localdb.pas
来自「2009最新 传奇汉化0599代码 传奇汉化」· PAS 代码 · 共 1,924 行 · 第 1/5 页
PAS
1,924 行
MapFlag.boDECGAMEPOINT:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nDECGAMEPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nDECGAMEPOINTTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'INCGAMEGOLD',length('INCGAMEGOLD')) then begin
MapFlag.boINCGAMEGOLD:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nINCGAMEGOLD:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nINCGAMEGOLDTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'INCGAMEPOINT',length('INCGAMEPOINT')) then begin
MapFlag.boINCGAMEPOINT:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nINCGAMEPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nINCGAMEPOINTTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareText(s34,'RUNHUMAN') = 0 then begin
MapFlag.boRUNHUMAN:= True;
Continue;
end;
if CompareText(s34,'RUNMON') = 0 then begin
MapFlag.boRUNMON:= True;
Continue;
end;
if CompareText(s34,'NEEDHOLE') = 0 then begin
MapFlag.boNEEDHOLE := True;
Continue;
end;
if CompareText(s34,'NORECALL') = 0 then begin
MapFlag.boNORECALL := True;
Continue;
end;
if CompareText(s34,'NOGUILDRECALL') = 0 then begin
MapFlag.boNOGUILDRECALL := True;
Continue;
end;
if CompareText(s34,'NODEARRECALL') = 0 then begin
MapFlag.boNODEARRECALL := True;
Continue;
end;
if CompareText(s34,'NOMASTERRECALL') = 0 then begin
MapFlag.boNOMASTERRECALL := True;
Continue;
end;
if CompareText(s34,'NORANDOMMOVE') = 0 then begin
MapFlag.boNORANDOMMOVE := True;
Continue;
end;
if CompareText(s34,'NODRUG') = 0 then begin
MapFlag.boNODRUG := True;
Continue;
end;
if CompareText(s34,'MINE') = 0 then begin
MapFlag.boMINE := True;
Continue;
end;
if CompareText(s34,'MINE2') = 0 then begin
MapFlag.boMINE2 := True;
Continue;
end;
if CompareText(s34,'MINE3') = 0 then begin
MapFlag.boMINE3 := True;
Continue;
end;
if CompareText(s34,'NOTHROWITEM') = 0 then begin
MapFlag.boNOTHROWITEM := True;
Continue;
end;
if CompareText(s34,'NODROPITEM') = 0 then begin
MapFlag.boNODROPITEM := True;
Continue;
end;
if CompareText(s34,'NOPOSITIONMOVE') = 0 then begin
MapFlag.boNOPOSITIONMOVE := True;
Continue;
end;
if CompareText(s34,'NOHORSE') = 0 then begin
MapFlag.boNOHORSE := True;
Continue;
end;
if CompareText(s34,'NOCHAT') = 0 then begin
MapFlag.boNOCHAT := True;
Continue;
end;
if (s34[1] = 'L') then begin
MapFlag.nL:= Str_ToInt(Copy(s34,2,Length(s34) -1),1);
end;
if CompareLStr(s34,'THUNDER',length('THUNDER')) then begin
ArrestStringEx(s34,'(',')',s38);
MapFlag.nThunder := Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'LAVA',length('LAVA')) then begin
ArrestStringEx(s34,'(',')',s38);
MapFlag.nLava := Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'GT',length('GT')) then begin
ArrestStringEx(s34,'(',')',s38);
MapFlag.nGuildTerritory := Str_ToInt(s38,-1);
if g_GuildTerritory.FindGuildTerritory(MapFlag.nGuildTerritory) = nil then
g_GuildTerritory.AddEmptyGT(MapFlag.nGuildTerritory);
Continue;
end;
end;
if g_MapManager.AddMapInfo(sMapName,sMapDesc,nServerIndex,@MapFlag,QuestNPC) = nil then Result:= -10;
Result := 1;
{$IFDEF UseTXT}
end;
end;
sData := s34;
for i:=0 to LoadList.Count -1 do begin
sLineText:=LoadList.Strings[i];
if (sLineText <> '') and (sLineText[1] <> '[') and (sLineText[1] <> ';') then begin
