📄 iteratednoder.h
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/********************************************************************** * $Id: IteratedNoder.h 1820 2006-09-06 16:54:23Z mloskot $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2006 Refractions Research Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/#ifndef GEOS_NODING_ITERATEDNODER_H#define GEOS_NODING_ITERATEDNODER_H#include <vector>#include <iostream>#include <geos/inline.h>#include <geos/algorithm/LineIntersector.h>#include <geos/noding/SegmentString.h> // due to inlines#include <geos/noding/Noder.h> // for inheritance// Forward declarationsnamespace geos { namespace geom { class PrecisionModel; }}namespace geos {namespace noding { // geos::noding/** * Nodes a set of SegmentStrings completely. * The set of segmentStrings is fully noded; * i.e. noding is repeated until no further * intersections are detected. * <p> * Iterated noding using a FLOATING precision model is not guaranteed to converge, * due to roundoff error. This problem is detected and an exception is thrown. * Clients can choose to rerun the noding using a lower precision model. * * Last port: noding/IteratedNoder.java rev. 1.6 (JTS-1.7) */class IteratedNoder : public Noder { // implements Noderprivate: static const int MAX_ITER = 5; const geom::PrecisionModel *pm; algorithm::LineIntersector li; std::vector<SegmentString*>* nodedSegStrings; int maxIter; /** * Node the input segment strings once * and create the split edges between the nodes */ void node(std::vector<SegmentString*>* segStrings, int *numInteriorIntersections);public: IteratedNoder(const geom::PrecisionModel *newPm) : pm(newPm), li(pm), maxIter(MAX_ITER) { } virtual ~IteratedNoder() {} /** * Sets the maximum number of noding iterations performed before * the noding is aborted. * Experience suggests that this should rarely need to be changed * from the default. * The default is MAX_ITER. * * @param n the maximum number of iterations to perform */ void setMaximumIterations(int n) { maxIter = n; } std::vector<SegmentString*>* getNodedSubstrings() const { return SegmentString::getNodedSubstrings(*nodedSegStrings); } /** * Fully nodes a list of {@link SegmentStrings}, i.e. peforms noding iteratively * until no intersections are found between segments. * Maintains labelling of edges correctly through * the noding. * * @param segStrings a collection of SegmentStrings to be noded * @throws TopologyException if the iterated noding fails to converge. */ void computeNodes(std::vector<SegmentString*>* inputSegmentStrings); // throw(GEOSException);};} // namespace geos::noding} // namespace geos//#ifdef GEOS_INLINE//# include "geos/noding/IteratedNoder.inl"//#endif#endif // GEOS_NODING_ITERATEDNODER_H/********************************************************************** * $Log$ * Revision 1.2 2006/03/24 09:52:41 strk * USE_INLINE => GEOS_INLINE * * Revision 1.1 2006/03/09 16:46:49 strk * geos::geom namespace definition, first pass at headers split * **********************************************************************/
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