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📄 hiscore.h

📁 LBreakout a breakout-style arcade game for Linux Requirements: X11, SDL[1.0 or better] Inst
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/***************************************************************************                          hiscore.h  -  description                             -------------------    begin                : Wed Mar 1 2000    copyright            : (C) 2000 by Michael Speck    email                :  ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#ifndef HISCORE_H#define HISCORE_H/**  *@author Michael Speck  */struct HiScoreEntry {	char	name[12];	int		level;	int     lives;	int		score;};// HiScore is now an interfaceclass HiScore { protected:  // You cannot directly create a HighScore object. Use  // CreateXXX instead.  HiScore() {};public:   // returns a pointer to a new high score table  // (the vanilla kind, only scores)  static HiScore* CreateStandard(char* fileName);  static HiScore* CreateComposite(char* fileName);  static HiScore* CreateLevel(char* fileName);	virtual ~HiScore();	virtual int Load(char *f) = 0;	virtual void Save(char *f) = 0;	// saves back to the file it was loaded from	virtual void Save() = 0;	virtual int GetTableCount() { return 1; };     	// table in [0..GetTableCount()-1]	virtual HiScoreEntry Entry(int line, int table=0) = 0;	virtual int CheckEntry(HiScoreEntry *entry) = 0;};// Standard, ordered by scoreclass StandardHiScore : public HiScore { protected:	HiScoreEntry	*entries;	int				entry_num;	char			filename[32]; public:  StandardHiScore(char* f);  StandardHiScore(FILE* f);  virtual ~StandardHiScore();	virtual void Create();	virtual int Load(char *f);	virtual void Save(char *f);	// saves back to the file it was loaded from	virtual void Save();	virtual HiScoreEntry Entry(int line, int table=0);	virtual int CheckEntry(HiScoreEntry *entry) ;	virtual int Load(FILE* file);	virtual void Save(FILE* file);};// this time we order by levelclass LevelHiScore: public StandardHiScore { public:  LevelHiScore(char* f) : StandardHiScore(f) {};  LevelHiScore(FILE* f) : StandardHiScore(f) {};  virtual int CheckEntry(HiScoreEntry *entry);};// maintains two tables: one per score, the other per levelclass CompositeHiScore : public HiScore { private:   char filename[32];   LevelHiScore* pLevel;   StandardHiScore* pStandard; public:   CompositeHiScore(char* f);   virtual ~CompositeHiScore();   virtual HiScoreEntry Entry(int line, int table=0);   virtual int CheckEntry(HiScoreEntry *entry) ;   virtual void Save();      virtual int Load(char *f);   virtual void Save(char *f);};#endif

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