sLineText:=GetValidStr3(sLineText,sData,[' ', ',', #9]);
sMapName:=sData;
sLineText:=GetValidStr3(sLineText,sData,[' ', ',', #9]);
nSMapX:=Str_ToInt(sData,0);
sLineText:=GetValidStr3(sLineText,sData,[' ', ',', #9]);
nSMapY:=Str_ToInt(sData,0);
sLineText:=GetValidStr3(sLineText,sData,[' ', ',','-','>', #9]);
sDMapNO:=sData;
sLineText:=GetValidStr3(sLineText,sData,[' ', ',', #9]);
nDMapX:=Str_ToInt(sData,0);
sLineText:=GetValidStr3(sLineText,sData,[' ', ',',';', #9]);
nDMapY:=Str_ToInt(sData,0);
g_MapManager.AddMapRoute(sMapName,nSMapX,nSMapY,sDMapNO,nDMapX,nDMapY);
end;
end;
LoadList.Free;
end;
{$ELSE}
Query.Next;
end;
finally
Query.Close;
end;
{$ENDIF}
finally
LeaveCriticalSection(ProcessHumanCriticalSection);
end;
FrmMain.Caption:=sCaption;
{$IFNDEF UseTXT}
LoadMapRoute();
{$ENDIF}
end;
{$IFDEF UseTXT}
function TFrmDB.LoadMinMap():Integer;
var
sFileName,tStr,sMapNO,sMapIdx:String;
tMapList:TStringList;
i,nIdx:Integer;
begin
Result:=0;
sFileName:=g_Config.sEnvirDir + 'MiniMap.txt';
if FileExists(sFileName) then begin
MiniMapList.Clear;
tMapList:=TStringList.Create;
tMapList.LoadFromFile(sFileName);
for i:=0 to tMapList.Count -1 do begin
tStr:=tMapList.Strings[i];
if (tStr <> '') and (tStr[1] <> ';') then begin
tStr:=GetValidStr3(tStr, sMapNO, [' ', #9]);
tStr:=GetValidStr3(tStr, sMapIdx, [' ', #9]);
nIdx:=Str_ToInt(sMapIdx,0);
if nIdx > 0 then
MiniMapList.AddObject(sMapNO,TObject(nIdx));
end;
end;
g_MapManager.ReSetMinMap(); //Sergiu
tMapList.Free;
end;
end;
{$ELSE}
function TFrmDB.LoadMapRoute():Integer;
var
i,nSMapX,nSMapY,nDMapX,nDMapY:Integer;
sSMapNO,sDMapNO:String;
ResourceString
sSQLString = 'SELECT * FROM TBL_MOVEMAPEVENT';
begin
Result:= -1;
EnterCriticalSection(ProcessHumanCriticalSection);
try
try
UseSQL();
Query.SQL.Clear;
Query.SQL.Add(sSQLString);
try
Query.Open;
except
Result:= -2;
end;
for i:=0 to Query.RecordCount -1 do begin
sSMapNO := Trim(Query.FieldByName('FLD_SMAPFILENAME').AsString);
nSMapX := Query.FieldByName('FLD_SX').AsInteger;
nSMapY := Query.FieldByName('FLD_SY').AsInteger;
sDMapNO := Trim(Query.FieldByName('FLD_DMAPFILENAME').AsString);
nDMapX := Query.FieldByName('FLD_DX').AsInteger;
nDMapY := Query.FieldByName('FLD_DY').AsInteger;
g_MapManager.AddMapRoute(sSMapNO,nSMapX,nSMapY,sDMapNO,nDMapX,nDMapY);
Result := 1;
Query.Next;
end;
finally
Query.Close;
end;
finally
LeaveCriticalSection(ProcessHumanCriticalSection);
end;
end;
{$ENDIF}
procedure TFrmDB.QFunctionNPC;
var
sScriptFile :String;
sScritpDir :String;
SaveList :TStringList;
sShowFile :String;
begin
try
sScriptFile:=g_Config.sEnvirDir + sMarket_Def + 'QFunction-0.txt';
sShowFile:=ReplaceChar(sScriptFile,'\','/');
sScritpDir:=g_Config.sEnvirDir + sMarket_Def;
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
SaveList:=TStringList.Create;
SaveList.Add(';QFunctions');
SaveList.SaveToFile(sScriptFile);
SaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_FunctionNPC:=TMerchant.Create;
g_FunctionNPC.m_sMapName := '0';
g_FunctionNPC.m_nCurrX := 0;
g_FunctionNPC.m_nCurrY := 0;
g_FunctionNPC.m_sCharName := 'QFunction';
g_FunctionNPC.m_nFlag := 0;
g_FunctionNPC.m_wAppr := 0;
g_FunctionNPC.m_sFilePath := sMarket_Def;
g_FunctionNPC.m_sScript := 'QFunction';
g_FunctionNPC.m_boIsHide := True;
g_FunctionNPC.m_boIsQuest := False;
