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📄 bullet.java

📁 JVAV手机游戏坦克游戏源程序下载 那都可以5下地的。希望你们支持好吗?
💻 JAVA
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                    homeover = false;
                }
            }
       
            if (ironPaint)
            {
                canvas.reDraw(2, g);
            }
            if (grassPaint)
            {
                canvas.grassPaint = true;
               
            }
            return ;
        }
        switch (direction)
        {
            case 1:
              
                posX -= speed;
                fillposX = posX + frameWidth;
                fillposY = posY;
                fillwidth = frameWidth + speed;
                fillheigh = frameHeight;
                break;
            case 2:
              
                posX += speed;
                fillposX = posX - speed;
                fillposY = posY;
                fillwidth = frameWidth;
                fillheigh = frameHeight;
                break;
            case 3:
              
                posY -= speed;
                fillposX = posX;
                fillposY = posY + speed;
                fillwidth = frameWidth;
                fillheigh = frameHeight;
                break;
            case 4:
              
                posY += speed;
                fillposX = posX;
                fillposY = posY - speed;
                fillwidth = frameWidth;
                fillheigh = frameHeight;
            default:
                break;
        }
        g.fillRect(fillposX, fillposY, fillwidth, fillheigh);
        switch (direction & 0x0f)
        {
            case 1:
              
                g.drawImage(bulletLeft, posX, posY, g.TOP | g.LEFT);
                break;
            case 2:
              
                g.drawImage(bulletRight, posX, posY, g.TOP | g.LEFT);
                break;
            case 3:
              
                g.drawImage(bulletUp, posX, posY, g.TOP | g.LEFT);
                break;
            case 4:
              
                g.drawImage(bulletDown, posX, posY, g.TOP | g.LEFT);
            default:
                break;
        }
        if (grassPaint)
        {
            canvas.grassPaint = true;
     
        }
    }
    boolean isMapCollide()
    {
        collFlag = false;
        isContinue = true;
        int i;
        collX = posX - canvas.mapOffsetX;
        collY = posY - canvas.mapOffsetY;
        switch (direction & 0x0f)
        {
            case 1:
               
                collX = collX - tileW;
                BposX = posX - bombImage.getWidth() / 2;
                BposY = posY - bombImage.getHeight() / 2;
                if (collX + tileW <= speed)
                {
                    collFlag = true;
                    mapBlock = 0x0ffff;
                    BposX = canvas.mapOffsetX;
                    posX = canvas.mapOffsetX;
                    break;
                }
                else
                {
                    collFlag = false;
                    mapBlock = (collY / tileW - 1) * (canvas.mapWidth / tileW) + collX / tileW;
                    for (i = (collY / tileW - 1) * (canvas.mapWidth / tileW) + collX / tileW; i <= ((collY + frameHeight - 1) / tileW * (canvas.mapWidth / tileW) + collX / tileW + 1); i += (canvas.mapWidth / tileW))
                    {
                        if (canvas.mapInfo[i] == 3)
                        {
                            grassPaint = true;
                        }
                        if (canvas.mapInfo[i] != 0 && canvas.mapInfo[i] != 3)
                        {
                            collFlag = true;
                            isContinue = false;
                            break;
                        }
                    }
                    if (starNum != 0 && speed > tileW && isContinue)
                    {
                        collX = collX - tileW;
                        mapBlock = (collY / tileW - 1) * (canvas.mapWidth / tileW) + collX / tileW;
                        for (i = (collY / tileW - 1) * (canvas.mapWidth / tileW) + collX / tileW; i <= ((collY + frameHeight - 1) / tileW * (canvas.mapWidth / tileW) + collX / tileW + 1); i += (canvas.mapWidth / tileW))
                        {
                            if (canvas.mapInfo[i] == 3)
                            {
                                grassPaint = true;
                            }
                            if (canvas.mapInfo[i] != 0 && canvas.mapInfo[i] != 3)
                            {
                                collFlag = true;
                                break;
                            }
                        }
                    }
                }
                break;
            case 2:
              
                collX = collX + frameWidth + tileW;
                BposX = posX - bombImage.getWidth() / 2;
                BposY = posY - bombImage.getHeight() / 2;
                if (collX - tileW + speed >= (canvas.mapWidth))
                {
                    collFlag = true;
                    mapBlock = 0x0ffff;
                    BposX = canvas.mapOffsetX + canvas.mapWidth - bombImage.getWidth();
                    posX = canvas.mapOffsetX + canvas.mapWidth - frameWidth;
                    break;
                }
                else
                {
                    collFlag = false;
                    mapBlock = (collY / tileW - 1) * (canvas.mapWidth / tileW) + collX / tileW;
                    for (i = (collY / tileW - 1) * (canvas.mapWidth / tileW) + collX / tileW; i <= ((collY + frameHeight - 1) / tileW * (canvas.mapWidth / tileW) + collX / tileW + 1); i += (canvas.mapWidth / tileW))
                    {
                        if (canvas.mapInfo[i] == 3)
                        {
                            grassPaint = true;
                        }
                        if (canvas.mapInfo[i] != 0 && canvas.mapInfo[i] != 3)
                        {
                            collFlag = true;
                            isContinue = false;
                            break;
                        }
                    }
                    if (starNum != 0 && speed > tileW && isContinue)
                    {
                        collX = collX + tileW;
                        mapBlock = (collY / tileW - 1) * (canvas.mapWidth / tileW) + collX / tileW;
                        for (i = (collY / tileW - 1) * (canvas.mapWidth / tileW) + collX / tileW; i <= ((collY + frameHeight - 1) / tileW * (canvas.mapWidth / tileW) + collX / tileW + 1); i += (canvas.mapWidth / tileW))
                        {
                            if (canvas.mapInfo[i] == 3)
                            {
                                grassPaint = true;
                            }
                            if (canvas.mapInfo[i] != 0 && canvas.mapInfo[i] != 3)
                            {
                                collFlag = true;
                                break;
                            }
                        }
                    }
                }
                break;
            case 3:
             
