mshare.pas
来自「2009最新 传奇汉化0599代码 传奇汉化」· PAS 代码 · 共 1,239 行 · 第 1/4 页
PAS
1,239 行
DKsConF7 :(Image:638;Left:224;Top:120;Width:0;Height:0);
DKsConF8 :(Image:640;Left:256;Top:120;Width:0;Height:0);
DKsNone :(Image:623;Left:296;Top:78;Width:0;Height:0);
DKsOk :(Image:621;Left:296;Top:120;Width:0;Height:0);
DChgGamePwd :(Image:621;Left:296;Top:120;Width:0;Height:0);
DChgGamePwdClose :(Image:64;Left:312;Top:1;Width:0;Height:0);
DItemGrid :(Image:0;Left:29;Top:41;Width:290{290};Height:162);
);
procedure InitObj();
procedure LoadWMImagesLib(AOwner: TComponent);
procedure InitWMImagesLib(DDxDraw: TDxDraw);
procedure UnLoadWMImagesLib();
function GetObjs (nUnit,nIdx:Integer):TDirectDrawSurface;
function GetObjsEx (nUnit,nIdx:Integer; var px, py: integer): TDirectDrawSurface;
function GetMonImg (nAppr:Integer):TWMImages;
function GetMonAction (nAppr:Integer):pTMonsterAction;
function GetJobName (nJob:Integer):String;
procedure ClearShowItemList();
function GetItemType(ItemType:TItemType):String;
function GetShowItem(sItemName:String):pTShowItem;
procedure LoadUserConfig(sUserName:String);
procedure SaveUserConfig(sUserName:String);
procedure SendClientMessage(msg, Recog, param, tag, series: integer; sMsg: String = '');
implementation
uses FState, HUtil32,clMain,EDCode;
procedure SendClientMessage(msg, Recog, param, tag, series: integer; sMsg: String = '');
var
dmsg: TDefaultMessage;
begin
dmsg := MakeDefaultMsg (msg, Recog, param, tag, series);
if sMsg = '' then frmMain.SendSocket(EncodeMessage(dmsg))
else frmMain.SendSocket(EncodeMessage(dmsg) + EncodeString(sMsg));
end;
procedure LoadWMImagesLib(AOwner: TComponent);
var
I:Integer;
begin
g_WMainImages := TWMImages.Create(AOwner);
g_WMain2Images := TWMImages.Create(AOwner);
g_WMain3Images := TWMImages.Create(AOwner);
g_WChrSelImages := TWMImages.Create(AOwner);
g_WMMapImages := TWMImages.Create(AOwner);
g_WTilesImages := TWMImages.Create(AOwner);
g_WSmTilesImages := TWMImages.Create(AOwner);
g_WHumWingImages := TWMImages.Create(AOwner);
g_WBagItemImages := TWMImages.Create(AOwner);
g_WStateItemImages := TWMImages.Create(AOwner);
g_WDnItemImages := TWMImages.Create(AOwner);
g_WHumImgImages := TWMImages.Create(AOwner);
g_WHairImgImages := TWMImages.Create(AOwner);
g_WWeaponImages := TWMImages.Create(AOwner);
g_WMagIconImages := TWMImages.Create(AOwner);
g_WNpcImgImages := TWMImages.Create(AOwner);
g_WMagicImages := TWMImages.Create(AOwner);
g_WMagic2Images := TWMImages.Create(AOwner);
g_WMagic3Images := TWMImages.Create(AOwner);
g_WMagic4Images := TWMImages.Create(AOwner);
g_WDecoImages := TWMImages.Create(AOwner);
{$IF CUSTOMLIBFILE = 1}
g_WEventEffectImages := TWMImages.Create(AOwner);
{$IFEND}
FillChar(g_WObjectArr,SizeOf(g_WObjectArr),0);
FillChar(g_WMonImagesArr,SizeOf(g_WMonImagesArr),0);
end;
procedure InitWMImagesLib(DDxDraw: TDxDraw);
var
sFileName:String;
I:Integer;
begin
g_WMainImages.DxDraw := DDxDraw;
g_WMainImages.DDraw := DDxDraw.DDraw;
g_WMainImages.FileName := MAINIMAGEFILE;
g_WMainImages.LibType := ltUseCache;
g_WMainImages.Initialize;
