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📄 item.c

📁 LTris a tetris clone for Linux
💻 C
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/***************************************************************************                          item.c  -  description                             -------------------    begin                : Thu Sep 20 2001    copyright            : (C) 2001 by Michael Speck    email                : kulkanie@gmx.net ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#include "manager.h"extern Sdl sdl;extern SDL_Surface *mbkgnd;extern Font *mfont, *mhfont;/*====================================================================Locals====================================================================*/float alpha_change = 0.4;/*====================================================================Create a basic item.====================================================================*/Item *item_create_basic( int type, char *name, char *hint ){    Item *item = calloc( 1, sizeof( Item ) );    /* name */    item->name = strdup( name );    /* id */    item->item_id = -1;    /* alpha */    item->halpha = 255;    item->alpha = 0;    /* type */    item->type = type;    /* hint if  astring was passed */    if ( hint == 0 )        item->hint = 0;    else        item->hint = hint_create( 0, 0, hint ); /* the position will be set when this item is adjusted in menu adjust */    return item;}/*====================================================================Publics====================================================================*//*====================================================================Create item.Return Value: item====================================================================*/Item *item_create_separator( char *name ){    Item *item = item_create_basic( ITEM_SEPARATOR, name, 0 );    return item;}Item *item_create_range(     char *name, char *hint, int  *val_int, int min, int max, int step ){    Item *item = item_create_basic( ITEM_RANGE, name, hint );    item->value = value_create_range_int( val_int, min, max, step );    return item;}Item *item_create_switch(    char *name, char *hint, int  *val_int, char *str_off, char *str_on ){    char **names = calloc( 2, sizeof( char* ) );    Item *item = item_create_basic( ITEM_SWITCH, name, hint );    names[0] = strdup( str_off );    names[1] = strdup( str_on );    item->value = value_create_range_str( val_int, names, 2 );    free( names[0] ); free( names[1] ); free( names );    return item;}Item *item_create_switch_x(  char *name, char *hint, int  *val_int, char **strings, int count ){    Item *item = item_create_basic( ITEM_SWITCH_X, name, hint );    item->value = value_create_range_str( val_int, strings, count );    return item;}Item *item_create_key(       char *name, char *hint, int  *val_int, int *filter ){    Item *item = item_create_basic( ITEM_KEY, name, hint );    item->value = value_create_key( val_int, filter );    return item;}Item *item_create_edit(      char *name, char *hint, char *val_str, int limit ){    Item *item = item_create_basic( ITEM_EDIT, name, hint );    item->value = value_create_edit( val_str, limit );    return item;}Item *item_create_link(      char *name, char *hint, void *menu ){    Item *item = item_create_basic( ITEM_LINK, name, hint );    item->link = menu;    return item;}Item *item_create_action(    char *name, char *hint, int item_id ){    Item *item = item_create_basic( ITEM_ACTION, name, hint );    item->item_id = item_id;    return item;}/*====================================================================Delete item (void pointer for compatiblity when using with list)====================================================================*/void item_delete( void *pitem ){    Item *item = (Item*)pitem;    if ( !item ) return;    if ( item->name ) free( item->name );    if ( item->value ) value_delete( item->value );    if ( item->hint ) hint_delete( item->hint );    free( item );}/*====================================================================Adjust alignment of name and value strings====================================================================*/void item_adjust( Item *item ){    /* alignment - name */    item->nx = 0; item->ny = item->h / 2; item->nalign = ALIGN_X_LEFT | ALIGN_Y_CENTER;    if ( item->type == ITEM_LINK || item->type == ITEM_ACTION || item->type == ITEM_SEPARATOR ) {        item->nx = item->w / 2;        item->nalign = ALIGN_X_CENTER | ALIGN_Y_CENTER;    }    item->vx = item->w - 1; item->vy = item->h / 2; item->valign = ALIGN_X_RIGHT | ALIGN_Y_CENTER;    /* hint position */    if ( item->hint )        hint_set_pos( item->hint, item->x + item->w * 0.6, item->y );}/*====================================================================Hide/Show item====================================================================*/void item_hide( Item *item ){    DEST( sdl.screen, item->x, item->y, item->w, item->h );    SOURCE( mbkgnd, item->x, item->y );    blit_surf();    add_refresh_rect( item->x, item->y, item->w, item->h );}void item_show( Item *item ){    Font *font = mfont;    /* name */    if ( item->font ) font = item->font; /* manual override if special font was set */    font->align = item->nalign;    mhfont->align = item->nalign;    write_text( font, sdl.screen, item->x + item->nx, item->y + item->ny, item->name, item->alpha );    if ( item->halpha < 255 )        write_text( mhfont, sdl.screen, item->x + item->nx, item->y + item->ny, item->name, item->halpha );    /* value string */    if ( item->value ) {        font->align = item->valign;        mhfont->align = item->valign;        write_text( font, sdl.screen, item->x + item->vx, item->y + item->vy, item->value->val_str, item->alpha );        if ( item->halpha < 255 )            write_text( mhfont, sdl.screen, item->x + item->vx, item->y + item->vy, item->value->val_str, item->halpha );    }    add_refresh_rect( item->x, item->y, item->w, item->h );}/*====================================================================Update alpha of item====================================================================*/void item_update_alpha( Item *item, int ms ){    if ( item->highlighted ) {        item->halpha = 0;        item->alpha = 255;    }    else {        if ( item->halpha < 255 ) {            item->halpha += alpha_change * ms;            if ( item->halpha > 255 ) item->halpha = 255;        }        if ( item->alpha > 0 ) {            item->alpha -= alpha_change * ms;            if ( item->alpha < 0 ) item->alpha = 0;        }    }}/*====================================================================Check if position's on item.====================================================================*/int item_focus( Item *item, int x, int y ){    if ( item->type == ITEM_SEPARATOR ) return 0; /* may never be focused */    return ( x >= item->x && y >= item->y && x < item->x + item->w && y < item->y + item->h );}

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