                collY = collY - tileW;
                BposX = posX - bombImage.getWidth() / 2;
                BposY = posY - bombImage.getHeight() / 2;
                if (collY + tileW <= speed)
                {
                    collFlag = true;
                    mapBlock = 0x0ffff;
                    BposY = canvas.mapOffsetY;
                    posY = canvas.mapOffsetY;
                    break;
                }
                else
                {
                    collFlag = false;
                    mapBlock = collY / tileW * (canvas.mapWidth / tileW) + collX / tileW - 1;
                    for (i = collY / tileW * (canvas.mapWidth / tileW) + collX / tileW - 1; i <= collY / tileW * (canvas.mapWidth / tileW) + (collX + frameWidth - 1) / tileW; i++)
                    {
                   
                        if (canvas.mapInfo[i] == 3)
                        {
                            grassPaint = true;
                        }
                        if (canvas.mapInfo[i] != 0 && canvas.mapInfo[i] != 3)
                        {
                            collFlag = true;
                            isContinue = false;
                            break;
                        }
                    }
                    if (starNum != 0 && speed > tileW && isContinue)
                    {
                        collY = collY - tileW;
                        mapBlock = collY / tileW * (canvas.mapWidth / tileW) + collX / tileW - 1;
                        for (i = collY / tileW * (canvas.mapWidth / tileW) + collX / tileW - 1; i <= collY / tileW * (canvas.mapWidth / tileW) + (collX + frameWidth - 1) / tileW; i++)
                        {
                           
                            if (canvas.mapInfo[i] == 3)
                            {
                                grassPaint = true;
                            }
                            if (canvas.mapInfo[i] != 0 && canvas.mapInfo[i] != 3)
                            {
                                collFlag = true;
                                break;
                            }
                        }
                    }
                }
                break;
            case 4:
                
                collY = collY + frameHeight;
                BposX = posX - bombImage.getWidth() / 2;
                BposY = posY - bombImage.getHeight() / 2;
                if (collY >= (canvas.mapHeight - speed))
                {
                    collFlag = true;
                    mapBlock = 0x0ffff;
                    BposY = canvas.mapOffsetY + canvas.mapHeight - bombImage.getHeight();
                    posY = canvas.mapOffsetY + canvas.mapHeight - frameHeight;
                    break;
                }
                else
                {
                    collFlag = false;
                    mapBlock = collY / tileW * (canvas.mapWidth / tileW) + collX / tileW - 1;
                    for (i = collY / tileW * (canvas.mapWidth / tileW) + collX / tileW - 1; i <= collY / tileW * (canvas.mapWidth / tileW) + (collX + frameWidth - 1) / tileW; i++)
                    {
                        if (canvas.mapInfo[i] == 3)
                        {
                            grassPaint = true;
                        }
                        if (canvas.mapInfo[i] != 0 && canvas.mapInfo[i] != 3)
                        {
                            collFlag = true;
                            isContinue = false;
                            break;
                        }
                    }
                    if (starNum != 0 && speed > tileW && isContinue)
                    {
                        collY = collY + tileW;
                        mapBlock = collY / tileW * (canvas.mapWidth / tileW) + collX / tileW - 1;
                        for (i = collY / tileW * (canvas.mapWidth / tileW) + collX / tileW - 1; i <= collY / tileW * (canvas.mapWidth / tileW) + (collX + frameWidth - 1) / tileW; i++)
                        {
                           
                            if (canvas.mapInfo[i] == 3)
                            {
                                grassPaint = true;
                            }
                            if (canvas.mapInfo[i] != 0 && canvas.mapInfo[i] != 3)
                            {
                                collFlag = true;
                                break;
                            }
                        }
                    }
                }
                break;
            default:
                break;
        }
        return collFlag;
    }
    boolean isObjCollide(int objX, int objY, int width, int height)
    {
        collFlag = false;
        if (posX < (objX + width) && (posX + frameWidth) > objX && posY < (objY + width) && (posY + frameHeight) > objY)
            collFlag = true;
        return collFlag;
    }
}

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