📄 serversocket.h
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// ServerSocket.h : main header file for the SERVERSOCKET application
//
#if !defined(AFX_SERVERSOCKET_H__BFD2712F_6DB3_4E82_9FC7_ABEB33496E09__INCLUDED_)
#define AFX_SERVERSOCKET_H__BFD2712F_6DB3_4E82_9FC7_ABEB33496E09__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CServerSocketApp:
// See ServerSocket.cpp for the implementation of this class
//
class CServerSocketApp : public CWinApp
{
public:
CServerSocketApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerSocketApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CServerSocketApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
int m_nLinkMode;
void ParseCommandLineArgs();
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERSOCKET_H__BFD2712F_6DB3_4E82_9FC7_ABEB33496E09__INCLUDED_)
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