📄 mygamecanvas.java.bak
字号:
int xx = 8,
yy = 30;
int interval = 50;
g.drawString(ResourceLoader.StringResource[20], xx, yy, 0);
g.drawString(myPlayer.rank + "", xx + interval, yy, 0);
g.drawString(ResourceLoader.StringResource[21], xx, yy + 15, 0);
g.drawString(myPlayer.exp + "", xx + interval, yy + 15, 0);
g.drawString(ResourceLoader.StringResource[22], xx, yy + 30, 0);
g.drawString(myPlayer.nextExp + "", xx + interval, yy + 30, 0);
g.drawString("HP", xx, yy + 45, 0);
g.drawString(myPlayer.hp + "", xx + interval, yy + 45, 0);
g.drawString("MP", xx, yy + 60, 0);
g.drawString(myPlayer.mp + "", xx + interval, yy + 60, 0);
Property w = (Property) curLevel.properties.get(new Integer(
myPlayer.curWeaponID));
Property d = (Property) curLevel.properties.get(new Integer(
myPlayer.curDefendID));
g.drawString(ResourceLoader.StringResource[32], xx, yy + 75, 0);
g.drawString(myPlayer.attackPoint + "", xx + interval, yy + 75, 0);
g.drawString(ResourceLoader.StringResource[33], xx, yy + 90, 0);
g.drawString(myPlayer.defendPoint + "", xx + interval, yy + 90, 0);
g.drawString(ResourceLoader.StringResource[35], xx, yy + 105, 0);
g.drawString(myPlayer.money + "", xx + interval, yy + 105, 0);
g.drawString(ResourceLoader.StringResource[27], xx, yy + 120, 0);
if (w != null) {
g.drawString(w.name + "(AP:" + w.addAttackPoint + ",DP:"
+ w.addDefendPoint + ")", xx + interval, yy + 120,
0);
}
g.drawString(ResourceLoader.StringResource[28], xx, yy + 135, 0);
if (d != null) {
g.drawString(d.name + "(AP:" + d.addAttackPoint + ",DP:"
+ d.addDefendPoint + ")", xx + interval, yy + 135,
0);
}
paintMenu(g, ResourceLoader.StringResource[3], 66, 193, true);
break;
case 1:
type = ResourceLoader.StringResource[27]; //武器
drawBelongs(1, g);
break;
case 2:
type = ResourceLoader.StringResource[36]; //药品
drawBelongs(2, g);
break;
case 3:
type = ResourceLoader.StringResource[28]; //护具
drawBelongs(3, g);
break;
case 4:
type = ResourceLoader.StringResource[37]; //技能
drawBelongs(4, g);
break;
}
g.drawString(type, 63, 0, Graphics.TOP | Graphics.HCENTER);
}
private void drawLoadingLevel(Graphics g) {
g.drawImage(ResourceLoader.menu[0], width / 2, height / 2,
Graphics.HCENTER | Graphics.VCENTER);
g.setColor(255, 255, 255);
g.setFont(Font.getFont(Font.FACE_SYSTEM, Font.STYLE_BOLD,
Font.SIZE_LARGE));
g.drawString(ResourceLoader.StringResource[26], width / 2, 90,
Graphics.HCENTER | Graphics.TOP);
}
/**
*
*/
private void drawAbout(Graphics g) {
g.drawImage(ResourceLoader.menu[0], 0, 0, 0);
g.drawImage(ResourceLoader.menu[3], width / 2, 35, Graphics.HCENTER
| Graphics.TOP);
g.setColor(255, 255, 255);
g.drawString(ResourceLoader.StringResource[17], width / 2, 50,
Graphics.HCENTER | Graphics.TOP);
g.drawString(ResourceLoader.StringResource[18], width / 2, 80,
Graphics.HCENTER | Graphics.TOP);
g.drawString(ResourceLoader.StringResource[19], width / 2, 110,
Graphics.HCENTER | Graphics.TOP);
}
/**
*
*/
private void drawHelp(Graphics g) {
// TODO 自动生成方法存根
g.drawImage(ResourceLoader.menu[0], 0, 0, 0);
g.setColor(255, 255, 255);
g.setFont(Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,
Font.SIZE_SMALL));
g.drawString(ResourceLoader.StringResource[16], width / 2, 10,
Graphics.HCENTER | Graphics.TOP);
g.drawString(ResourceLoader.StringResource[43], width / 2, 30,
Graphics.HCENTER | Graphics.TOP);
g.drawString(ResourceLoader.StringResource[44], width / 2, 50,
Graphics.HCENTER | Graphics.TOP);
g.drawString(ResourceLoader.StringResource[45], width / 2, 70,
Graphics.HCENTER | Graphics.TOP);
}
/**
*
*/
