📄 sndsrv.h
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/*************************************************************************** sndsrv.h - description ------------------- begin : Thu Apr 20 2000 copyright : (C) 2000 by Michael Speck email : kulkanie@gmx.net ***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/#ifndef SNDSRV_H#define SNDSRV_H#ifdef __cplusplusextern "C" {#endif/* *@author Michael Speck *//* SDL's sound is crashing on my computer with a segmentation fault. If it does so on your computer too comment the following line...*///#define SOUND#ifdef SOUND#include <SDL_audio.h>// Wave //typedef struct { unsigned char *buf; unsigned int len; SDL_AudioSpec spec;} Wave;Wave* Wave_Load(char *fname);void Wave_Free(Wave *w);void Wave_Format(Wave *w, SDL_AudioSpec sp);// Track //typedef struct { Wave *wave; unsigned char *audio_pos; int len; unsigned char priority;} Track;// Soundserver //typedef struct { SDL_AudioSpec spec; Track *tracks; int track_num; char volume; int playing; int sleeping; int ok;} SndSrv;void SndSrv_Init(int t);void SndSrv_Quit();int SndSrv_Open(SDL_AudioSpec wanted);void SndSrv_Close();void SndSrv_Pause(int p);void SndSrv_Play(Wave *w, int p);void SndSrv_SetVolume(char v);void SndSrv_SetActive(int s);void SndSrv_Callback(void *udata, unsigned char *stream, int len);#endif#ifdef __cplusplus};#endif#endif
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