📄 changelog
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1.0.6:- option added to give all players the same blocks in the same order for a multiplayer game when expert mode is off (03/01/19 M.S.)- if the next new block is the same as the current block the random selection is repeated only once (instead of until different) thus there may be several equal blocks in a row now (03/01/18 M.S.)- in expert mode there is now a 50% chance of balanced properties (03/01/18 M.S.)- bugfix: in mode 'figures' tiles and lines are no longer added while game is paused (03/01/18 M.S.)- changed URL from lgames.org to lgames.sf.net (03/01/18 M.S.)1.0.5:- windows manager's close button works (03/10/05 M.S.)- expert mode with unbalanced properties for next block to make itdifficult to fit (03/10/05 chkno)1.0.4:- fixed security holes created by improper use of sprintf (02/11/24 S.K.)1.0.3:- option for asynchron collision check that allows to move a block below others though 'smooth drop' is enabled (02/07/25 M.S.)- config is now plain text (02/07/25 M.S.)- guiding lines implemented in addition to the helping shadow (02/07/20 I.v.L)1.0.2:- changed 'wholes' to 'holes' (me no native speaker! but thanks goes to Pascal Hakim)- fixed a two-player bug where the wrong guy won if lines were sent (thanks to Jeff Shute)- option to modify audio buffer size to fix sound problems1.0.1:-the clearance of the 'Down' key after inserting a block is nowoptional-preview boxes for two-player are now at the same height level-allowed more keys for controls (keypad, home, pos, end, pageup, pagedown, space)-highscores aren't overwritten when updating (thanks to Sean Holt)-adjusted chart so it can handle the CPU scores-CPU style/delay option instead of difficulty (better customization) -improved CPU (increased average score from 5,7 Mio to 583,6 Mio!)-added an option to disable the background change-opponent controls in 'Vs Human' no longer assigned to CPU-bonus score of a bowl is added directly after its game's over-default for animations set correctly-a multiplayer winner gains additional 50,000 score in the end1.0:-menu improved-graphics improved-added AI-added three-player mode-rewrote engine (c++ --> c)-removed assembler code-fixed some minor warnings010310:-added fullscreen option-fixed infinite loop in level 13 of 'advanced' game-score is counted faster-animations disappear faster-doesn't crash when config file comes from an older version001115:-fixed various bugs-when paused only resume game if 'p' is pressed-fixed segfault in multiplayer mode (when Options/Game/Help was 'on')001102:-added a 'drop' key-does not get so fast in the beginning-two game speeds (slow/normal)001017:-fixed some bugs-optional block-by-block drop-added some missing '#include <string.h>' and newlines001014:-smooth horizontal movement-segfault bug in multiplayer mode fixed-you can see where the block will touch the ground (optional)-sound is default (configure)000930:-compatible with SDL version 1.1.5 or better-improved the installation000705:-fonts improved-tile graphics improved000422:-fixed a bug in the menu-added various backgrounds000418:-added a multiplayer mode-improved some parts of the source code-released the source000314:-added sound000313:-initial public release-compiled for ix86
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