📄 changelog
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010315:-when a blue metal ball destroys a wall its score is no longer uninitialized (No chance anymore to get a BILLION points within minutes! ;)-twinkling of bricks is disabled when animations are turned off-fixed a bug occuring when loading own levels-score is counted faster-better example of own level in the manual (added as single file 'test.lbr' as well)-two charts: 'Highest Scores' and 'Highest Levels' (thanks to Jean-Philippe Martin)001104:-added 5 new levels-remaining time of a bonus is displayed (optional)-added speed-up/speed-down bonuses-a blue ball now goes through indestructible walls as well-freeze duration now is one second instead of two seconds-changed the logo (thanks to marko kjellgren)001022:-when paused resume game only if 'p' is pressed-mouse invert option-random starting angle (-60 to 60 degree) of a ball (optional)-if starting angle is not random press left mouse button to fire the ballto the left (right button to fire to the right)-paddle can shrink below its original size (absolute minimum of 30 pixels)-changed the indestructible bricks from level 03 to destructible ones-moved option 'Paddle' from menu 'Controls' to 'Game'001018:-fixed some bugs-$(DESTDIR) now is used in Makefile.am (thanks to daniel burrows and lauri korts-parn)-spec file improved-highscore path changed to /var/lib/games001014:-selecting fullscreen via menu works again-added a spec file for redhat linux (thanks to lauri korts-parn)-paddle works much better-'shrink paddle' and 'expand paddle' bonuses can be distinguished better-you can choose between a 'flat surface' and a 'convex surface' paddlebehaviour-position of a ball will be reset when it is attached001006:-fixed various bugs-checks for SDL and pthread libs now-timer improved-removed some more egcs 2.91.66 problems-sound is default (configure)-added --disable-install option (configure)-if SDL 1.1.5 is found -DSDL_1_1_5 is defined automatically (configure)-if the paddle is resized attached balls will keep contact-levels changed (25 now)-weapon fires continuously while 'Fire' is pressed-mouse pointer hidden when playing in fullscreen mode-resolution no longer changed everytime entering a new level (in fullscreen mode)-you can enable/disable sound and transparancy, set theanimation level and turn on/off 'Fullscreen' while playing-if a ball hits two bricks at the same time both will be removed-paddle works better001002:-works with egcs 2.91.66 now-mouse pointer hidden when only keyboard is used000930-2:-high score chart installed correctly-no request for SDL_INIT_AUDIO if -DSOUND undefined000930:-improved the installation process000929:-works with SDL version 1.1.5 (or better), too000928:-fixed the 'infinite loop' bug-added a fullscreen option-source path correctly set now-changed some levels000924:-initial public release
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