shrapnells.h

来自「LTris a tetris clone for Linux」· C头文件 代码 · 共 92 行

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/***************************************************************************                          shrapnells.h  -  description                             -------------------    begin                : Sat Sep 8 2001    copyright            : (C) 2001 by Michael Speck    email                : kulkanie@gmx.net ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************//*====================================================================Create high_res or low_res shrapnells.====================================================================*/enum {    SHR_TYPE_COUNT = 7};typedef struct {    float x, y;} Vector;typedef struct {    SDL_Surface *pic;    Vector      v;    Vector      g; /* gravity */    float       x, y;    float       alpha;} Shrapnell;/*====================================================================Initate or delete shrapnell list====================================================================*/void shrapnells_init();void shrapnells_delete();/*====================================================================Create a single shrapnell and add to list.====================================================================*/void shrapnell_create( int x, int y, int w, int h, float vx, float vy, float gx, float gy );/*====================================================================Create shrapnells from position in offscreen with the sizeof bricks====================================================================*/void shrapnells_create( int x, int y, int w, int h, int type );/*====================================================================Remove all shrapnells====================================================================*/void shrapnells_reset();/*====================================================================Show, hide all shrapnells.====================================================================*/void shrapnells_hide();void shrapnells_show();/*====================================================================Update and remove expired shrapnells====================================================================*/void shrapnells_update( int ms );/*====================================================================Brick explosion animations.====================================================================*/void exp_load();void exp_delete();void exps_clear();void exp_create( int x, int y );void exps_hide();void exps_show();void exps_update( int ms );

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