📄 magic.pas
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TargeTBaseObject.m_WAbil.HP:=TargeTBaseObject.m_WAbil.HP div 10;
end;
TargeTBaseObject.m_Master:=BaseObject;
TargeTBaseObject.m_dwMasterRoyaltyTick:=LongWord((Random(BaseObject.m_Abil.Level * 2) + (nMagicLevel shl 2) * 5 + 20) * 60 * 1000) + GetTickCount;
TargeTBaseObject.m_btSlaveMakeLevel:=nMagicLevel;
if TargeTBaseObject.m_dwMasterTick = 0 then TargeTBaseObject.m_dwMasterTick:=GetTickCount();
TargeTBaseObject.BreakHolySeizeMode();
if LongWord(1500 - nMagicLevel * 200) < LongWord(TargeTBaseObject.m_nWalkSpeed) then begin
TargeTBaseObject.m_nWalkSpeed:=1500 - nMagicLevel * 200;
end;
if LongWord(2000 - nMagicLevel * 200) < LongWord(TargeTBaseObject.m_nNextHitTime) then begin
TargeTBaseObject.m_nNextHitTime:=2000 - nMagicLevel * 200;
end;
TargeTBaseObject.RefShowName();
BaseObject.m_SlaveList.Add(TargeTBaseObject);
end else begin //004925F2
if Random(14) = 0 then TargeTBaseObject.m_WAbil.HP:=0;
end;
end else begin //00492615
if (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) and (Random(20) = 0) then
TargeTBaseObject.m_WAbil.HP:=0;
end;
end else begin //00492641
if not (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) and (Random(20) = 0) then
TargeTBaseObject.OpenCrazyMode(Random(20) + 10);
end;
end else begin //00492674
if not (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) then
TargeTBaseObject.OpenCrazyMode(Random(20) + 10); //变红
end;
end; //004926B0
end else begin //00492699
TargeTBaseObject.OpenHolySeizeMode((nMagicLevel * 5 + 10) * 1000);
end;
Result:=True;
end;
end else begin
if Random(2) = 0 then Result:=True;
end;
end;
function TMagicManager.MagTurnUndead(BaseObject, TargeTBaseObject: TBaseObject;
nTargetX, nTargetY, nLevel: Integer): Boolean; //004926D4
var
n14:Integer;
begin
Result:=False;
if TargeTBaseObject.m_boSuperMan or not (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) then exit;
TAnimalObject(TargeTBaseObject).Struck{FFEC}(BaseObject);
if TargeTBaseObject.m_TargetCret = nil then begin
TAnimalObject(TargeTBaseObject).m_boRunAwayMode:=True;
TAnimalObject(TargeTBaseObject).m_dwRunAwayStart:=GetTickCount();
TAnimalObject(TargeTBaseObject).m_dwRunAwayTime:=10 * 1000;
end;
BaseObject.SetTargetCreat(TargeTBaseObject);
if (Random(2) + (BaseObject.m_Abil.Level - 1)) > TargeTBaseObject.m_Abil.Level then begin
if TargeTBaseObject.m_Abil.Level < g_Config.nMagTurnUndeadLevel then begin
n14:=BaseObject.m_Abil.Level - TargeTBaseObject.m_Abil.Level;
if Random(100) < ((nLevel shl 3) - nLevel + 15 + n14) then begin
TargeTBaseObject.SetLastHiter(BaseObject);
TargeTBaseObject.m_WAbil.HP:=0;
Result:=True;
end
end;
end; //004927CB
end;
function TMagicManager.MagWindTebo(PlayObject: TPlayObject;
UserMagic: pTUserMagic): Boolean;
var
PoseBaseObject:TBaseObject;
begin
Result:=False;
PoseBaseObject:=PlayObject.GetPoseCreate;
