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📄 sndsrv.h

📁 LBreakout a breakout-style arcade game for Linux Requirements: X11, SDL[1.0 or better] Inst
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/***************************************************************************                          sndsrv.h  -  description                             -------------------    begin                : Thu Apr 20 2000    copyright            : (C) 2000 by Michael Speck    email                : kulkanie@gmx.net ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#ifndef SNDSRV_H#define SNDSRV_H#ifdef __cplusplusextern "C" {#endif/*  *@author Michael Speck  *//*  SDL's sound is crashing on my computer  with a    segmentation fault. If it does so on your computer too    comment the following line...*///#define SOUND#ifdef SOUND#include <SDL_audio.h>// Wave //typedef struct {    unsigned char   *buf;    unsigned int    len;    SDL_AudioSpec   spec;} Wave;Wave* Wave_Load(char *fname);void Wave_Free(Wave *w);void Wave_Format(Wave *w, SDL_AudioSpec sp);// Track //typedef struct {    Wave            *wave;    unsigned char	*audio_pos;    int             len;    unsigned char   priority;} Track;// Soundserver //typedef struct {    SDL_AudioSpec   spec;    Track           *tracks;    int             track_num;    char            volume;    int             playing;    int             sleeping;    int             ok;} SndSrv;void SndSrv_Init(int t);void SndSrv_Quit();int  SndSrv_Open(SDL_AudioSpec wanted);void SndSrv_Close();void SndSrv_Pause(int p);void SndSrv_Play(Wave *w, int p);void SndSrv_SetVolume(char v);void SndSrv_SetActive(int s);void SndSrv_Callback(void *udata, unsigned char *stream, int len);#endif#ifdef __cplusplus};#endif#endif

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