private void drawMainMenu(Graphics g) {
// TODO 自动生成方法存根
System.out.println("start menu draw");
g.setColor(255, 255, 255);
g.drawImage(ResourceLoader.menu[0], width / 2, 0, Graphics.HCENTER
| Graphics.TOP);
g.drawImage(ResourceLoader.menu[9], width / 2, 0, Graphics.HCENTER
| Graphics.TOP);
/*
this.paintMenu(g, ResourceLoader.StringResource[11], width / 2, 80,
curMenuIndex == 0);
if (hasStored) {
this.paintMenu(g, ResourceLoader.StringResource[12], width / 2, 96,
curMenuIndex == 1);
this.paintMenu(g, ResourceLoader.StringResource[13], width / 2,
112, curMenuIndex == 2);
this.paintMenu(g, ResourceLoader.StringResource[14], width / 2,
128, curMenuIndex == 3);
this.paintMenu(g, ResourceLoader.StringResource[15], width / 2,
144, curMenuIndex == 4);
} else {
this.paintMenu(g, ResourceLoader.StringResource[13], width / 2, 96,
curMenuIndex == 1);
this.paintMenu(g, ResourceLoader.StringResource[14], width / 2,
112, curMenuIndex == 2);
this.paintMenu(g, ResourceLoader.StringResource[15], width / 2,
128, curMenuIndex == 3);
}*/
System.out.println("start menu draw ends");
}
public void constructsFightMap() {
fightLayerManager = new LayerManager();
fightLayerManager.append(myPlayer
.getSprite(Player.STATUS_BEFORE_ATTACK));
fightLayerManager.append(this.ranEnemy.sprite);
fightBackGround = engine.getRandomFightBg();
fightLayerManager.append(fightBackGround);
this.beforeFightHp = myPlayer.hp;
this.beforeFightMp = myPlayer.mp;
this.beforeFightExp = myPlayer.exp;
this.beforeFightMoney = myPlayer.money;
this.beforeFightHp_npc = this.ranEnemy.hp;
curMenuIndex = 0;
}
/**
*
*/
private void drawFightScene(Graphics g) {
fightLayerManager.paint(g, 0, 0);
g.drawImage(ResourceLoader.menu[11], 0, 208, Graphics.LEFT
| Graphics.BOTTOM);
g.drawImage(ResourceLoader.menu[10], 176, 0, Graphics.RIGHT
| Graphics.TOP);
g.setColor(255, 255, 255);
g.drawString("HP:", 7, 175, 0);
g.drawString("MP:", 7, 195, 0);
g.drawString(this.ranEnemy.name, 120, 5, 0);
//
g.setColor(255, 0, 0);
g.drawRect(130, 22, 30, 5);
g.fillRect(130, 22, this.ranEnemy.hp * 30 / this.beforeFightHp_npc, 5);
g.drawRect(30, 177, 30, 5);
g.drawRect(30, 197, 30, 5);
g.fillRect(30, 177, myPlayer.hp * 30 / this.beforeFightHp, 5);
g.fillRect(30, 197, myPlayer.mp * 30 / this.beforeFightMp, 5);
if (!popSkill) {
g
.drawImage(ResourceLoader.menu[12], 73 + curMenuIndex * 33,
172, 0);
} else {
g.drawImage(ResourceLoader.menu[13], 0, 0, 0);
Vector skills = myPlayer.skillVec;
int x = 42;
int y = 20;
g.setColor(255, 255, 255);
if (skills.size() > 0) {
Skill skill = null;
for (int i = 0; i < skills.size(); i++) {
skill = (Skill) skills.elementAt(i);
paintMenu(g, skill.name, x + 5, y, curMenuIndex2 == i);
y += 16;
}
}
}
}
/**
*
*/
private void drawGameOver(Graphics g) {
g.drawImage(ResourceLoader.menu[3], getWidth() / 2, 60,
Graphics.HCENTER | Graphics.TOP);
g.setColor(255, 255, 255);
g.setFont(Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,
Font.SIZE_SMALL));
g.drawString(ResourceLoader.StringResource[23], width / 2, 90,
Graphics.HCENTER | Graphics.TOP);
}
/*
* (non-Javadoc)
*
* @see org.gamecollege.j2me.rpg.RPGGameCanvas#tick()
*/
protected void tick() {
if (getGameStatus() == STATUS_WALKING) {
Map map = this.curLevel.curMap;
int mapWidth = map.cols * curLevel.tileWidth;
int mapHeight = map.rows * curLevel.tileHeight;
Sprite walkSprite = myPlayer.getSprite(Player.STATUS_WALK);
//防止英雄走出地图
if (walkSprite.getX() < 0
|| walkSprite.getX() + walkSprite.getWidth() > mapWidth) {
myPlayer.undoMove();
}
if (walkSprite.getY() < 0