if (PoseBaseObject <> nil) and
(PoseBaseObject <> PlayObject) and
(not PoseBaseObject.m_boDeath) and
(not PoseBaseObject.m_boGhost) and
(PlayObject.IsProperTarget(PoseBaseObject)) and
(not PoseBaseObject.m_boStickMode) then begin
if (abs(PlayObject.m_nCurrX - PoseBaseObject.m_nCurrX) <= 1) and
(abs(PlayObject.m_nCurrY - PoseBaseObject.m_nCurrY) <= 1) and
(PlayObject.m_Abil.Level > PoseBaseObject.m_Abil.Level) then begin
if Random(20) < UserMagic.btLevel * 6 + 6 + (PlayObject.m_Abil.Level - PoseBaseObject.m_Abil.Level) then begin
PoseBaseObject.CharPushed(GetNextDirection(PlayObject.m_nCurrX,PlayObject.m_nCurrY,PoseBaseObject.m_nCurrX,PoseBaseObject.m_nCurrY),_MAX(0,UserMagic.btLevel -1) + 1);
Result:=True;
end;
end;
end;
end;
function TMagicManager.BladeAvalanche(PlayObject: TPlayObject;
UserMagic: pTUserMagic;TargeTBaseObject: TBaseObject):Boolean;
const
OffsetXY:array[0..7,0..1] of Integer = ((-1,0),(-1,-1),(0,-1),(1,-1),
(-1,0),(-1,-1),(0,-1),(1,-1));
var
BaseObject :TBaseObject;
BaseObjectList:Tlist;
I:Integer;
NPower:integer;
PowAdd:integer;
Tx,Ty:Integer;//the 2nd xy coord infront of us
sx,sy,sxx,syy:Integer;//sx:sy=first coord infront of us, sxx:syy=third coord infront of us
begin
Result:=FALSE;
tx:=PlayObject.m_nCurrX;
ty:=PlayObject.m_nCurrY;
sx:=PlayObject.m_nCurrX + OffsetXY[PlayObject.m_btDirection,0];
sy:=PlayObject.m_nCurrY + OffsetXY[PlayObject.m_btDirection,1];
sxx:=PlayObject.m_nCurrX + ((-1) * + OffsetXY[PlayObject.m_btDirection,0]);
syy:=PlayObject.m_nCurrY + ((-1) * + OffsetXY[PlayObject.m_btDirection,1]);
BaseObjectList:=TList.Create;
for I := 0 to PlayObject.m_VisibleActors.Count-1 do begin
BaseObject:= TBaseObject (pTVisibleBaseObject(PlayObject.m_VisibleActors[i]).BaseObject);
if BaseObject.m_boDeath or (BaseObject.m_boGhost) or (PlayObject = BaseObject) then Continue;
if PlayObject.IsProperTarget (BaseObject) then begin
PowAdd:=0;
if InsameLine(tx,ty,PlayObject.m_btDirection,BaseObject.m_nCurrX, BaseObject.m_nCurrY,PlayObject) then
PowAdd:=120;
if InSameLine(sx,sy,PlayObject.m_btDirection,BaseObject.m_nCurrX, BaseObject.m_nCurrY,PlayObject) then
PowAdd:=80;
if InSameLine(sxx,syy,PlayObject.m_btDirection,BaseObject.m_nCurrX, BaseObject.m_nCurrY,PlayObject) then
PowAdd:=80;
if PowAdd > 0 then begin
npower:=PlayObject.GetAttackPower(GetPower(MPow(UserMagic),UserMagic) + LoWord(PlayObject.m_WAbil.DC),
SmallInt(HiWord(PlayObject.m_WAbil.DC)-LoWord(PlayObject.m_WAbil.DC)) + 1);
npower:= ((npower * PowAdd) div 100);
PlayObject.SendDelayMsg(PlayObject,RM_DELAYMAGIC,nPower,MakeLong(BaseObject.m_nCurrX,BaseObject.m_nCurrY),1,Integer(BaseObject),'',200);
PlayObject.SetTargetCreat(BaseObject);
if baseobject.m_btRaceServer >= RC_ANIMAL then Result:=True;
end;
end;
end;
end;
function TMagicManager.Insameline(nsx,nsy,nDir,tx,ty:Integer;PlayObject:TBaseObject): Boolean;
var
sx,sy,sxx,syy,sxxx,syyy:Integer;