UserEngine.AddMerchant(g_FunctionNPC);
end else begin
g_FunctionNPC:=nil;
end;
except
g_FunctionNPC:=nil;
end;
end;
procedure TFrmDB.QMangeNPC();
var
sScriptFile :String;
sScritpDir :String;
SaveList :TStringList;
sShowFile :String;
begin
try
sScriptFile:=g_Config.sEnvirDir + 'MapQuest_def\' + 'QManage.txt';
sShowFile:=ReplaceChar(sScriptFile,'\','/');
sScritpDir:=g_Config.sEnvirDir + 'MapQuest_def\';
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
SaveList:=TStringList.Create;
SaveList.Add(';QManage');
SaveList.SaveToFile(sScriptFile);
SaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_ManageNPC:=TMerchant.Create;
g_ManageNPC.m_sMapName:='0';
g_ManageNPC.m_nCurrX:=0;
g_ManageNPC.m_nCurrY:=0;
g_ManageNPC.m_sCharName:='QManage';
g_ManageNPC.m_nFlag:=0;
g_ManageNPC.m_wAppr:=0;
g_ManageNPC.m_sFilePath:='MapQuest_def\';
g_ManageNPC.m_boIsHide:=True;
g_ManageNPC.m_boIsQuest:=False;
UserEngine.QuestNPCList.Add(g_ManageNPC);
end else begin
g_ManageNPC:=nil;
end;
except
g_ManageNPC:=nil;
end;
end;
procedure TFrmDB.RobotNPC();
var
sScriptFile:String;
sScritpDir :String;
tSaveList:TStringList;
begin
try
sScriptFile:=g_Config.sEnvirDir + 'Robot_def\' + 'RobotManage.txt';
sScritpDir:=g_Config.sEnvirDir + 'Robot_def\';
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
tSaveList:=TStringList.Create;
tSaveList.Add(';Robot');
tSaveList.SaveToFile(sScriptFile);
tSaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_RobotNPC:=TMerchant.Create;
g_RobotNPC.m_sMapName:='0';
g_RobotNPC.m_nCurrX:=0;
g_RobotNPC.m_nCurrY:=0;
g_RobotNPC.m_sCharName:='RobotManage';
g_RobotNPC.m_nFlag:=0;
g_RobotNPC.m_wAppr:=0;
g_RobotNPC.m_sFilePath:='Robot_def\';
g_RobotNPC.m_boIsHide:=True;
g_RobotNPC.m_boIsQuest:=False;
UserEngine.QuestNPCList.Add(g_RobotNPC);
end else begin
g_RobotNPC:=nil;
end;
except
g_RobotNPC:=nil;
end;
end;
//00489414
function TFrmDB.LoadMapQuest(): Integer;
var
sFileName,tStr:String;
tMapQuestList:TStringList;
i:Integer;
sMap,s1C,s20,sMonName,sItem,sQuest,s30,s34:String;
n38,n3C:Integer;
boGrouped:Boolean;
Map:TEnvirnoment;
begin
Result:=1;
sFileName:=g_Config.sEnvirDir + 'MapQuest.txt';
if FileExists(sFileName) then begin
tMapQuestList:=TStringList.Create;
tMapQuestList.LoadFromFile(sFileName);
for i:=0 to tMapQuestList.Count -1 do begin
tStr:=tMapQuestList.Strings[i];
if (tStr <> '') and (tStr[1] <> ';') then begin
tStr:=GetValidStr3(tStr, sMap, [' ', #9]);
tStr:=GetValidStr3(tStr, s1C, [' ', #9]);
tStr:=GetValidStr3(tStr, s20, [' ', #9]);
tStr:=GetValidStr3(tStr, sMonName, [' ', #9]);
if (sMonName <> '') and (sMonName[1] = '"') then
ArrestStringEx(sMonName,'"','"',sMonName);
tStr:=GetValidStr3(tStr, sItem, [' ', #9]);
if (sItem <> '') and (sItem[1] = '"') then
ArrestStringEx(sItem,'"','"',sItem);
tStr:=GetValidStr3(tStr, sQuest, [' ', #9]);
tStr:=GetValidStr3(tStr, s30, [' ', #9]);
if (sMap <> '') and (sMonName <> '') and (sQuest <> '') then begin
Map:=g_MapManager.FindMap(sMap);
if Map <> nil then begin
ArrestStringEx(s1C,'[',']',s34);
n38:=Str_ToInt(s34,0);
n3C:=Str_ToInt(s20,0);
if CompareLStr(s30,'GROUP',length('GROUP')) then boGrouped:=True
else boGrouped:=False;
if not Map.CreateQuest(n38,n3C,sMonName,sItem,sQuest,boGrouped) then Result:= -i;
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