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📄 intersectionadder.h

📁 在Linux下做的QuadTree的程序
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/********************************************************************** * $Id: IntersectionAdder.h 1820 2006-09-06 16:54:23Z mloskot $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2006      Refractions Research Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation.  * See the COPYING file for more information. * **********************************************************************/#ifndef GEOS_NODING_INTERSECTIONADDER_H#define GEOS_NODING_INTERSECTIONADDER_H#include <vector>#include <iostream>#include <cmath> // for abs()#include <geos/inline.h>#include <geos/geom/Coordinate.h>#include <geos/noding/SegmentIntersector.h> // for inheritance// Forward declarationsnamespace geos {	namespace geom {		class Coordinate;	}	namespace noding {		class SegmentString;	}	namespace algorithm {		class LineIntersector;	}}namespace geos {namespace noding { // geos.noding/** * Computes the intersections between two line segments in SegmentString * and adds them to each string. * The {@link SegmentIntersector} is passed to a {@link Noder}. * The {@link addIntersections} method is called whenever the {@link Noder} * detects that two SegmentStrings <i>might</i> intersect. * This class is an example of the <i>Strategy</i> pattern. * * Last port: noding/IntersectionAdder.java rev. 1.4 (JTS-1.7) * */class IntersectionAdder: public SegmentIntersector {private:	/**	 * These variables keep track of what types of intersections were	 * found during ALL edges that have been intersected.	 */	bool hasIntersectionVar;	bool hasProper;	bool hasProperInterior;	bool hasInterior;	// the proper intersection point found	const geom::Coordinate* properIntersectionPoint;	algorithm::LineIntersector& li;	bool isSelfIntersection;	//bool intersectionFound;	/**	 * A trivial intersection is an apparent self-intersection which	 * in fact is simply the point shared by adjacent line segments.	 * Note that closed edges require a special check for the point	 * shared by the beginning and end segments.	 */	bool isTrivialIntersection(const SegmentString* e0, int segIndex0,			const SegmentString* e1, int segIndex1);  public:	int numIntersections;	int numInteriorIntersections;	int numProperIntersections;	// testing only	int numTests;	IntersectionAdder(algorithm::LineIntersector& newLi)		:		hasIntersectionVar(false),		hasProper(false),		hasProperInterior(false),		hasInterior(false),		properIntersectionPoint(NULL),		li(newLi),		numIntersections(0),		numInteriorIntersections(0),		numProperIntersections(0),		numTests(0)	{}	algorithm::LineIntersector& getLineIntersector() { return li; }	/**	 * @return the proper intersection point, or <code>NULL</code>	 *         if none was found	 */	const geom::Coordinate* getProperIntersectionPoint()  {		return properIntersectionPoint;	}	bool hasIntersection() { return hasIntersectionVar; }	/**	 * A proper intersection is an intersection which is interior to	 * at least two line segments.  Note that a proper intersection	 * is not necessarily in the interior of the entire Geometry,	 * since another edge may have an endpoint equal to the intersection,	 * which according to SFS semantics can result in the point being	 * on the Boundary of the Geometry.	 */	bool hasProperIntersection() { return hasProper; }	/**	 * A proper interior intersection is a proper intersection which is	 * <b>not</b> contained in the set of boundary nodes set for this	 * SegmentIntersector.	 */	bool hasProperInteriorIntersection() { return hasProperInterior; }	/**	 * An interior intersection is an intersection which is	 * in the interior of some segment.	 */	bool hasInteriorIntersection() { return hasInterior; }	/**	 * This method is called by clients	 * of the {@link SegmentIntersector} class to process	 * intersections for two segments of the SegmentStrings being	 * intersected.	 * Note that some clients (such as MonotoneChains) may optimize away	 * this call for segment pairs which they have determined do not	 * intersect (e.g. by an disjoint envelope test).	 */	void processIntersections(		SegmentString* e0,  int segIndex0,		SegmentString* e1,  int segIndex1); 	static bool isAdjacentSegments(int i1, int i2) {		return abs(i1 - i2) == 1;	}}; } // namespace geos.noding} // namespace geos//#ifdef GEOS_INLINE//# include "geos/noding/IntersectionAdder.inl"//#endif#endif // GEOS_NODING_INTERSECTIONADDER_H/********************************************************************** * $Log$ * Revision 1.2  2006/03/24 09:52:41  strk * USE_INLINE => GEOS_INLINE * * Revision 1.1  2006/03/09 16:46:49  strk * geos::geom namespace definition, first pass at headers split * **********************************************************************/

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