📄 enemy3456.java
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import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
import java.util.Random;
public class Enemy3456 extends Sprite
{
private boolean isAlive;
public boolean isBulletAlive;
private Random random;
private Image img;
private int offsetX;
private int offsetY;
public Sprite bullet;
private int frameWidth, frameHeight;
private int CanvasWidth, CanvasHeight;
public Enemy3456(Image image, int frameWidth, int frameHeight)
{
super(image, frameWidth, frameHeight);
this.frameWidth = frameWidth;
this.frameHeight = frameHeight;
defineReferencePixel(frameWidth / 2, frameHeight / 2);
random = new Random();
img = RaidenMIDlet.createImage("/bullet3456.png");
bullet = new Sprite(img, img.getWidth(), img.getHeight());
offsetX = (frameWidth - img.getWidth()) / 2;
offsetY = frameHeight;
}
public void draw(Graphics g)
{
if (isAlive)
paint(g);
if (isBulletAlive)
bullet.paint(g);
}
public void setCanvasSize(int CanvasWidth, int CanvasHeight)
{
this.CanvasWidth = CanvasWidth;
this.CanvasHeight = CanvasHeight;
}
public void setAlive(boolean isAlive)
{
this.isAlive = isAlive;
if(isAlive)setPosition(((random.nextInt() & 0x7fffffff) % (CanvasWidth -
frameWidth)), - frameHeight);
}
public boolean isAlive()
{
return isAlive;
}
public void tick()
{
if (isAlive)
{
move(0, 2);
if (getY() > CanvasHeight)
isAlive = false;
if ((random.nextInt() & 0x7fffffff) % 8 == 0 && isBulletAlive ==
false)
{
bullet.setPosition(getX() + offsetX, getY() + offsetY);
isBulletAlive = true;
}
}
if (isBulletAlive)
{
bullet.move(0, 4);
if (bullet.getY() >= CanvasHeight)
isBulletAlive = false;
}
}
public void init()
{
isAlive = false;
isBulletAlive = false;
}
}
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