📄 bullet.java
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import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
import java.util.Random;
public class Bullet extends Sprite
{
private int frameWidth, frameHeight;
private int CanvasWidth, CanvasHeight;
private boolean isAlive = false;
public Bullet(Image image, int frameWidth, int frameHeight)
{
super(image, frameWidth, frameHeight);
this.frameWidth = frameWidth;
this.frameHeight = frameHeight;
defineReferencePixel(frameWidth / 2, frameHeight / 2);
}
public void setCanvasSize(int CanvasWidth, int CanvasHeight)
{
this.CanvasWidth = CanvasWidth;
this.CanvasHeight = CanvasHeight;
}
public void setAlive(int x, int y)
{
setPosition(x,y);
isAlive = true;
}
public void setAlive(boolean isAlive)
{
this.isAlive = isAlive;
}
public boolean isAlive(){
return isAlive;
}
public void tick()
{
if(isAlive)move(0,-3);
if(getY()<0)isAlive = false;
}
public void draw(Graphics g)
{
if (isAlive){
paint(g);
}
}
}
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