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📄 menuitem.h

📁 LBreakout a breakout-style arcade game for Linux Requirements: X11, SDL[1.0 or better] Inst
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/***************************************************************************                          menuitem.h  -  description                             -------------------    begin                : Tue Feb 29 2000    copyright            : (C) 2000 by Michael Speck    email                :  ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#ifndef MENUITEM_H#define MENUITEM_H/**  *@author Michael Speck  */#include "sdl.h"class Menu;//manager return values#define MR_NONE		0#define MR_CONTINUE	1//entry types#define ET_SEPARATOR	0#define ET_SUBMENU		1#define ET_SWITCHGRP    2#define ET_RANGE		3#define ET_ACTION		4#define ET_KEY			5#define ET_STRING		6class MenuItem {public:     MenuItem();  //Separator    MenuItem(char *name); //Separator    MenuItem(char *name, int *p, char *cap1, char *cap2); //switch    MenuItem(char *name, int *p, char **caps, int num); //switch group    MenuItem(char *name, int *p, int min, int max, int step = 1); //range    MenuItem(char *name, int *p, char *keys); //key    MenuItem(char *name, int a_id); //action    MenuItem(char *name, Menu* m); //submenu    MenuItem(char *name, char *p, int max); //string    ~MenuItem();    void SetXY(int x, int y);    void SetBackgnd(SDL_Surface *backgnd);    void SetSubmenu(Menu *m);    void SetFont(SFnt *fnt, SFnt *enlgt_fnt);    void ComputeStr();    void Enlight(int t);    int  Type();    int KeyEvent(int code);    void SetKey(int code);    void Update();    void SetChanged(int c);    void Hide();    void Refresh();    void ComputeSize();    void Compute();    Menu* Submenu();    int ActionId();    void ClearAlpha();    int Pos();    void StrUpdate();    void EditStr(int code, int unicode);    void SetRestrKeys(char *rk);    void NoBackgnd();    int OnItem(int mx, int my);    int ButtonEvent(SDL_MouseButtonEvent button);    void SetString(char *s, int rep);    void SetRange(int ll, int ul, int st, int rep);    int Used();    void SetUsed(int u);private:    SDL_Surface	*backgnd;    SFnt    *font;    SFnt    *enlgt_font;    char    name[32];    char    string[64];    char    **sw_cap;    int     sw_cap_num;    int	    type;    int	    *pos;    int	    min;    int	    max;    int	    action;    Menu    *submenu;    char    *restr_keys;    int	    x;    int	    y;    int	    dx;    int     dy;    int	    dw;    int	    dh;    char    enlighted;    int     alpha;    char    changed;    int     step;    int     used;};#endif

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