📄 item.h
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#if !defined(AFX_ITEM_H__323582CF_FBF0_48AB_8A3E_90C3DDFA3AE1__INCLUDED_)
#define AFX_ITEM_H__323582CF_FBF0_48AB_8A3E_90C3DDFA3AE1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Item.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CItem command target
class CItem : public CObject
{
//DECLARE_DYNCREATE(CItem)
public://private:
CItem(); // protected constructor used by dynamic creation
public:
CItem (CItem& c);
CItem(CString &n,unsigned int d,double c,CString &r,int t=9);
// Attributes
public:
unsigned int m_uiDay;
double m_dCost;
int m_tType;
CString m_sRemark;
CString m_sName;
DECLARE_SERIAL(CItem)
public:
virtual void Serialize(CArchive &ar);
CItem & operator = (CItem & c){
m_uiDay = c.m_uiDay;
m_dCost = c.m_dCost;
m_tType = c.m_tType;
m_sName = c.m_sName;
m_sRemark = c.m_sRemark;
return *this;
}
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CItem)
//}}AFX_VIRTUAL
// Implementation
virtual ~CItem();
// Generated message map functions
//{{AFX_MSG(CItem)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
//DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ITEM_H__323582CF_FBF0_48AB_8A3E_90C3DDFA3AE1__INCLUDED_)
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