begin
result:=FALSE;
PlayObject.m_PEnvir.GetNextPosition(nsx,nsy,nDir, 1,sx,sy);
PlayObject.m_PEnvir.GetNextPosition(nsx,nsy,nDir, 2,sxx,syy);
PlayObject.m_PEnvir.GetNextPosition(nsx,nsy,nDir, 3,sxxx,syyy);
if ((sx = tx) and (sy = ty)) or ((sxx = tx) and (syy = ty)) or ((sxxx = tx) and (syyy = ty)) then
result:=TRUE;
end;
function TMagicManager.MagSaceMove(BaseObject: TBaseObject;
nLevel: integer): Boolean; //04927D8
var
Envir :TEnvirnoment;
PlayObject :TPlayObject;
begin
Result:=False;
if Random(11) < nLevel * 2 + 4 then begin
BaseObject.SendRefMsg(RM_SPACEMOVE_FIRE2,0,0,0,0,'');
if BaseObject is TPlayObject then begin
Envir:=BaseObject.m_PEnvir;
BaseObject.MapRandomMove(BaseObject.m_sHomeMap,1);
if (Envir <> BaseObject.m_PEnvir) and (BaseObject.m_btRaceServer = RC_PLAYOBJECT) then begin
PlayObject:=TPlayObject(BaseObject);
PlayObject.m_boTimeRecall:=False;
end;
end;
Result:=True;
end; //00492899
end;
function TMagicManager.MagGroupAmyounsul(PlayObject: TPlayObject;
UserMagic: pTUserMagic; nTargetX, nTargetY: Integer;
TargeTBaseObject: TBaseObject): Boolean;
var
I :Integer;
BaseObjectList :TList;
BaseObject :TBaseObject;
nPower :Integer;
StdItem :TItem;
nAmuletIdx :Integer;
begin
Result:=False;
BaseObjectList:=TList.Create;
PlayObject.GetMapBaseObjects(PlayObject.m_PEnvir,nTargetX,nTargetY,_MAX(1,UserMagic.btLevel),BaseObjectList);
for I := 0 to BaseObjectList.Count - 1 do begin
BaseObject:=TBaseObject(BaseObjectList.Items[I]);
if BaseObject.m_boDeath or (BaseObject.m_boGhost) or (PlayObject = BaseObject) then Continue;
if PlayObject.IsProperTarget (BaseObject) then begin
if CheckAmulet(PlayObject,1,2,nAmuletIdx) then begin
StdItem:=UserEngine.GetStdItem(PlayObject.m_UseItems[nAmuletIdx].wIndex);
if StdItem <> nil then begin
UseAmulet(PlayObject,1,2,nAmuletIdx);
if Random(BaseObject.m_btAntiPoison + 7) <= 6 then begin
case StdItem.Shape of
1: begin
nPower:=GetPower13(40,UserMagic) + GetRPow(PlayObject.m_WAbil.SC) * 2;
BaseObject.SendDelayMsg(PlayObject,RM_POISON,POISON_DECHEALTH,nPower + PlayObject.m_nPoisonIncrease,Integer(PlayObject),ROUND(UserMagic.btLevel / 3 * (nPower / g_Config.nAmyOunsulPoint)){UserMagic.btLevel},'',1000);
end;
2: begin
nPower:=GetPower13(30,UserMagic) + GetRPow(PlayObject.m_WAbil.SC) * 2;
BaseObject.SendDelayMsg(PlayObject,RM_POISON,POISON_DAMAGEARMOR,nPower + PlayObject.m_nPoisonIncrease,Integer(PlayObject),ROUND(UserMagic.btLevel / 3 * (nPower / g_Config.nAmyOunsulPoint)){UserMagic.btLevel},'',1000);
end;
end;
if (BaseObject.m_btRaceServer = RC_PLAYOBJECT) or (BaseObject.m_btRaceServer >= RC_ANIMAL) then
Result:=True;
//BaseObject.SetLastHiter(PlayObject);
//PlayObject.SetTargetCreat(BaseObject);
end;
end;
PlayObject.SetTargetCreat(BaseObject);
end;
end;
end;
BaseObjectList.Free;
end;
function TMagicManager.MagGroupDeDing(PlayObject: TPlayObject;