g_WMain2Images.DxDraw := DDxDraw;
g_WMain2Images.DDraw := DDxDraw.DDraw;
g_WMain2Images.FileName := MAINIMAGEFILE2;
g_WMain2Images.LibType := ltUseCache;
g_WMain2Images.Initialize;
g_WMain3Images.DxDraw := DDxDraw;
g_WMain3Images.DDraw := DDxDraw.DDraw;
g_WMain3Images.FileName := MAINIMAGEFILE3;
g_WMain3Images.LibType := ltUseCache;
g_WMain3Images.Initialize;
g_WChrSelImages.DxDraw := DDxDraw;
g_WChrSelImages.DDraw := DDxDraw.DDraw;
g_WChrSelImages.FileName := CHRSELIMAGEFILE;
g_WChrSelImages.LibType := ltUseCache;
g_WChrSelImages.Initialize;
g_WMMapImages.DxDraw := DDxDraw;
g_WMMapImages.DDraw := DDxDraw.DDraw;
g_WMMapImages.FileName := MINMAPIMAGEFILE;
g_WMMapImages.LibType := ltUseCache;
g_WMMapImages.Initialize;
g_WTilesImages.DxDraw := DDxDraw;
g_WTilesImages.DDraw := DDxDraw.DDraw;
g_WTilesImages.FileName := TITLESIMAGEFILE;
g_WTilesImages.LibType := ltUseCache;
g_WTilesImages.Initialize;
g_WSmTilesImages.DxDraw := DDxDraw;
g_WSmTilesImages.DDraw := DDxDraw.DDraw;
g_WSmTilesImages.FileName := SMLTITLESIMAGEFILE;
g_WSmTilesImages.LibType := ltUseCache;
g_WSmTilesImages.Initialize;
g_WHumWingImages.DxDraw := DDxDraw;
g_WHumWingImages.DDraw := DDxDraw.DDraw;
g_WHumWingImages.FileName := HUMWINGIMAGESFILE;
g_WHumWingImages.LibType := ltUseCache;
g_WHumWingImages.Initialize;
g_WBagItemImages.DxDraw := DDxDraw;
g_WBagItemImages.DDraw := DDxDraw.DDraw;
g_WBagItemImages.FileName := BAGITEMIMAGESFILE;
g_WBagItemImages.LibType := ltUseCache;
g_WBagItemImages.Initialize;
g_WStateItemImages.DxDraw := DDxDraw;
g_WStateItemImages.DDraw := DDxDraw.DDraw;
g_WStateItemImages.FileName := STATEITEMIMAGESFILE;
g_WStateItemImages.LibType := ltUseCache;
g_WStateItemImages.Initialize;
g_WDnItemImages.DxDraw:=DDxDraw;
g_WDnItemImages.DDraw:=DDxDraw.DDraw;
g_WDnItemImages.FileName:=DNITEMIMAGESFILE;
g_WDnItemImages.LibType:=ltUseCache;
g_WDnItemImages.Initialize;
g_WHumImgImages.DxDraw:=DDxDraw;
g_WHumImgImages.DDraw:=DDxDraw.DDraw;
g_WHumImgImages.FileName:=HUMIMGIMAGESFILE;
g_WHumImgImages.LibType:=ltUseCache;
g_WHumImgImages.Initialize;
g_WHairImgImages.DxDraw:=DDxDraw;
g_WHairImgImages.DDraw:=DDxDraw.DDraw;
g_WHairImgImages.FileName:=HAIRIMGIMAGESFILE;
g_WHairImgImages.LibType:=ltUseCache;
g_WHairImgImages.Initialize;
g_WWeaponImages.DxDraw:=DDxDraw;
g_WWeaponImages.DDraw:=DDxDraw.DDraw;
g_WWeaponImages.FileName:=WEAPONIMAGESFILE;
g_WWeaponImages.LibType:=ltUseCache;
g_WWeaponImages.Initialize;
g_WMagIconImages.DxDraw:=DDxDraw;
g_WMagIconImages.DDraw:=DDxDraw.DDraw;
g_WMagIconImages.FileName:=MAGICONIMAGESFILE;
g_WMagIconImages.LibType:=ltUseCache;
g_WMagIconImages.Initialize;
g_WNpcImgImages.DxDraw:=DDxDraw;
g_WNpcImgImages.DDraw:=DDxDraw.DDraw;
g_WNpcImgImages.FileName:=NPCIMAGESFILE;
g_WNpcImgImages.LibType:=ltUseCache;
g_WNpcImgImages.Initialize;
g_WMagicImages.DxDraw:=DDxDraw;
g_WMagicImages.DDraw:=DDxDraw.DDraw;
g_WMagicImages.FileName:=MAGICIMAGESFILE;
g_WMagicImages.LibType:=ltUseCache;
g_WMagicImages.Initialize;
g_WMagic2Images.DxDraw:=DDxDraw;
g_WMagic2Images.DDraw:=DDxDraw.DDraw;
g_WMagic2Images.FileName:=MAGIC2IMAGESFILE;
g_WMagic2Images.LibType:=ltUseCache;
g_WMagic2Images.Initialize;
g_WMagic3Images.DxDraw:=DDxDraw;
g_WMagic3Images.DDraw:=DDxDraw.DDraw;
g_WMagic3Images.FileName:=MAGIC3IMAGESFILE;
g_WMagic3Images.LibType:=ltUseCache;
g_WMagic3Images.Initialize;
g_WMagic4Images.DxDraw:=DDxDraw;
g_WMagic4Images.DDraw:=DDxDraw.DDraw;
g_WMagic4Images.FileName:=MAGIC4IMAGESFILE;
g_WMagic4Images.LibType:=ltUseCache;
g_WMagic4Images.Initialize;
g_WDecoImages.DxDraw:=DDxDraw;
g_WDecoImages.DDraw:=DDxDraw.DDraw;
g_WDecoImages.FileName:=DECOIMAGEFILE;
g_WDecoImages.LibType:=ltUseCache;
g_WDecoImages.Initialize;
{$IF CUSTOMLIBFILE = 1}
g_WEventEffectImages.DxDraw:=DDxDraw;
g_WEventEffectImages.DDraw:=DDxDraw.DDraw;
g_WEventEffectImages.FileName:=EVENTEFFECTIMAGESFILE;
g_WEventEffectImages.LibType:=ltUseCache;
g_WEventEffectImages.Initialize;
{$IFEND}
end;
procedure UnLoadWMImagesLib();
var
I:Integer;
begin
for I := Low(g_WObjectArr) to High(g_WObjectArr) do begin
if g_WObjectArr[I] <> nil then begin
g_WObjectArr[I].Finalize;
g_WObjectArr[I].Free;
end;
end;
for I := Low(g_WMonImagesArr) to High(g_WMonImagesArr) do begin
if g_WMonImagesArr[I] <> nil then begin
g_WMonImagesArr[I].Finalize;
g_WMonImagesArr[I].Free;
end;
end;
g_WMainImages.Finalize;
g_WMainImages.Free;
g_WMain2Images.Finalize;
g_WMain2Images.Free;
g_WMain3Images.Finalize;
g_WMain3Images.Free;
g_WChrSelImages.Finalize;
g_WChrSelImages.Free;
g_WMMapImages.Finalize;
g_WMMapImages.Free;
g_WTilesImages.Finalize;
g_WTilesImages.Free;
g_WSmTilesImages.Finalize;
g_WSmTilesImages.Free;
g_WHumWingImages.Finalize;
g_WHumWingImages.Free;
g_WBagItemImages.Finalize;
g_WBagItemImages.Free;
g_WStateItemImages.Finalize;
g_WStateItemImages.Free;
g_WDnItemImages.Finalize;
g_WDnItemImages.Free;
g_WHumImgImages.Finalize;
g_WHumImgImages.Free;
g_WHairImgImages.Finalize;
g_WHairImgImages.Free;
g_WWeaponImages.Finalize;
g_WWeaponImages.Free;
g_WMagIconImages.Finalize;
g_WMagIconImages.Free;
g_WNpcImgImages.Finalize;
g_WNpcImgImages.Free;
g_WMagicImages.Finalize;
g_WMagicImages.Free;
g_WMagic2Images.Finalize;;
g_WMagic2Images.Free;
{$IF CUSTOMLIBFILE = 1}
g_WEventEffectImages.Finalize;
g_WEventEffectImages.Free;
{$IFEND}
end;
//取地图图库
function GetObjs (nUnit,nIdx:Integer):TDirectDrawSurface;
var
sFileName:String;
begin
Result:=nil;
if not (nUnit in [Low(g_WObjectArr) .. High(g_WObjectArr)]) then nUnit:=0;
if g_WObjectArr[nUnit] = nil then begin
if nUnit = 0 then sFileName:=OBJECTIMAGEFILE
else sFileName:=format(OBJECTIMAGEFILE1,[nUnit+1]);
if not FileExists(sFileName) then exit;
g_WObjectArr[nUnit]:=TWMImages.Create(nil);
g_WObjectArr[nUnit].DxDraw:=g_DxDraw;
g_WObjectArr[nUnit].DDraw:=g_DxDraw.DDraw;
g_WObjectArr[nUnit].FileName:=sFileName;
g_WObjectArr[nUnit].LibType:=ltUseCache;
g_WObjectArr[nUnit].Initialize;
end;
Result:=g_WObjectArr[nUnit].Images[nIdx];
end;
//取地图图库
function GetObjsEx (nUnit,nIdx:Integer; var px, py: integer): TDirectDrawSurface;
var
sFileName:String;
begin
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