📄 mcindexsnaprounder.h
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/********************************************************************** * $Id: MCIndexSnapRounder.h 1820 2006-09-06 16:54:23Z mloskot $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2006 Refractions Research Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/#ifndef GEOS_NODING_SNAPROUND_MCINDEXSNAPROUNDER_H#define GEOS_NODING_SNAPROUND_MCINDEXSNAPROUNDER_H#include <vector>#include <geos/inline.h>#include <geos/noding/Noder.h> // for inheritance#include <geos/algorithm/LineIntersector.h> // for composition#include <geos/geom/Coordinate.h> // for use in vector// Forward declarationsnamespace geos { namespace geom { class PrecisionModel; } namespace algorithm { class LineIntersector; } namespace noding { class SegmentString; class MCIndexNoder; namespace snapround { //class HotPixel; class MCIndexPointSnapper; } }}namespace geos {namespace noding { // geos::nodingnamespace snapround { // geos::noding::snapround/** \brief * Uses Snap Rounding to compute a rounded, * fully noded arrangement from a set of SegmentString * * Implements the Snap Rounding technique described in Hobby, Guibas & Marimont, * and Goodrich et al. * * Snap Rounding assumes that all vertices lie on a uniform grid * (hence the precision model of the input must be fixed precision, * and all the input vertices must be rounded to that precision). * * This implementation uses a monotone chains and a spatial index to * speed up the intersection tests. * * This implementation appears to be fully robust using an integer * precision model. * * It will function with non-integer precision models, but the * results are not 100% guaranteed to be correctly noded. * * Last port: noding/snapround/MCIndexSnapRounder.java rev. 1.1 (JTS-1.7) * */class MCIndexSnapRounder: public Noder { // implments Noderprivate: /// externally owned geom::PrecisionModel& pm; algorithm::LineIntersector li; double scaleFactor; std::vector<SegmentString*>* nodedSegStrings; std::auto_ptr<MCIndexPointSnapper> pointSnapper; void snapRound(MCIndexNoder& noder, std::vector<SegmentString*>* segStrings); /** * Computes all interior intersections in the collection of SegmentStrings, * and push their Coordinate to the provided vector. * * Does NOT node the segStrings. * */ void findInteriorIntersections(MCIndexNoder& noder, std::vector<SegmentString*>* segStrings, std::vector<geom::Coordinate>& intersections); /** * Computes nodes introduced as a result of snapping * segments to snap points (hot pixels) */ void computeIntersectionSnaps(std::vector<geom::Coordinate>& snapPts); /** * Performs a brute-force comparison of every segment in each {@link SegmentString}. * This has n^2 performance. */ void computeEdgeVertexSnaps(SegmentString* e); void checkCorrectness(std::vector<SegmentString*>& inputSegmentStrings);public: MCIndexSnapRounder(geom::PrecisionModel& nPm); std::vector<SegmentString*>* getNodedSubstrings() const; void computeNodes(std::vector<SegmentString*>* segStrings); /** * Computes nodes introduced as a result of * snapping segments to vertices of other segments * * @param segStrings the list of segment strings to snap together */ void computeVertexSnaps(std::vector<SegmentString*>& edges);};} // namespace geos::noding::snapround} // namespace geos::noding} // namespace geos#ifdef GEOS_INLINE# include <geos/noding/snapround/MCIndexSnapRounder.inl>#endif#endif // GEOS_NODING_SNAPROUND_MCINDEXSNAPROUNDER_H/********************************************************************** * $Log$ * Revision 1.2 2006/03/24 09:52:41 strk * USE_INLINE => GEOS_INLINE * * Revision 1.1 2006/03/14 12:55:56 strk * Headers split: geomgraphindex.h, nodingSnapround.h * **********************************************************************/
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