UserMagic: pTUserMagic; nTargetX, nTargetY: Integer;
TargeTBaseObject: TBaseObject): Boolean;
var
I :Integer;
BaseObjectList :TList;
BaseObject :TBaseObject;
nPower :Integer;
begin
Result :=False;
BaseObjectList :=TList.Create;
PlayObject.GetMapBaseObjects(PlayObject.m_PEnvir,nTargetX,nTargetY,_MAX(1,UserMagic.btLevel),BaseObjectList);
for I := 0 to BaseObjectList.Count - 1 do begin
BaseObject:=TBaseObject(BaseObjectList.Items[i]);
if BaseObject.m_boDeath or (BaseObject.m_boGhost) or (PlayObject = BaseObject) then Continue;
if PlayObject.IsProperTarget (BaseObject) then begin
nPower:=PlayObject.GetAttackPower(LoWord(PlayObject.m_WAbil.DC),SmallInt((HiWord(PlayObject.m_WAbil.DC) - LoWord(PlayObject.m_WAbil.DC))));
if (Random(BaseObject.m_btSpeedPoint) >= PlayObject.m_btHitPoint) then begin
nPower:=0;
end;
if nPower > 0 then begin
nPower:=BaseObject.GetHitStruckDamage(PlayObject,nPower);
end;
if nPower > 0 then begin //004C21FC
BaseObject.StruckDamage(nPower);
PlayObject.SendDelayMsg(PlayObject,RM_DELAYMAGIC,nPower,MakeLong(BaseObject.m_nCurrX,BaseObject.m_nCurrY),1,Integer(BaseObject),'',200);
end;
if BaseObject.m_btRaceServer >= RC_ANIMAL then
Result:=True;
end;
PlayObject.SendRefMsg(RM_10205,0,BaseObject.m_nCurrX,BaseObject.m_nCurrY,1,'');
end;
BaseObjectList.Free;
end;
function TMagicManager.MagGroupLightening(PlayObject: TPlayObject;
UserMagic: pTUserMagic; nTargetX, nTargetY: Integer;
TargeTBaseObject: TBaseObject;var boSpellFire:Boolean): Boolean;
var
I: Integer;
BaseObjectList:TList;
BaseObject:TBaseObject;
nPower:Integer;
begin
Result:=False;
boSpellFire:=False;
BaseObjectList:=TList.Create;
PlayObject.GetMapBaseObjects(PlayObject.m_PEnvir,nTargetX,nTargetY,_MAX(1,UserMagic.btLevel),BaseObjectList);
PlayObject.SendRefMsg(RM_MAGICFIRE,0,
MakeWord(UserMagic.MagicInfo.btEffectType,UserMagic.MagicInfo.btEffect),
MakeLong(nTargetX,nTargetY),
Integer(TargeTBaseObject),
'');
for I := 0 to BaseObjectList.Count - 1 do begin
BaseObject:=TBaseObject(BaseObjectList.Items[i]);
if BaseObject.m_boDeath or (BaseObject.m_boGhost) or (PlayObject = BaseObject) then Continue;
if PlayObject.IsProperTarget (BaseObject) then begin
if (Random(50) >= BaseObject.m_nAntiMagic) then begin
nPower:=PlayObject.GetAttackPower(GetPower(MPow(UserMagic),UserMagic) + LoWord(PlayObject.m_WAbil.MC),
SmallInt(HiWord(PlayObject.m_WAbil.MC)-LoWord(PlayObject.m_WAbil.MC))+ 1);
if BaseObject.m_btLifeAttrib = LA_UNDEAD then
nPower:=ROUND(nPower * 1.5);
PlayObject.SendDelayMsg(PlayObject,RM_DELAYMAGIC,nPower,MakeLong(BaseObject.m_nCurrX,BaseObject.m_nCurrY),2,Integer(BaseObject),'',600);
if BaseObject.m_btRaceServer >= RC_ANIMAL then
Result:=True;
end;
if (BaseObject.m_nCurrX <> nTargetX) or (BaseObject.m_nCurrY <> nTargetY) then
PlayObject.SendRefMsg(RM_10205,0,BaseObject.m_nCurrX,BaseObject.m_nCurrY,4{type},'');
end;
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