📄 game2view.h
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// game2View.h : interface of the CGame2View class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAME2VIEW_H__A6B97502_FF07_4E21_ABB5_27DFC21506CA__INCLUDED_)
#define AFX_GAME2VIEW_H__A6B97502_FF07_4E21_ABB5_27DFC21506CA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CGame2View : public CView
{
protected: // create from serialization only
CGame2View();
DECLARE_DYNCREATE(CGame2View)
// Attributes
public:
CGame2Doc* GetDocument();
int i,j;
int x,y,l,add;
int sc;
int s1;
bool s,s0,s3;
int r;
float vx;
float vy;
int HeadDirection;
int speed;
int x0,y0;
int dt;
int life;
CString str;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGame2View)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
void continu();
void intial();
void calculte();
virtual ~CGame2View();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CGame2View)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void Onstart();
afx_msg void Onpause();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void Onst();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in game2View.cpp
inline CGame2Doc* CGame2View::GetDocument()
{ return (CGame2Doc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAME2VIEW_H__A6B97502_FF07_4E21_ABB5_27DFC21506CA__INCLUDED_)
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