use atk_component_get_mdi_zorder instead. * * Returns: a gint which is the zorder of the accessible, i.e. the depth at  * which the component is shown in relation to other components in the same  * container. * **/gintatk_object_get_mdi_zorder (AtkObject *accessible) {  AtkObjectClass *klass;  g_return_val_if_fail (ATK_IS_OBJECT (accessible), G_MININT);  klass = ATK_OBJECT_GET_CLASS (accessible);  if (klass->get_mdi_zorder)    return (klass->get_mdi_zorder) (accessible);  else    return G_MININT;}/** * atk_object_ref_state_set: * @accessible: an #AtkObject * * Gets a reference to the state set of the accessible; the caller must * unreference it when it is no longer needed. * * Returns: a reference to an #AtkStateSet which is the state * set of the accessible **/AtkStateSet*atk_object_ref_state_set (AtkObject *accessible) {  AtkObjectClass *klass;  g_return_val_if_fail (ATK_IS_OBJECT (accessible), NULL);  klass = ATK_OBJECT_GET_CLASS (accessible);  if (klass->ref_state_set)    return (klass->ref_state_set) (accessible);  else    return NULL;}/** * atk_object_get_index_in_parent: * @accessible: an #AtkObject * * Gets the 0-based index of this accessible in its parent; returns -1 if the * accessible does not have an accessible parent. * * Returns: an integer which is the index of the accessible in its parent **/gintatk_object_get_index_in_parent (AtkObject *accessible){  AtkObjectClass *klass;  g_return_val_if_fail (ATK_OBJECT (accessible), -1);  klass = ATK_OBJECT_GET_CLASS (accessible);  if (klass->get_index_in_parent)    return (klass->get_index_in_parent) (accessible);  else    return -1;}/** * atk_object_set_name: * @accessible: an #AtkObject * @name: a character string to be set as the accessible name * * Sets the accessible name of the accessible. **/voidatk_object_set_name (AtkObject    *accessible,                     const gchar  *name){  AtkObjectClass *klass;  g_return_if_fail (ATK_IS_OBJECT (accessible));  g_return_if_fail (name != NULL);  klass = ATK_OBJECT_GET_CLASS (accessible);  if (klass->set_name)    {      (klass->set_name) (accessible, name);      g_object_notify (G_OBJECT (accessible), atk_object_name_property_name);    }}/** * atk_object_set_description: * @accessible: an #AtkObject * @description : a character string to be set as the accessible description * * Sets the accessible description of the accessible. **/voidatk_object_set_description (AtkObject   *accessible,                            const gchar *description){  AtkObjectClass *klass;  g_return_if_fail (ATK_IS_OBJECT (accessible));  g_return_if_fail (description != NULL);  klass = ATK_OBJECT_GET_CLASS (accessible);  if (klass->set_description)    {      (klass->set_description) (accessible, description);      g_object_notify (G_OBJECT (accessible), atk_object_name_property_description);    }}/** * atk_object_set_parent: * @accessible: an #AtkObject * @parent : an #AtkObject to be set as the accessible parent * * Sets the accessible parent of the accessible. **/voidatk_object_set_parent (AtkObject *accessible,                       AtkObject *parent){  AtkObjectClass *klass;  g_return_if_fail (ATK_IS_OBJECT (accessible));  klass = ATK_OBJECT_GET_CLASS (accessible);  if (klass->set_parent)    {      (klass->set_parent) (accessible, parent);      g_object_notify (G_OBJECT (accessible), atk_object_name_property_parent);    }}/** * atk_object_set_role: * @accessible: an #AtkObject * @role : an #AtkRole to be set as the role * * Sets the role of the accessible. **/voidatk_object_set_role (AtkObject *accessible,                      AtkRole   role){  AtkObjectClass *klass;  AtkRole old_role;  g_return_if_fail (ATK_IS_OBJECT (accessible));  klass = ATK_OBJECT_GET_CLASS (accessible);  if (klass->set_role)    {      old_role = atk_object_get_role (accessible);      if (old_role != role)        {          (klass->set_role) (accessible, role);          if (old_role != ATK_ROLE_UNKNOWN)          /* Do not notify for initial role setting */            g_object_notify (G_OBJECT (accessible), atk_object_name_property_role);        }    }}/** * atk_object_connect_property_change_handler: * @accessible: an #AtkObject * @handler : a function to be called when a property changes its value * * Specifies a function to be called when a property changes value. * * Returns: a #guint which is the handler id used in  * atk_object_remove_property_change_handler() **/guintatk_object_connect_property_change_handler (AtkObject *accessible,                                            AtkPropertyChangeHandler *handler){  AtkObjectClass *klass;  g_return_val_if_fail (ATK_IS_OBJECT (accessible), 0);  g_return_val_if_fail ((handler != NULL), 0);  klass = ATK_OBJECT_GET_CLASS (accessible);  if (klass->connect_property_change_handler)    return (klass->connect_property_change_handler) (accessible, handler);  else    return 0;}/** * atk_object_remove_property_change_handler: * @accessible: an #AtkObject * @handler_id : a guint which identifies the handler to be removed. *  * Removes a property change handler. **/voidatk_object_remove_property_change_handler  (AtkObject *accessible,                                            guint      handler_id){  AtkObjectClass *klass;  g_return_if_fail (ATK_IS_OBJECT (accessible));  klass = ATK_OBJECT_GET_CLASS (accessible);  if (klass->remove_property_change_handler)    (klass->remove_property_change_handler) (accessible, handler_id);}/** * atk_object_notify_state_change: * @accessible: an #AtkObject * @state: an #AtkState whose state is changed * @value : a gboolean which indicates whether the state is being set on or off *  * Emits a state-change signal for the specified state.  **/voidatk_object_notify_state_change (AtkObject *accessible,                                AtkState  state,                                gboolean  value){  G_CONST_RETURN gchar* name;  g_return_if_fail (ATK_IS_OBJECT (accessible));  name = atk_state_type_get_name (state);  g_signal_emit (accessible, atk_object_signals[STATE_CHANGE],                 g_quark_from_string (name),                 name, value, NULL);}/** * atk_implementor_ref_accessible: * @implementor: The #GObject instance which should implement #AtkImplementorIface * if a non-null return value is required. *  * Gets a reference to an object's #AtkObject implementation, if * the object implements #AtkObjectIface * * Returns: a reference to an object's #AtkObject implementation */AtkObject *atk_implementor_ref_accessible (AtkImplementor *implementor){  AtkImplementorIface *iface;  AtkObject           *accessible = NULL;  g_return_val_if_fail (ATK_IS_IMPLEMENTOR (implementor), NULL);  iface = ATK_IMPLEMENTOR_GET_IFACE (implementor);  if (iface != NULL)     accessible =  iface->ref_accessible (implementor);  g_return_val_if_fail ((accessible != NULL), NULL);  return accessible;}    	/** * atk_object_get_attributes: * @accessible: An #AtkObject. * * Get a list of properties applied to this object as a whole, as an #AtkAttributeSet consisting of  * name-value pairs. As such these attributes may be considered weakly-typed properties or annotations,  * as distinct from strongly-typed object data available via other get/set methods. * Not all objects have explicit "name-value pair" #AtkAttributeSet properties. * * Since: ATK 1.12 * * Returns: an #AtkAttributeSet consisting of all explicit properties/annotations applied to  * the object, or an empty set if the object has no name-value pair attributes assigned to it. */AtkAttributeSet *atk_object_get_attributes (AtkObject                  *accessible){  AtkObjectClass *klass;  g_return_val_if_fail (ATK_IS_OBJECT (accessible), NULL);  klass = ATK_OBJECT_GET_CLASS (accessible);  if (klass->get_attributes)    return (klass->get_attributes) (accessible);   else     return NULL;	}static AtkRelationSet*atk_object_real_ref_relation_set (AtkObject *accessible){  g_return_val_if_fail (accessible->relation_set, NULL);  g_object_ref (accessible->relation_set);   return accessible->relation_set;}static voidatk_object_real_set_property (GObject      *object,                              guint         prop_id,                              const GValue *value,                              GParamSpec   *pspec){  AtkObject *accessible;  accessible = ATK_OBJECT (object);  switch (prop_id)    {    case PROP_NAME:      atk_object_set_name (accessible, g_value_get_string (value));      break;    case PROP_DESCRIPTION:      atk_object_set_description (accessible, g_value_get_string (value));      break;    case PROP_ROLE:      atk_object_set_role (accessible, g_value_get_int (value));      break;    case PROP_PARENT:      atk_object_set_parent (accessible, g_value_get_object (value));      break;    case PROP_VALUE:      if (ATK_IS_VALUE (accessible))        atk_value_set_current_value (ATK_VALUE (accessible), value);      break;

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