|| walkSprite.getY() + walkSprite.getHeight() > mapHeight) {
myPlayer.undoMove();
}
//地图障碍
TiledLayer ctl = map.collisionArea;
if (walkSprite.collidesWith(ctl, true)) {
myPlayer.undoMove();
}
//碰到NPC和道具
Vector objs = map.rpgObjects;
for (int i = 0; i < objs.size(); i++) {
RPGObject obj = (RPGObject) objs.elementAt(i);
if (obj.sprite.collidesWith(walkSprite, true)) {
if (obj instanceof NPC) {
handleCrashNpc((NPC) obj);
} else if (obj instanceof Property) {
Property p = (Property) obj;
handleCrashProperty(p);
}
}
}
//碰到连接区,地图转移
Enumeration e = curLevel.links.elements();
while (e.hasMoreElements()) {
Linker linker = (Linker) e.nextElement();
if (linker.belongMapID == map.mapNo
&& linker.crashHero(myPlayer, curLevel.tileWidth,
curLevel.tileHeight)) {
curLevel.changeMap(linker, myPlayer);
break;
}
}
//视窗移动,ox,oy为主角中心位置
int ox = walkSprite.getX() + walkSprite.getWidth() / 2 - width / 2;
int oy = walkSprite.getY() + walkSprite.getHeight() / 2 -
height / 2;
if (ox < 0) {
ox = 0;
}
if (oy < 0) {
oy = 0;
}
if (ox + width > mapWidth) {
ox = mapWidth - width;
}
if (oy + height > mapHeight) {
oy = mapHeight - height;
}
lm.setViewWindow(ox, oy, width, height);
//取下一条消息
if (System.currentTimeMillis() - lastPopMsgTime > 1000) {
this.curMessage = this.popMessage();
lastPopMsgTime = System.currentTimeMillis();
}
} else if (gameStatus == STATUS_FIGHT_OVER) {
synchronized (engine) {
if (System.currentTimeMillis() - lastFightOverTime > 2000) {
//升级了
if (myPlayer.exp >= myPlayer.nextExp) {
myPlayer.nextExp = myPlayer.exp * 3 / 2;
myPlayer.rank++;
}
//学会技能了
if (ranSkill != null) {
myPlayer.skillVec.addElement(ranSkill);
}
ranSkill = null;
this.ranEnemy = null;
myPlayer.attackStatus = -1;
if (curLevel.isCompleted()) {
myPlayer = new Player(ResourceLoader.StringResource[0]);
ranSkill = null;
this.ranEnemy = null;
this.setGameStatus(STATUS_MISSION_OVER);
} else {
this.setGameStatus(STATUS_WALKING);
}
}
}
} else if (gameStatus == STATUS_GAME_OVER
&& System.currentTimeMillis() - lastGameOverTime > 2000) {
this.setGameStatus(STATUS_MAIN_MENU);
}
}
private void handleCrashNpc(NPC npc) {
switch (npc.type) {
//对话类NPC
case 1:
//改变可对话NPC的朝向
changeNpcDirect(npc, myPlayer);
//主角undo
myPlayer.undoMove();
//在对话队列里面加入谈话内容
for (int i = 0; i < npc.talkContents.size(); i++) {
String t = (String) npc.talkContents.elementAt(i);
int index = t.indexOf('_');
String nt = t.substring(0, index).trim();
String pt = t.substring(index + 1).trim();
//第一次碰上
if (!npc.isAgainCrash) {
if (!nt.equals("null")) {
String temp = nt;
if (nt.startsWith("$")) {
temp = nt.substring(1);
}
pushMessage(npc.name + ":" + temp);
}
if (!pt.equals("null")) {
pushMessage(myPlayer.name + ":" + pt);
}
} else {
//非第一次碰上
if (nt.startsWith("$")) {
pushMessage(npc.name + ":" + nt.substring(1));
if (!pt.equals("null")) {
pushMessage(myPlayer.name + ":" + pt);
}
}
}
}
npc.isAgainCrash = true;
break;
//武器护具贩卖型NPC
case 2:
changeNpcDirect(npc, myPlayer);
myPlayer.undoMove();
this.saleType = 1;
this.weaponVec = npc.weaponVec;
this.jacketVec = npc.jacketVec;
setGameStatus(STATUS_POPMENU_CONFIRM);
break;
case 3:
//药品贩卖类型NPC
changeNpcDirect(npc, myPlayer);
myPlayer.undoMove();
this.saleType = 2;
this.medicVec = npc.medicVec;
setGameStatus(STATUS_POPMENU_CONFIRM);
break;
case 4:
break;
case 5:
break;
}
}
private void changeNpcDirect(NPC npc, Player player) {
if (npc.type == 1) {
int dir = Tools.comparePos(player.getSprite(Player.STATUS_WALK),
npc.sprite);
//英雄在NPC的左边
if (dir == Canvas.LEFT) {
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -