📄 simplesnaprounder.h
字号:
/********************************************************************** * $Id: SimpleSnapRounder.h 1820 2006-09-06 16:54:23Z mloskot $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2006 Refractions Research Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/#ifndef GEOS_NODING_SNAPROUND_SIMPLESNAPROUNDER_H#define GEOS_NODING_SNAPROUND_SIMPLESNAPROUNDER_H#include <vector>#include <geos/inline.h>#include <geos/noding/Noder.h> // for inheritance#include <geos/algorithm/LineIntersector.h> // for composition#include <geos/geom/Coordinate.h> // for use in vector#include <geos/geom/PrecisionModel.h> // for inlines (should drop)// Forward declarationsnamespace geos { namespace geom { //class PrecisionModel; } namespace algorithm { class LineIntersector; } namespace noding { class SegmentString; namespace snapround { class HotPixel; } }}namespace geos {namespace noding { // geos::nodingnamespace snapround { // geos::noding::snapround/** \brief * Uses Snap Rounding to compute a rounded, * fully noded arrangement from a set of {@link SegmentString}s. * * Implements the Snap Rounding technique described in * Hobby, Guibas & Marimont, and Goodrich et al. * Snap Rounding assumes that all vertices lie on a uniform grid * (hence the precision model of the input must be fixed precision, * and all the input vertices must be rounded to that precision). * * This implementation uses simple iteration over the line segments. * * This implementation appears to be fully robust using an integer * precision model. * It will function with non-integer precision models, but the * results are not 100% guaranteed to be correctly noded. * * Last port: noding/snapround/SimpleSnapRounder.java rev. 1.2 (JTS-1.7) * */class SimpleSnapRounder: public Noder { // implements NoderIfaceprivate: const geom::PrecisionModel& pm; algorithm::LineIntersector li; double scaleFactor; std::vector<SegmentString*>* nodedSegStrings; void checkCorrectness(std::vector<SegmentString*>& inputSegmentStrings); void snapRound(std::vector<SegmentString*>* segStrings, algorithm::LineIntersector& li); /** * Computes all interior intersections in the vector * of SegmentString, and fill the given vector * with their Coordinates. * * Does NOT node the segStrings. * * @param segStrings a vector of const Coordinates for the intersections * @param li the algorithm::LineIntersector to use * @param ret the vector to push intersection Coordinates to */ void findInteriorIntersections(std::vector<SegmentString*>& segStrings, algorithm::LineIntersector& li, std::vector<geom::Coordinate>& ret); /** \brief * Computes nodes introduced as a result of snapping segments to * snap points (hot pixels) * @param li */ void computeSnaps(const std::vector<SegmentString*>& segStrings, std::vector<geom::Coordinate>& snapPts); void computeSnaps(SegmentString* ss, std::vector<geom::Coordinate>& snapPts); /** \brief * Performs a brute-force comparison of every segment in each * {@link SegmentString}. * This has n^2 performance. */ void computeVertexSnaps(SegmentString* e0, SegmentString* e1);public: SimpleSnapRounder(const geom::PrecisionModel& newPm); std::vector<SegmentString*>* getNodedSubstrings() const; void computeNodes(std::vector<SegmentString*>* inputSegmentStrings); void add(const SegmentString* segStr); /** * Adds a new node (equal to the snap pt) to the segment if the segment * passes through the hot pixel. * * @param hotPix * @param segStr * @param segIndex * @return <code>true</code> if a node was added */ static bool addSnappedNode(const HotPixel& hotPix, SegmentString& segStr, unsigned int segIndex); /** * Computes nodes introduced as a result of * snapping segments to vertices of other segments * * @param segStrings the list of segment strings to snap together */ void computeVertexSnaps(const std::vector<SegmentString*>& edges);};} // namespace geos::noding::snapround} // namespace geos::noding} // namespace geos//#ifdef GEOS_INLINE//# include "geos/noding/snapround/SimpleSnapRounder.inl"//#endif#endif // GEOS_NODING_SNAPROUND_SIMPLESNAPROUNDER_H/********************************************************************** * $Log$ * Revision 1.3 2006/05/03 15:02:49 strk * moved some implementations from header to .cpp file (taken out of inline) * * Revision 1.2 2006/03/24 09:52:41 strk * USE_INLINE => GEOS_INLINE * * Revision 1.1 2006/03/14 12:55:56 strk * Headers split: geomgraphindex.h, nodingSnapround.h * **********************************************************************/
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -