📄 player.java
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import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
public class Player extends Sprite
{
public boolean isAlive;
private boolean isSpeedUp = false;
private int count=0;
private static final int LEFT = 2;
private static final int RIGHT = 5;
private static final int UP = 1;
private static final int DOWN = 6;
private int SPEED =4;
private int frameWidth, frameHeight;
private int CanvasWidth, CanvasHeight;
public Player(Image image, int frameWidth, int frameHeight)
{
super(image, frameWidth, frameHeight);
this.frameWidth = frameWidth;
this.frameHeight = frameHeight;
defineReferencePixel(frameWidth / 2, frameHeight / 2);
// reset();
}
public void draw(Graphics g)
{
if (!isAlive)
return ;
paint(g);
}
public void setCanvasSize(int CanvasWidth, int CanvasHeight)
{
this.CanvasWidth = CanvasWidth;
this.CanvasHeight = CanvasHeight;
}
public void setAlive(boolean isAlive)
{
this.isAlive = isAlive;
if(isAlive)setPosition(CanvasWidth/2,CanvasHeight-frameHeight-5);
}
public boolean isAlive()
{
return isAlive;
}
public void move(int direction)
{
if (direction == UP)
{
move(0, - SPEED);
if (getY() < 0)
setPosition(getX(), 0);
}
if (direction == DOWN)
{
move(0, SPEED);
if (getY() > CanvasHeight - frameHeight)
setPosition(getX(), CanvasHeight - frameHeight);
}
if (direction == LEFT)
{
move( - SPEED, 0);
if (getX() < 0)
setPosition(0, getY());
}
if (direction == RIGHT)
{
move(SPEED, 0);
if (getX() > CanvasWidth - frameWidth)
setPosition(CanvasWidth - frameWidth, getY());
}
}
public void speedup(){
SPEED = 6;
isSpeedUp = true;
count=0;
}
public void tick()
{
if(isSpeedUp == true){
count++;
}
if(count==15){
SPEED = 4;
isSpeedUp = false;
count=0;
}
}
public void init()
{
isSpeedUp = false;
SPEED =4;
count=0;
setAlive(true);
}
}
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