📄 shrapnells.h
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/*************************************************************************** shrapnells.h - description ------------------- begin : Sat Sep 8 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************//*====================================================================Create high_res or low_res shrapnells.====================================================================*/enum { SHR_TYPE_COUNT = 7};typedef struct { float x, y;} Vector;typedef struct { SDL_Surface *pic; Vector v; Vector g; /* gravity */ float x, y; float alpha;} Shrapnell;/*====================================================================Initate or delete shrapnell list====================================================================*/void shrapnells_init();void shrapnells_delete();/*====================================================================Create a single shrapnell and add to list.====================================================================*/void shrapnell_create( int x, int y, int w, int h, float vx, float vy, float gx, float gy );/*====================================================================Create shrapnells from position in offscreen with the sizeof bricks====================================================================*/void shrapnells_create( int x, int y, int w, int h, int type );/*====================================================================Remove all shrapnells====================================================================*/void shrapnells_reset();/*====================================================================Show, hide all shrapnells.====================================================================*/void shrapnells_hide();void shrapnells_show();/*====================================================================Update and remove expired shrapnells====================================================================*/void shrapnells_update( int ms );/*====================================================================Brick explosion animations.====================================================================*/void exp_load();void exp_delete();void exps_clear();void exp_create( int x, int y );void exps_hide();void exps_show();void exps_update( int ms );
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